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@@ -3010,6 +3010,10 @@ public final class Skeleton: NSObject {
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spine_skeleton_set_position(wrappee, x, y)
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}
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+ public func setScale(scaleX: Float, scaleY: Float) {
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+ spine_skeleton_set_scale(wrappee, scaleX, scaleY)
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+ }
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+
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public func update(delta: Float) {
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spine_skeleton_update(wrappee, delta)
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}
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