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Merge remote-tracking branch 'origin/dev' into dev

NathanSweet il y a 9 ans
Parent
commit
a8d226b927
46 fichiers modifiés avec 1370 ajouts et 423 suppressions
  1. BIN
      spine-as3/spine-as3-example/lib/spine-as3.swc
  2. 4 0
      spine-as3/spine-as3/src/spine/MathUtils.as
  3. 60 0
      spine-as3/spine-as3/src/spine/Pool.as
  4. 5 0
      spine-as3/spine-as3/src/spine/Poolable.as
  5. 3 17
      spine-as3/spine-as3/src/spine/animation/Animation.as
  6. 492 148
      spine-as3/spine-as3/src/spine/animation/AnimationState.as
  7. 14 2
      spine-as3/spine-as3/src/spine/animation/AttachmentTimeline.as
  8. 29 20
      spine-as3/spine-as3/src/spine/animation/ColorTimeline.as
  9. 5 1
      spine-as3/spine-as3/src/spine/animation/CurveTimeline.as
  10. 60 17
      spine-as3/spine-as3/src/spine/animation/DeformTimeline.as
  11. 11 1
      spine-as3/spine-as3/src/spine/animation/DrawOrderTimeline.as
  12. 122 0
      spine-as3/spine-as3/src/spine/animation/EventQueue.as
  13. 6 2
      spine-as3/spine-as3/src/spine/animation/EventTimeline.as
  14. 41 0
      spine-as3/spine-as3/src/spine/animation/EventType.as
  15. 20 5
      spine-as3/spine-as3/src/spine/animation/IkConstraintTimeline.as
  16. 26 15
      spine-as3/spine-as3/src/spine/animation/PathConstraintMixTimeline.as
  17. 21 13
      spine-as3/spine-as3/src/spine/animation/PathConstraintPositionTimeline.as
  18. 21 12
      spine-as3/spine-as3/src/spine/animation/PathConstraintSpacingTimeline.as
  19. 31 25
      spine-as3/spine-as3/src/spine/animation/RotateTimeline.as
  20. 46 16
      spine-as3/spine-as3/src/spine/animation/ScaleTimeline.as
  21. 30 17
      spine-as3/spine-as3/src/spine/animation/ShearTimeline.as
  22. 3 1
      spine-as3/spine-as3/src/spine/animation/Timeline.as
  23. 56 0
      spine-as3/spine-as3/src/spine/animation/TimelineType.as
  24. 37 12
      spine-as3/spine-as3/src/spine/animation/TrackEntry.as
  25. 40 22
      spine-as3/spine-as3/src/spine/animation/TransformConstraintTimeline.as
  26. 29 17
      spine-as3/spine-as3/src/spine/animation/TranslateTimeline.as
  27. 17 11
      spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Sandbox.java
  28. BIN
      spine-starling/spine-starling-example/lib/spine-as3.swc
  29. 15 8
      spine-starling/spine-starling-example/src/spine/examples/SpineboyExample.as
  30. 16 12
      spine-starling/spine-starling-example/src/spine/examples/StretchymanExample.as
  31. BIN
      spine-starling/spine-starling/lib/spine-as3.swc
  32. 1 1
      spine-ts/build/spine-all.js
  33. 0 0
      spine-ts/build/spine-all.js.map
  34. 1 1
      spine-ts/build/spine-canvas.js
  35. 0 0
      spine-ts/build/spine-canvas.js.map
  36. 1 1
      spine-ts/build/spine-core.js
  37. 0 0
      spine-ts/build/spine-core.js.map
  38. 1 1
      spine-ts/build/spine-threejs.js
  39. 0 0
      spine-ts/build/spine-threejs.js.map
  40. 1 1
      spine-ts/build/spine-webgl.js
  41. 0 0
      spine-ts/build/spine-webgl.js.map
  42. 1 1
      spine-ts/build/spine-widget.js
  43. 0 0
      spine-ts/build/spine-widget.js.map
  44. 1 1
      spine-ts/core/src/Utils.ts
  45. 22 22
      spine-ts/webgl/demos/skins.js
  46. 81 0
      spine-ts/webgl/example/test.html

BIN
spine-as3/spine-as3-example/lib/spine-as3.swc


+ 4 - 0
spine-as3/spine-as3/src/spine/MathUtils.as

@@ -47,6 +47,10 @@ public class MathUtils {
 		if (value > max) return max;
 		return value;
 	}
+	
+	static public function signum (value: Number):Number {
+		return value > 0 ? 1 : value < 0 ? -1 : 0;
+	}
 }
 
 }

+ 60 - 0
spine-as3/spine-as3/src/spine/Pool.as

@@ -0,0 +1,60 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package spine {
+	
+public class Pool {
+	internal var items:Vector.<Object> = new Vector.<Object>();
+	internal var instantiator:Function;
+	
+	public function Pool(instantiator:Function) {
+		this.instantiator = instantiator;
+	}
+	
+	public function obtain (): Object {
+		return this.items.length > 0 ? this.items.pop() : this.instantiator();
+	}
+	
+	public function free (item:Object):void {
+		if (item is Poolable) Poolable(item).reset();
+		items.push(item);
+	}
+	
+	public function freeAll (items:Vector):void {
+		for (var i:int = 0; i < items.length; i++) {
+			free(items[i]);
+		}
+	}
+	
+	public function clear ():void {
+		items.length = 0;
+	}
+}
+}

+ 5 - 0
spine-as3/spine-as3/src/spine/Poolable.as

@@ -0,0 +1,5 @@
+package spine {
+public interface Poolable {
+	function reset ():void;
+}
+}

+ 3 - 17
spine-as3/spine-as3/src/spine/animation/Animation.as

@@ -34,7 +34,7 @@ import spine.Skeleton;
 
 public class Animation {
 	internal var _name:String;
-	private var _timelines:Vector.<Timeline>;
+	public var _timelines:Vector.<Timeline>;
 	public var duration:Number;
 
 	public function Animation (name:String, timelines:Vector.<Timeline>, duration:Number) {
@@ -50,7 +50,7 @@ public class Animation {
 	}
 
