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-/******************************************************************************
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- * Spine Runtimes License Agreement
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- * Last updated September 24, 2021. Replaces all prior versions.
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- *
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- * Copyright (c) 2013-2021, Esoteric Software LLC
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- *
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- * Integration of the Spine Runtimes into software or otherwise creating
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- * derivative works of the Spine Runtimes is permitted under the terms and
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- * conditions of Section 2 of the Spine Editor License Agreement:
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- * http://esotericsoftware.com/spine-editor-license
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- *
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- * Otherwise, it is permitted to integrate the Spine Runtimes into software
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- * or otherwise create derivative works of the Spine Runtimes (collectively,
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- * "Products"), provided that each user of the Products must obtain their own
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- * Spine Editor license and redistribution of the Products in any form must
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- * include this license and copyright notice.
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- *
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- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- *****************************************************************************/
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-
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-#include <SFML/Graphics.hpp>
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-#include <spine/Debug.h>
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-#include <spine/Log.h>
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-#include <spine/spine-sfml.h>
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-
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-using namespace std;
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-using namespace spine;
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-
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-DebugExtension dbgExtension(SpineExtension::getInstance());
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-
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-void test() {
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- SFMLTextureLoader textureLoader;
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- Atlas atlas("data/bomb.atlas", &textureLoader);
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- SkeletonBinary loader(&atlas);
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- SkeletonData *skeletonData = loader.readSkeletonDataFile("data/bomb.skel");
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-
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- SkeletonDrawable drawable(skeletonData);
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- drawable.setUsePremultipliedAlpha(true);
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- drawable.skeleton->setPosition(320, 590);
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- drawable.state->setAnimation(0, "expl", false);
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- drawable.skeleton->setSkin("mdl");
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-
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- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Test");
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- window.setFramerateLimit(60);
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- sf::Event event;
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- sf::Clock deltaClock;
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- while (window.isOpen()) {
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- while (window.pollEvent(event))
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- if (event.type == sf::Event::Closed) window.close();
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-
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- float delta = deltaClock.getElapsedTime().asSeconds();
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- deltaClock.restart();
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-
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- drawable.update(delta);
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-
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- window.clear();
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- window.draw(drawable);
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- window.display();
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- }
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-
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- delete skeletonData;
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-}
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-
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-int main() {
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- SpineExtension::setInstance(&dbgExtension);
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- test();
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- dbgExtension.reportLeaks();
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- return 0;
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-}
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