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@@ -628,12 +628,15 @@ var spine;
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return AttachmentTimeline;
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}());
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spine.AttachmentTimeline = AttachmentTimeline;
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+ var zeros = null;
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var DeformTimeline = (function (_super) {
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__extends(DeformTimeline, _super);
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function DeformTimeline(frameCount) {
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var _this = _super.call(this, frameCount) || this;
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_this.frames = spine.Utils.newFloatArray(frameCount);
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_this.frameVertices = new Array(frameCount);
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+ if (zeros == null)
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+ zeros = spine.Utils.newFloatArray(64);
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return _this;
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}
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DeformTimeline.prototype.getPropertyId = function () {
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@@ -651,19 +654,36 @@ var spine;
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var verticesArray = slot.attachmentVertices;
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var frameVertices = this.frameVertices;
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var vertexCount = frameVertices[0].length;
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- if (verticesArray.length != vertexCount && pose != MixPose.setup)
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- alpha = 1;
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var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
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var frames = this.frames;
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if (time < frames[0]) {
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+ var vertexAttachment = slotAttachment;
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switch (pose) {
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case MixPose.setup:
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- verticesArray.length = 0;
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+ var zeroVertices;
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+ if (vertexAttachment.bones == null) {
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+ zeroVertices = vertexAttachment.vertices;
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+ }
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+ else {
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+ zeroVertices = zeros;
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+ if (zeroVertices.length < vertexCount)
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+ zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
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+ }
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+ spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
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return;
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case MixPose.current:
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- alpha = 1 - alpha;
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- for (var i = 0; i < vertexCount; i++)
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- vertices[i] *= alpha;
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+ if (alpha == 1)
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+ break;
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+ if (vertexAttachment.bones == null) {
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+ var setupVertices = vertexAttachment.vertices;
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+ for (var i = 0; i < vertexCount; i++)
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+ vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
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+ }
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+ else {
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+ alpha = 1 - alpha;
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+ for (var i = 0; i < vertexCount; i++)
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+ vertices[i] *= alpha;
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+ }
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}
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return;
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}
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@@ -675,20 +695,20 @@ var spine;
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices = vertexAttachment.vertices;
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- for (var i = 0; i < vertexCount; i++) {
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- var setup = setupVertices[i];
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- vertices[i] = setup + (lastVertices[i] - setup) * alpha;
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+ var setupVertices_1 = vertexAttachment.vertices;
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+ for (var i_1 = 0; i_1 < vertexCount; i_1++) {
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+ var setup = setupVertices_1[i_1];
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+ vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
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}
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}
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else {
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- for (var i = 0; i < vertexCount; i++)
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- vertices[i] = lastVertices[i] * alpha;
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+ for (var i_2 = 0; i_2 < vertexCount; i_2++)
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+ vertices[i_2] = lastVertices[i_2] * alpha;
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}
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}
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else {
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- for (var i = 0; i < vertexCount; i++)
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- vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
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+ for (var i_3 = 0; i_3 < vertexCount; i_3++)
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+ vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
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}
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return;
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}
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@@ -698,31 +718,31 @@ var spine;
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var frameTime = frames[frame];
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var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
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if (alpha == 1) {
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- for (var i = 0; i < vertexCount; i++) {
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- var prev = prevVertices[i];
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- vertices[i] = prev + (nextVertices[i] - prev) * percent;
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+ for (var i_4 = 0; i_4 < vertexCount; i_4++) {
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+ var prev = prevVertices[i_4];
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+ vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
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}
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}
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else if (pose == MixPose.setup) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices = vertexAttachment.vertices;
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- for (var i = 0; i < vertexCount; i++) {
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- var prev = prevVertices[i], setup = setupVertices[i];
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- vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
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+ var setupVertices_2 = vertexAttachment.vertices;
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+ for (var i_5 = 0; i_5 < vertexCount; i_5++) {
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+ var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
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+ vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
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}
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}
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else {
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- for (var i = 0; i < vertexCount; i++) {
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- var prev = prevVertices[i];
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- vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
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+ for (var i_6 = 0; i_6 < vertexCount; i_6++) {
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+ var prev = prevVertices[i_6];
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+ vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
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}
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}
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}
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else {
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- for (var i = 0; i < vertexCount; i++) {
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- var prev = prevVertices[i];
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- vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
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+ for (var i_7 = 0; i_7 < vertexCount; i_7++) {
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+ var prev = prevVertices[i_7];
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+ vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
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}
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}
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};
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@@ -6892,8 +6912,8 @@ var spine;
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break;
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}
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var listeners = _this.listeners;
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- for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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- listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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+ for (var i_8 = 0; i_8 < listeners.length; i_8++) {
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+ listeners[i_8].down(_this.currTouch.x, _this.currTouch.y);
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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@@ -6911,8 +6931,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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- for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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- listeners[i_2].up(x, y);
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+ for (var i_9 = 0; i_9 < listeners.length; i_9++) {
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+ listeners[i_9].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@@ -6934,8 +6954,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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- for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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- listeners[i_3].up(x, y);
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+ for (var i_10 = 0; i_10 < listeners.length; i_10++) {
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+ listeners[i_10].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@@ -6958,8 +6978,8 @@ var spine;
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var x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var listeners = _this.listeners;
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- for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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- listeners[i_4].dragged(x, y);
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+ for (var i_11 = 0; i_11 < listeners.length; i_11++) {
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+ listeners[i_11].dragged(x, y);
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}
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console.log("Drag " + x + ", " + y);
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_this.lastX = _this.currTouch.x = x;
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@@ -8738,11 +8758,11 @@ var spine;
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var nn = clip.worldVerticesLength;
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var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
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clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
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- for (var i_5 = 0, n_2 = world.length; i_5 < n_2; i_5 += 2) {
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- var x = world[i_5];
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- var y = world[i_5 + 1];
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- var x2 = world[(i_5 + 2) % world.length];
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- var y2 = world[(i_5 + 3) % world.length];
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+ for (var i_12 = 0, n_2 = world.length; i_12 < n_2; i_12 += 2) {
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+ var x = world[i_12];
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+ var y = world[i_12 + 1];
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+ var x2 = world[(i_12 + 2) % world.length];
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+ var y2 = world[(i_12 + 3) % world.length];
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shapes.line(x, y, x2, y2);
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}
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}
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