 	/** Poses the skeleton at the specified time for this animation. */
-	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, loop:Boolean, events:Vector.<Event>) : void {
+	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, loop:Boolean, events:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
 
 		if (loop && duration != 0) {
@@ -59,21 +59,7 @@ public class Animation {
 		}
 
 		for (var i:int = 0, n:int = timelines.length; i < n; i++)
-			timelines[i].apply(skeleton, lastTime, time, events, 1);
-	}
-
-	/** Poses the skeleton at the specified time for this animation mixed with the current pose.
-	 * @param alpha The amount of this animation that affects the current pose. */
-	public function mix (skeleton:Skeleton, lastTime:Number, time:Number, loop:Boolean, events:Vector.<Event>, alpha:Number) : void {
-		if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
-
-		if (loop && duration != 0) {
-			time %= duration;
-			if (lastTime > 0) lastTime %= duration;
-		}
-
-		for (var i:int = 0, n:int = timelines.length; i < n; i++)
-			timelines[i].apply(skeleton, lastTime, time, events, alpha);
+			timelines[i].apply(skeleton, lastTime, time, events, alpha, setupPose, mixingOut);
 	}
 
 	public function get name () : String {

+ 492 - 148
spine-as3/spine-as3/src/spine/animation/AnimationState.as

@@ -29,213 +29,557 @@
  *****************************************************************************/
 
 package spine.animation {
-
+import spine.MathUtils;
+import spine.Bone;
+import spine.Pool;
+import flash.utils.Dictionary;
 import spine.Event;
 import spine.Skeleton;
 
 public class AnimationState {
-	private var _data:AnimationStateData;
-	private var _tracks:Vector.<TrackEntry> = new Vector.<TrackEntry>();
-	private var _events:Vector.<Event> = new Vector.<Event>();
+	internal static var emptyAnimation:Animation = new Animation("<empty>", new Vector.<Timeline>(), 0);
+	
+	public var data:AnimationStateData;
+	public var tracks:Vector.<TrackEntry> = new Vector.<TrackEntry>();
+	internal var events:Vector.<Event> = new Vector.<Event>();
 	public var onStart:Listeners = new Listeners();
+	public var onInterrupt:Listeners = new Listeners();
 	public var onEnd:Listeners = new Listeners();
+	public var onDispose:Listeners = new Listeners();
 	public var onComplete:Listeners = new Listeners();
 	public var onEvent:Listeners = new Listeners();
+	internal var queue:EventQueue;
+	internal var propertyIDs:Dictionary = new Dictionary();
+	internal var animationsChanged:Boolean;
 	public var timeScale:Number = 1;
-
-	public function AnimationState (data:AnimationStateData) {
-		if (!data) throw new ArgumentError("data cannot be null.");
-		_data = data;
+	internal var trackEntryPool:Pool;
+	
+	public function AnimationState(data:AnimationStateData) {
+		if (data == null) throw new ArgumentError("data can not be null");
+		this.data = data;
+		this.queue = new EventQueue(this);
+		this.trackEntryPool = new Pool(function():Object {
+			return new TrackEntry();
+		});
 	}
-
-	public function update (delta:Number) : void {
+	
+	public function update (delta:Number):void {
 		delta *= timeScale;
-		for (var i:int = 0; i < _tracks.length; i++) {
-			var current:TrackEntry = _tracks[i];
-			if (!current) continue;
-
-			current.time += delta * current.timeScale;
-			if (current.previous) {
-				var previousDelta:Number = delta * current.previous.timeScale;
-				current.previous.time += previousDelta;
-				current.mixTime += previousDelta;
+		for (var i:int = 0, n:int = tracks.length; i < n; i++) {
+			var current:TrackEntry = tracks[i];
+			if (current == null) continue;
+
+			current.animationLast = current.nextAnimationLast;
+			current.trackLast = current.nextTrackLast;
+
+			var currentDelta:Number = delta * current.timeScale;
+
+			if (current.delay > 0) {
+				current.delay -= currentDelta;
+				if (current.delay > 0) continue;
+				currentDelta = -current.delay;
+				current.delay = 0;
 			}
 
 			var next:TrackEntry = current.next;
-			if (next) {
-				next.time = current.lastTime - next.delay;
-				if (next.time >= 0) setCurrent(i, next);
+			if (next != null) {
+				// When the next entry's delay is passed, change to the next entry, preserving leftover time.
+				var nextTime:Number = current.trackLast - next.delay;
+				if (nextTime >= 0) {
+					next.delay = 0;
+					next.trackTime = nextTime + delta * next.timeScale;
+					current.trackTime += currentDelta;
+					setCurrent(i, next);
+					while (next.mixingFrom != null) {
+						next.mixTime += currentDelta;
+						next = next.mixingFrom;
+					}
+					continue;
+				}
+				updateMixingFrom(current, delta, true);
 			} else {
-				// End non-looping animation when it reaches its end time and there is no next entry.
-				if (!current.loop && current.lastTime >= current.endTime) clearTrack(i);
+				updateMixingFrom(current, delta, true);
+				// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
+				if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
+					tracks[i] = null;
+					queue.end(current);
+					disposeNext(current);
+					continue;
+				}
 			}
-		}
-	}
 
-	public function apply (skeleton:Skeleton) : void {
-		for (var i:int = 0; i < _tracks.length; i++) {
-			var current:TrackEntry = _tracks[i];
-			if (!current) continue;
+			current.trackTime += currentDelta;
+		}
 
