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@@ -87,7 +87,7 @@ function spine.Skeleton.new (skeletonData, group)
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updateWorldTransform_super(self)
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local images = self.images
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- local skeletonR, skeletonG, skeletonB, skeletonA = self.r * 255, self.g * 255, self.b * 255, self.a
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+ local skeletonR, skeletonG, skeletonB, skeletonA = self.r, self.g, self.b, self.a
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for i,slot in ipairs(self.drawOrder) do
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local image = images[slot]
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local attachment = slot.attachment
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@@ -111,7 +111,8 @@ function spine.Skeleton.new (skeletonData, group)
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image = self:createImage(attachment)
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if image then
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image.attachment = attachment
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- image:setReferencePoint(display.CenterReferencePoint)
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+ image.anchorX = 0.5
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+ image.anchorY = 0.5
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image.width = attachment.width
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image.height = attachment.height
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else
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@@ -189,7 +190,7 @@ function spine.Skeleton.new (skeletonData, group)
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for i,bone in ipairs(self.bones) do
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if not bone.line then
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bone.line = display.newLine(0, 0, bone.data.length, 0)
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- bone.line:setColor(255, 0, 0)
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+ bone.line:setStrokeColor(1, 0, 0)
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end
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bone.line.x = bone.worldX
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bone.line.y = -bone.worldY
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@@ -210,7 +211,7 @@ function spine.Skeleton.new (skeletonData, group)
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if not bone.circle then
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bone.circle = display.newCircle(0, 0, 3)
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- bone.circle:setFillColor(0, 255, 0)
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+ bone.circle:setFillColor(0, 1, 0)
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end
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bone.circle.x = bone.worldX
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bone.circle.y = -bone.worldY
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@@ -224,7 +225,7 @@ function spine.Skeleton.new (skeletonData, group)
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self.boundsRect = display.newRect(self.group, 0, 0, 0, 0)
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self.boundsRect:setFillColor(0, 0, 0, 0)
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self.boundsRect.strokeWidth = 1
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- self.boundsRect:setStrokeColor(0, 255, 0, 255)
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+ self.boundsRect:setStrokeColor(0, 1, 0, 1)
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end
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self.bounds:update(self, true)
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local width = self.bounds:getWidth()
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