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[unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453.

Harald Csaszar 6 年之前
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a487d6d0d6
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs

@@ -58,7 +58,7 @@ namespace Spine.Unity.AttachmentTools {
 			var defaultSkin = skeleton.data.DefaultSkin;
 			var activeSkin = skeleton.skin;
 
-			if (includeDefaultSkin && defaultSkin != null)
+			if (includeDefaultSkin)
 				defaultSkin.CopyTo(newSkin, true, cloneAttachments, cloneMeshesAsLinked);
 
 			if (activeSkin != null)