-			_events.length = 0;
+		queue.drain();
+	}
+	
+	private function updateMixingFrom (entry:TrackEntry, delta:Number, canEnd:Boolean):void {
+		var from:TrackEntry = entry.mixingFrom;
+		if (from == null) return;
+
+		if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
+			queue.end(from);
+			var newFrom:TrackEntry = from.mixingFrom;
+			entry.mixingFrom = newFrom;
+			if (newFrom == null) return;
+			entry.mixTime = from.mixTime;
+			entry.mixDuration = from.mixDuration;
+			from = newFrom;
+		}
 
-			var time:Number = current.time;
-			var lastTime:Number = current.lastTime;
-			var endTime:Number = current.endTime;
-			var loop:Boolean = current.loop;
-			if (!loop && time > endTime) time = endTime;
+		from.animationLast = from.nextAnimationLast;
+		from.trackLast = from.nextTrackLast;
+		var mixingFromDelta:Number = delta * from.timeScale;
+		from.trackTime += mixingFromDelta;
+		entry.mixTime += mixingFromDelta;
 
-			var previous:TrackEntry = current.previous;
-			if (!previous) {
-				if (current.mix == 1)
-					current.animation.apply(skeleton, current.lastTime, time, loop, _events);
-				else
-					current.animation.mix(skeleton, current.lastTime, time, loop, _events, current.mix);
+		updateMixingFrom(from, delta, canEnd && from.alpha == 1);
+	}
+	
+	public function apply (skeleton:Skeleton):void {
+		if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
+		if (animationsChanged) _animationsChanged();
+
+		var events:Vector.<Event> = this.events;
+
+		for (var i:int = 0, n:int = tracks.length; i < n; i++) {
+			var current:TrackEntry = tracks[i];
+			if (current == null || current.delay > 0) continue;
+
+			// Apply mixing from entries first.
+			var mix:Number = current.alpha;
+			if (current.mixingFrom != null) mix = applyMixingFrom(current, skeleton, mix);
+
+			// Apply current entry.
+			var animationLast:Number = current.animationLast, animationTime:Number = current.getAnimationTime();
+			var timelineCount:int = current.animation.timelines.length;
+			var timelines:Vector.<Timeline> = current.animation.timelines;
+			var ii:int = 0;
+			if (mix == 1) {
+				for (ii = 0; ii < timelineCount; ii++)
+					Timeline(timelines[ii]).apply(skeleton, animationLast, animationTime, events, 1, true, false);
 			} else {
-				var previousTime:Number = previous.time;
-				if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
-				previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
-
-				var alpha:Number = current.mixTime / current.mixDuration * current.mix;
-				if (alpha >= 1) {
-					alpha = 1;
-					current.previous = null;
+				var firstFrame:Boolean = current.timelinesRotation.length == 0;
+				if (firstFrame) current.timelinesRotation.length = timelineCount << 1;
+				var timelinesRotation:Vector.<Number> = current.timelinesRotation;
+
+				var timelinesFirst:Vector.<Boolean> = current.timelinesFirst;
+				for (ii = 0; ii < timelineCount; ii++) {
+					var timeline:Timeline = timelines[ii];
+					if (timeline is RotateTimeline) {
+						applyRotateTimeline(timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1,
+							firstFrame);
+					} else
+						timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
 				}
-				current.animation.mix(skeleton, current.lastTime, time, loop, _events, alpha);
 			}
+			queueEvents(current, animationTime);
+			current.nextAnimationLast = animationTime;
+			current.nextTrackLast = current.trackTime;
+		}
 
-			for each (var event:Event in _events) {
-				if (current.onEvent != null) current.onEvent(i, event);
-				onEvent.invoke(i, event);
-			}
+		queue.drain();
+	}
+	
+	private function applyMixingFrom (entry:TrackEntry, skeleton:Skeleton, alpha:Number):Number {
+		var from:TrackEntry = entry.mixingFrom;
+		if (from.mixingFrom != null) applyMixingFrom(from, skeleton, alpha);
+
+		var mix:Number = 0;
+		if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
+			mix = 1;
+		else {
+			mix = entry.mixTime / entry.mixDuration;
+			if (mix > 1) mix = 1;
+			mix *= alpha;
+		}
 
-			// Check if completed the animation or a loop iteration.
-			if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
-				var count:int = (int)(time / endTime);
-				if (current.onComplete != null) current.onComplete(i, count);
-				onComplete.invoke(i, count);
+		var events:Vector.<Event> = mix < from.eventThreshold ? this.events : null;
+		var attachments:Boolean = mix < from.attachmentThreshold, drawOrder:Boolean = mix < from.drawOrderThreshold;
+		var animationLast:Number = from.animationLast, animationTime:Number = from.getAnimationTime();
+		alpha = from.alpha * (1 - mix);
+		var timelineCount:int = from.animation.timelines.length;
+		var timelines:Vector.<Timeline> = from.animation.timelines;
+		var timelinesFirst:Vector.<Boolean> = from.timelinesFirst;
+
+		var firstFrame:Boolean = from.timelinesRotation.length == 0;
+		if (firstFrame) from.timelinesRotation.length = timelineCount << 1;
+		var timelinesRotation:Vector.<Number> = from.timelinesRotation;
+
+		for (var i:int = 0; i < timelineCount; i++) {
+			var timeline:Timeline = timelines[i];
+			var setupPose:Boolean = timelinesFirst[i];
+			if (timeline is RotateTimeline)
+				applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
+			else {
+				if (!setupPose) {
+					if (!attachments && timeline is AttachmentTimeline) continue;
+					if (!drawOrder && timeline is DrawOrderTimeline) continue;
+				}
+				timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, true);
 			}
+		}
+
+		queueEvents(from, animationTime);
+		from.nextAnimationLast = animationTime;
+		from.nextTrackLast = from.trackTime;
 
