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@@ -208,7 +208,7 @@ public class SkeletonRenderer {
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// Post-process UVs, require scaling by bitmap size
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float[] uvsArray = command.uvs.items;
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for (int ii = vertexStart, w = command.texture.getWidth(), h = command.texture.getHeight(),
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- nn = vertexStart + verticesLength; ii < nn; ii += 2) {
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+ nn = vertexStart + verticesLength; ii < nn; ii += 2) {
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uvsArray[ii] = uvsArray[ii] * w;
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uvsArray[ii + 1] = uvsArray[ii + 1] * h;
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}
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