-			current.lastTime = current.time;
+		return mix;
+	}
+	
+	private function applyRotateTimeline (timeline:Timeline, skeleton:Skeleton, time:Number, alpha:Number, setupPose:Boolean,
+		timelinesRotation:Vector.<Number>, i:int, firstFrame:Boolean):void {
+		if (alpha == 1) {
+			timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
+			return;
+		}
+
+		var rotateTimeline:RotateTimeline = RotateTimeline(timeline);
+		var frames:Vector.<Number> = rotateTimeline.frames;
+		if (time < frames[0]) return; // Time is before first frame.
+
+		var bone:Bone = skeleton.bones[rotateTimeline.boneIndex];
+
+		var r2:Number;
+		if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
+			r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
+		else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
+			var prevRotation:Number = frames[frame + RotateTimeline.PREV_ROTATION];
+			var frameTime:Number = frames[frame];
+			var percent:Number = rotateTimeline.getCurvePercent((frame >> 1) - 1,
+				1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
+
+			r2 = frames[frame + RotateTimeline.ROTATION] - prevRotation;
+			r2 -= (16384 - int((16384.499999999996 - r2 / 360))) * 360;
+			r2 = prevRotation + r2 * percent + bone.data.rotation;
+			r2 -= (16384 - int((16384.499999999996 - r2 / 360))) * 360;
 		}
+
+		// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
+		var r1:Number = setupPose ? bone.data.rotation : bone.rotation;
+		var total:Number, diff:Number = r2 - r1;
+		if (diff == 0) {
+			if (firstFrame) {
+				timelinesRotation[i] = 0;
+				total = 0;
+			} else
+				total = timelinesRotation[i];
+		} else {
+			diff -= (16384 - int((16384.499999999996 - diff / 360))) * 360;
+			var lastTotal:Number, lastDiff:Number;
+			if (firstFrame) {
+				lastTotal = 0;
+				lastDiff = diff;
+			} else {
+				lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops.
+				lastDiff = timelinesRotation[i + 1]; // Difference between bones.
+			}
+			var current:Boolean = diff > 0, dir:Boolean = lastTotal >= 0;
+			// Detect cross at 0 (not 180).			
+			if (MathUtils.signum(lastDiff) != MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
+				// A cross after a 360 rotation is a loop.
+				if (Math.abs(lastTotal) > 180) lastTotal += 360 * MathUtils.signum(lastTotal);
+				dir = current;
+			}
+			total = diff + lastTotal - lastTotal % 360; // Store loops as part of lastTotal.
+			if (dir != current) total += 360 * MathUtils.signum(lastTotal);
+			timelinesRotation[i] = total;
+		}
+		timelinesRotation[i + 1] = diff;
+		r1 += total * alpha;
+		bone.rotation = r1 - (16384 - int((16384.499999999996 - r1 / 360))) * 360;
 	}
+	
+	private function queueEvents (entry:TrackEntry, animationTime:Number):void {
+		var animationStart:Number = entry.animationStart, animationEnd:Number = entry.animationEnd;
+		var duration:Number = animationEnd - animationStart;
+		var trackLastWrapped:Number = entry.trackLast % duration;
+
+		// Queue events before complete.
+		var events:Vector.<Event> = this.events;
+		var event:Event;
+		var i:int = 0, n:int = events.length;
+		for (; i < n; i++) {
+			event = events[i];
+			if (event.time < trackLastWrapped) break;
+			if (event.time > animationEnd) continue; // Discard events outside animation start/end.
+			queue.event(entry, event);
+		}
+
+		// Queue complete if completed a loop iteration or the animation.
+		if (entry.loop ? (trackLastWrapped > entry.trackTime % duration)
+			: (animationTime >= animationEnd && entry.animationLast < animationEnd)) {
+			queue.complete(entry);
+		}
 
-	public function clearTracks () : void {
-		for (var i:int = 0, n:int = _tracks.length; i < n; i++)
+		// Queue events after complete.
+		for (; i < n; i++) {
+			event = events[i];
+			if (event.time < animationStart) continue; // Discard events outside animation start/end.
+			queue.event(entry, events[i]);
+		}
+		events.length = 0;
+	}
+	
+	public function clearTracks ():void {
+		queue.drainDisabled = true;
+		for (var i:int = 0, n:int = tracks.length; i < n; i++)
 			clearTrack(i);
-		_tracks.length = 0;
+		tracks.length = 0;
+		queue.drainDisabled = false;
+		queue.drain();
 	}
+	
+	public function clearTrack (trackIndex:int):void {
+		if (trackIndex >= tracks.length) return;
+		var current:TrackEntry = tracks[trackIndex];
+		if (current == null) return;
+
+		queue.end(current);
+
+		disposeNext(current);
+
+		var entry:TrackEntry = current;
+		while (true) {
+			var from:TrackEntry = entry.mixingFrom;
+			if (from == null) break;
+			queue.end(from);
+			entry.mixingFrom = null;
+			entry = from;
+		}
 
-	public function clearTrack (trackIndex:int) : void {
-		if (trackIndex >= _tracks.length) return;
-		var current:TrackEntry = _tracks[trackIndex];
-		if (!current) return;
-
-		if (current.onEnd != null) current.onEnd(trackIndex);
-		onEnd.invoke(trackIndex);
+		tracks[current.trackIndex] = null;
 
-		_tracks[trackIndex] = null;
+		queue.drain();
 	}
+	
+	
+	private function setCurrent (index:int, current:TrackEntry):void {
+		var from:TrackEntry = expandToIndex(index);
+		tracks[index] = current;
 
-	private function expandToIndex (index:int) : TrackEntry {
-		if (index < _tracks.length) return _tracks[index];
-		while (index >= _tracks.length)
-			_tracks[_tracks.length] = null;
-		return null;
-	}
+		if (from != null) {
+			queue.interrupt(from);
+			current.mixingFrom = from;
+			current.mixTime = 0;
 
-	private function setCurrent (index:int, entry:TrackEntry) : void {
-		var current:TrackEntry = expandToIndex(index);
-		if (current) {
-			var previous:TrackEntry = current.previous;
-			current.previous = null;
-
-			if (current.onEnd != null) current.onEnd(index);
-			onEnd.invoke(index);
-
-			entry.mixDuration = _data.getMix(current.animation, entry.animation);
-			if (entry.mixDuration > 0) {
-				entry.mixTime = 0;
-				// If a mix is in progress, mix from the closest animation.
-				if (previous != null && current.mixTime / current.mixDuration < 0.5) {
-					entry.previous = previous;
-					previous = current;
-				} else
-					entry.previous = current;
-			}
-		}
+			from.timelinesRotation.length = 0;
 
-		_tracks[index] = entry;
+			// If not completely mixed in, set alpha so mixing out happens from current mix to zero.
+			if (from.mixingFrom != null) from.alpha *= Math.min(from.mixTime / from.mixDuration, 1);
+		}
 
-		if (entry.onStart != null) entry.onStart(index);
-		onStart.invoke(index);
+		queue.start(current);
 	}
-
-	public function setAnimationByName (trackIndex:int, animationName:String, loop:Boolean) : TrackEntry {
-		var animation:Animation = _data._skeletonData.findAnimation(animationName);
-		if (!animation) throw new ArgumentError("Animation not found: " + animationName);
+	
+	public function setAnimationByName (trackIndex:int, animationName:String, loop:Boolean):TrackEntry {
+		var animation:Animation = data.skeletonData.findAnimation(animationName);
+		if (animation == null) throw new ArgumentError("Animation not found: " + animationName);
 		return setAnimation(trackIndex, animation, loop);
 	}
-
-	/** Set the current animation. Any queued animations are cleared. */
-	public function setAnimation (trackIndex:int, animation:Animation, loop:Boolean) : TrackEntry {
-		var entry:TrackEntry = new TrackEntry();
-		entry.animation = animation;
-		entry.loop = loop;
-		entry.endTime = animation.duration;
+	
+	public function setAnimation (trackIndex:int, animation:Animation, loop:Boolean):TrackEntry {
+		if (animation == null) throw new ArgumentError("animation cannot be null.");
+		var current:TrackEntry = expandToIndex(trackIndex);
+		if (current != null) {
+			if (current.nextTrackLast == -1) {
+				// Don't mix from an entry that was never applied.
+				tracks[trackIndex] = null;
+				queue.interrupt(current);
+				queue.end(current);
+				disposeNext(current);
+				current = null;
+			} else
+				disposeNext(current);
+		}
+		var entry:TrackEntry = trackEntry(trackIndex, animation, loop, current);
 		setCurrent(trackIndex, entry);
+		queue.drain();
 		return entry;
 	}
-
-	public function addAnimationByName (trackIndex:int, animationName:String, loop:Boolean, delay:Number) : TrackEntry {
-		var animation:Animation = _data._skeletonData.findAnimation(animationName);
-		if (!animation) throw new ArgumentError("Animation not found: " + animationName);
+	
+	public function addAnimationByName (trackIndex:int, animationName:String, loop:Boolean, delay:Number):TrackEntry {
+		var animation:Animation = data.skeletonData.findAnimation(animationName);
+		if (animation == null) throw new ArgumentError("Animation not found: " + animationName);
 		return addAnimation(trackIndex, animation, loop, delay);
 	}
-
-	/** Adds an animation to be played delay seconds after the current or last queued animation.
-	 * @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
-	public function addAnimation (trackIndex:int, animation:Animation, loop:Boolean, delay:Number) : TrackEntry {
-		var entry:TrackEntry = new TrackEntry();
-		entry.animation = animation;
-		entry.loop = loop;
-		entry.endTime = animation.duration;
+	
+	public function addAnimation (trackIndex:int, animation:Animation, loop:Boolean, delay:Number):TrackEntry {
+		if (animation == null) throw new ArgumentError("animation cannot be null.");
 
 		var last:TrackEntry = expandToIndex(trackIndex);
-		if (last) {
-			while (last.next)
+		if (last != null) {
+			while (last.next != null)
 				last = last.next;
-			last.next = entry;
-		} else
-			_tracks[trackIndex] = entry;
+		}
+
+		var entry:TrackEntry = trackEntry(trackIndex, animation, loop, last);
 
-		if (delay <= 0) {
-			if (last)
-				delay += last.endTime - _data.getMix(last.animation, animation);
-			else
-				delay = 0;
+		if (last == null) {
+			setCurrent(trackIndex, entry);
+			queue.drain();
+		} else {
+			last.next = entry;
+			if (delay <= 0) {
+				var duration:Number = last.animationEnd - last.animationStart;
+				if (duration != 0)
+					delay += duration * (1 + (int)(last.trackTime / duration)) - data.getMix(last.animation, animation);
+				else
+					delay = 0;
+			}
 		}
-		entry.delay = delay;
 
+		entry.delay = delay;
 		return entry;
 	}
+	
+	public function setEmptyAnimation (trackIndex:int, mixDuration:Number):TrackEntry {
+		var entry:TrackEntry = setAnimation(trackIndex, emptyAnimation, false);
+		entry.mixDuration = mixDuration;
+		entry.trackEnd = mixDuration;
+		return entry;
+	}
+	
+	public function addEmptyAnimation (trackIndex:int, mixDuration:Number, delay:Number):TrackEntry {
+		if (delay <= 0) delay -= mixDuration;
+		var entry:TrackEntry = addAnimation(trackIndex, emptyAnimation, false, delay);
+		entry.mixDuration = mixDuration;
+		entry.trackEnd = mixDuration;
+		return entry;
+	}
+	
+	public function setEmptyAnimations (mixDuration:Number):void {
+		queue.drainDisabled = true;
+		for (var i:int = 0, n:int = tracks.length; i < n; i++) {
+			var current:TrackEntry = tracks[i];
+			if (current != null) setEmptyAnimation(current.trackIndex, mixDuration);
+		}
+		queue.drainDisabled = false;
+		queue.drain();
+	}
+	
+	private function expandToIndex (index:int):TrackEntry {
+		if (index < tracks.length) return tracks[index];		
+		tracks.length = index + 1;
+		return null;
+	}
+	
+	private function trackEntry (trackIndex:int, animation:Animation, loop:Boolean, last:TrackEntry):TrackEntry {
+		var entry:TrackEntry = TrackEntry(trackEntryPool.obtain());
+		entry.trackIndex = trackIndex;
+		entry.animation = animation;
+		entry.loop = loop;
 
-	/** May be null. */
-	public function getCurrent (trackIndex:int) : TrackEntry {
-		if (trackIndex >= _tracks.length) return null;
-		return _tracks[trackIndex];
+		entry.eventThreshold = 0;
+		entry.attachmentThreshold = 0;
+		entry.drawOrderThreshold = 0;
+
+		entry.animationStart = 0;
+		entry.animationEnd = animation.duration;
+		entry.animationLast = -1;
+		entry.nextAnimationLast = -1;
+
+		entry.delay = 0;
+		entry.trackTime = 0;
+		entry.trackLast = -1;
+		entry.nextTrackLast = -1;
+		entry.trackEnd = loop ? int.MAX_VALUE : entry.animationEnd;
+		entry.timeScale = 1;
+
+		entry.alpha = 1;
+		entry.mixTime = 0;
+		entry.mixDuration = last == null ? 0 : data.getMix(last.animation, animation);
+		return entry;
 	}
+	
+	private function disposeNext (entry:TrackEntry):void{
+		var next:TrackEntry = entry.next;
+		while (next != null) {
+			queue.dispose(next);
+			next = next.next;
+		}
+		entry.next = null;
+	}
+	
+	private function _animationsChanged ():void {
+		animationsChanged = false;
+
+		var propertyIDs:Dictionary = this.propertyIDs = new Dictionary();
 
-	public function toString () : String {
-		var buffer:String = "";
-		for each (var entry:TrackEntry in _tracks) {
-			if (!entry) continue;
-			if (buffer.length > 0) buffer += ", ";
-			buffer += entry.toString();
+		// Compute timelinesFirst from lowest to highest track entries.
+		var i:int = 0, n:int = tracks.length;
+		for (var key:String in propertyIDs) {
+    		delete propertyIDs[key];
+		}
+		var entry:TrackEntry;
+		for (; i < n; i++) { // Find first non-null entry.
+			entry = tracks[i];
+			if (entry == null) continue;
+			setTimelinesFirst(entry);
+			i++;
+			break;
+		}
+		for (; i < n; i++) { // Rest of entries.
+			entry = tracks[i];
+			if (entry != null) checkTimelinesFirst(entry);
 		}
-		if (buffer.length == 0) return "<none>";
-		return buffer;
+	}
+	
+	private function setTimelinesFirst (entry:TrackEntry):void {
+		if (entry.mixingFrom != null) {
+			setTimelinesFirst(entry.mixingFrom);
+			checkTimelinesUsage(entry, entry.timelinesFirst);
+			return;
+		}
+		var propertyIDs:Dictionary = this.propertyIDs;
+		var timelines:Vector.<Timeline> = entry.animation.timelines;
+		var n:int = timelines.length;
+		var usage:Vector.<Boolean> = entry.timelinesFirst;
+		usage.length = n;
+		for (var i:int = 0; i < n; i++) {
+			var id:String = timelines[i].getPropertyId().toString();
+			propertyIDs[id] = id;
+			usage[i] = true;
+		}
+	}
+	
+	private function checkTimelinesFirst (entry:TrackEntry):void {
+		if (entry.mixingFrom != null) checkTimelinesFirst(entry.mixingFrom);
+		checkTimelinesUsage(entry, entry.timelinesFirst);
+	}
+	
+	private function checkTimelinesUsage (entry:TrackEntry, usageArray:Vector.<Boolean>):void {
+		var propertyIDs:Dictionary = this.propertyIDs;
+		var timelines:Vector.<Timeline> = entry.animation.timelines;
+		var n:int = timelines.length;
+		var usage:Vector.<Boolean> = usageArray;
+		usageArray.length = n;
+		for (var i:int = 0; i < n; i++) {
+			var id:String = timelines[i].getPropertyId().toString();
+			usage[i] = !propertyIDs.hasOwnProperty(id);			
+			propertyIDs[id] = id;
+		}
+	}
+	
+	public function getCurrent (trackIndex:int):TrackEntry {
+		if (trackIndex >= tracks.length) return null;
+		return tracks[trackIndex];
+	}
+	
+	public function clearListeners ():void {
+		onStart.listeners.length = 0;
+		onInterrupt.listeners.length = 0;
+		onEnd.listeners.length = 0;
+		onDispose.listeners.length = 0;
+		onComplete.listeners.length = 0;
+		onEvent.listeners.length = 0;	
+	}
+	
+	public function clearListenerNotifications ():void {
+		queue.clear();
 	}
 }
-
 }

+ 14 - 2
spine-as3/spine-as3/src/spine/animation/AttachmentTimeline.as

@@ -29,6 +29,7 @@
  *****************************************************************************/
 
 package spine.animation {
+import spine.Slot;
 import spine.Event;
 import spine.Skeleton;
 
@@ -45,6 +46,10 @@ public class AttachmentTimeline implements Timeline {
 	public function get frameCount () : int {
 		return frames.length;
 	}
+	
+	public function getPropertyId () : int {
+		return (TimelineType.attachment.ordinal << 24) + slotIndex;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, attachmentName:String) : void {
@@ -52,7 +57,14 @@ public class AttachmentTimeline implements Timeline {
 		attachmentNames[frameIndex] = attachmentName;
 	}
 
-	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		var attachmentName:String;
+		if (mixingOut && setupPose) {
+			var slot:Slot = skeleton.slots[slotIndex];
+			attachmentName = slot.data.attachmentName;
+			slot.attachment = attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, attachmentName);
+			return;
+		}
 		var frames:Vector.<Number> = this.frames;
 		if (time < frames[0]) return; // Time is before first frame.
 
@@ -62,7 +74,7 @@ public class AttachmentTimeline implements Timeline {
 		else
 			frameIndex = Animation.binarySearch(frames, time, 1) - 1;
 
-		var attachmentName:String = attachmentNames[frameIndex];
+		attachmentName = attachmentNames[frameIndex];
 		skeleton.slots[slotIndex].attachment = attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, attachmentName);
 	}
 }

+ 29 - 20
spine-as3/spine-as3/src/spine/animation/ColorTimeline.as

@@ -45,6 +45,10 @@ public class ColorTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * 5, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.color.ordinal << 24) + slotIndex;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, r:Number, g:Number, b:Number, a:Number) : void {
@@ -56,28 +60,27 @@ public class ColorTimeline extends CurveTimeline {
 		frames[int(frameIndex + A)] = a;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
-		if (time < frames[0])
-			return; // Time is before first frame.
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		var frames:Vector.<Number> = this.frames;
+		if (time < frames[0]) return; // Time is before first frame.
 
 		var r:Number, g:Number, b:Number, a:Number;
-		if (time >= frames[int(frames.length - ENTRIES)]) {
-			// Time is after last frame.
+		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
 			var i:int = frames.length;
-			r = frames[int(i + PREV_R)];
-			g = frames[int(i + PREV_G)];
-			b = frames[int(i + PREV_B)];
-			a = frames[int(i + PREV_A)];
+			r = frames[i + PREV_R];
+			g = frames[i + PREV_G];
+			b = frames[i + PREV_B];
+			a = frames[i + PREV_A];
 		} else {
 			// Interpolate between the previous frame and the current frame.
 			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-			r = frames[int(frame + PREV_R)];
-			g = frames[int(frame + PREV_G)];
-			b = frames[int(frame + PREV_B)];
-			a = frames[int(frame + PREV_A)];
+			r = frames[frame + PREV_R];
+			g = frames[frame + PREV_G];
+			b = frames[frame + PREV_B];
+			a = frames[frame + PREV_A];
 			var frameTime:Number = frames[frame];
 			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
-					1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
 			r += (frames[frame + R] - r) * percent;
 			g += (frames[frame + G] - g) * percent;
@@ -85,16 +88,22 @@ public class ColorTimeline extends CurveTimeline {
 			a += (frames[frame + A] - a) * percent;
 		}
 		var slot:Slot = skeleton.slots[slotIndex];
-		if (alpha < 1) {
-			slot.r += (r - slot.r) * alpha;
-			slot.g += (g - slot.g) * alpha;
-			slot.b += (b - slot.b) * alpha;
-			slot.a += (a - slot.a) * alpha;
-		} else {
+		if (alpha == 1) {
 			slot.r = r;
 			slot.g = g;
 			slot.b = b;
 			slot.a = a;
+		} else {			
+			if (setupPose) {
+				slot.r = slot.data.r;
+				slot.g = slot.data.g;
+				slot.b = slot.data.b;
+				slot.a = slot.data.a;				 
+			}
+			slot.r += (r - slot.r) * alpha;
+			slot.g += (g - slot.g) * alpha;
+			slot.b += (b - slot.b) * alpha;
+			slot.a += (a - slot.a) * alpha;			
 		}
 	}
 }

+ 5 - 1
spine-as3/spine-as3/src/spine/animation/CurveTimeline.as

@@ -46,7 +46,11 @@ public class CurveTimeline implements Timeline {
 		curves = new Vector.<Number>((frameCount - 1) * BEZIER_SIZE, true);
 	}
 
-	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+	}
+	
+	public function getPropertyId () : int {
+		return 0;
 	}
 
 	public function get frameCount () : int {

+ 60 - 17
spine-as3/spine-as3/src/spine/animation/DeformTimeline.as

@@ -29,6 +29,7 @@
  *****************************************************************************/
 
 package spine.animation {
+import spine.attachments.Attachment;
 import spine.attachments.VertexAttachment;
 import spine.Event;
 import spine.Skeleton;
@@ -45,6 +46,10 @@ public class DeformTimeline extends CurveTimeline {
 		frames = new Vector.<Number>(frameCount, true);
 		frameVertices = new Vector.<Vector.<Number>>(frameCount, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.deform.ordinal << 24) + slotIndex;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, vertices:Vector.<Number>) : void {
@@ -52,10 +57,10 @@ public class DeformTimeline extends CurveTimeline {
 		frameVertices[frameIndex] = vertices;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		var slot:Slot = skeleton.slots[slotIndex];
-		var slotAttachment:VertexAttachment = slot.attachment as VertexAttachment;
-		if (!slotAttachment || !slotAttachment.applyDeform(attachment)) return;
+		var slotAttachment:Attachment = slot.attachment;
+		if (!(slotAttachment is VertexAttachment) || !(VertexAttachment(slotAttachment)).applyDeform(attachment)) return;
 
 		var frames:Vector.<Number> = this.frames;
 		if (time < frames[0]) return; // Time is before first frame.
@@ -63,40 +68,78 @@ public class DeformTimeline extends CurveTimeline {
 		var frameVertices:Vector.<Vector.<Number>> = this.frameVertices;
 		var vertexCount:int = frameVertices[0].length;
 
-		var vertices:Vector.<Number> = slot.attachmentVertices;
-		if (vertices.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
-		vertices.length = vertexCount;
+		var verticesArray:Vector.<Number> = slot.attachmentVertices;
+		if (verticesArray.length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
+		verticesArray.length = vertexCount;
+		var vertices:Vector.<Number> = verticesArray;
 
-		var i:int;
+		var i:int, n:int;
+		var vertexAttachment:VertexAttachment;
+		var setupVertices:Vector.<Number>;
+		var setup:Number, prev:Number;
 		if (time >= frames[frames.length - 1]) { // Time is after last frame.
-			var lastVertices:Vector.<Number> = frameVertices[int(frames.length - 1)];
-			if (alpha < 1) {
-				for (i = 0; i < vertexCount; i++)
-					vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
+			var lastVertices:Vector.<Number> = frameVertices[frames.length - 1];
+			if (alpha == 1) {
+				// Vertex positions or deform offsets, no alpha.
+				for (i = 0, n = vertexCount; i < n; i++)
+					vertices[i] = lastVertices[i];
+			} else if (setupPose) {
+				vertexAttachment = VertexAttachment(slotAttachment);
+				if (vertexAttachment.bones == null) {
+					// Unweighted vertex positions, with alpha.
+					setupVertices = vertexAttachment.vertices;
+					for (i = 0; i < vertexCount; i++) {
+						setup = setupVertices[i];
+						vertices[i] = setup + (lastVertices[i] - setup) * alpha;
+					}
+				} else {
+					// Weighted deform offsets, with alpha.
+					for (i = 0; i < vertexCount; i++)
+						vertices[i] = lastVertices[i] * alpha;
+				}
 			} else {
+				// Vertex positions or deform offsets, with alpha.
 				for (i = 0; i < vertexCount; i++)
-					vertices[i] = lastVertices[i];
+					vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
 			}
 			return;
 		}
 
 		// Interpolate between the previous frame and the current frame.
 		var frame:int = Animation.binarySearch1(frames, time);
-		var prevVertices:Vector.<Number> = frameVertices[int(frame - 1)];
+		var prevVertices:Vector.<Number> = frameVertices[frame - 1];
 		var nextVertices:Vector.<Number> = frameVertices[frame];
 		var frameTime:Number = frames[frame];
 		var percent:Number = getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
 
-		var prev:Number;
-		if (alpha < 1) {
+		if (alpha == 1) {
+			// Vertex positions or deform offsets, no alpha.
 			for (i = 0; i < vertexCount; i++) {
 				prev = prevVertices[i];
-				vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
+				vertices[i] = prev + (nextVertices[i] - prev) * percent;
+			}
+		} else if (setupPose) {
+			vertexAttachment = VertexAttachment(slotAttachment);
+			if (vertexAttachment.bones == null) {
+				// Unweighted vertex positions, with alpha.
+				setupVertices = vertexAttachment.vertices;
+				for (i = 0; i < vertexCount; i++) {
+					prev = prevVertices[i];
+					setup = setupVertices[i];
+					vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
+				}
+			} else {
+				// Weighted deform offsets, with alpha.
+				for (i = 0; i < vertexCount; i++) {
+					prev = prevVertices[i];
+					vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
+				}
 			}
 		} else {
+			// Vertex positions or deform offsets, with alpha.
 			for (i = 0; i < vertexCount; i++) {
 				prev = prevVertices[i];
-				vertices[i] = prev + (nextVertices[i] - prev) * percent;
+				vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
 			}
 		}
 	}

+ 11 - 1
spine-as3/spine-as3/src/spine/animation/DrawOrderTimeline.as

@@ -45,6 +45,10 @@ public class DrawOrderTimeline implements Timeline {
 	public function get frameCount () : int {
 		return frames.length;
 	}
+	
+	public function getPropertyId () : int {
+		return TimelineType.drawOrder.ordinal << 24;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, drawOrder:Vector.<int>) : void {
@@ -52,7 +56,13 @@ public class DrawOrderTimeline implements Timeline {
 		drawOrders[frameIndex] = drawOrder;
 	}
 
-	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		if (mixingOut && setupPose) {
+			for (var ii:int = 0, n:int = skeleton.slots.length; ii < n; ii++)
+				skeleton.drawOrder[ii] = skeleton.slots[ii];
+			return;
+		}
+		
 		if (time < frames[0])
 			return; // Time is before first frame.
 

+ 122 - 0
spine-as3/spine-as3/src/spine/animation/EventQueue.as

@@ -0,0 +1,122 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package spine.animation {
+import spine.Event;
+
+public class EventQueue {
+	internal var objects:Vector.<Object> = new Vector.<Object>();
+	internal var animationState:AnimationState;
+	public var drainDisabled:Boolean;
+
+	public function EventQueue(animationState:AnimationState) {
+		this.animationState = animationState;
+	}
+
+	public function start (entry:TrackEntry):void {
+		objects.push(EventType.start);
+		objects.push(entry);
+		animationState.animationsChanged = true;
+	}
+
+	public function interrupt (entry:TrackEntry):void {
+		objects.push(EventType.interrupt);
+		objects.push(entry);
+	}
+
+	public function end (entry:TrackEntry):void {
+		objects.push(EventType.end);
+		objects.push(entry);
+		animationState.animationsChanged = true;
+	}
+
+	public function dispose (entry:TrackEntry):void {
+		objects.push(EventType.dispose);
+		objects.push(entry);
+	}
+
+	public function complete (entry:TrackEntry):void {
+		objects.push(EventType.complete);
+		objects.push(entry);
+	}
+
+	public function event (entry:TrackEntry, event:Event):void {
+		objects.push(EventType.event);
+		objects.push(entry);
+		objects.push(event);
+	}
+
+	public function drain ():void {
+		if (drainDisabled) return; // Not reentrant.
+		drainDisabled = true;
+
+		var objects:Vector.<Object> = this.objects;		
+		for (var i:int = 0; i < objects.length; i += 2) {
+			var type:EventType = EventType(objects[i]);
+			var entry:TrackEntry = TrackEntry(objects[i + 1]);			
+			switch (type) {
+			case EventType.start:
+				entry.onStart.invoke(entry);
+				animationState.onStart.invoke(entry);				
+				break;
+			case EventType.interrupt:
+				entry.onInterrupt.invoke(entry);
+				animationState.onInterrupt.invoke(entry);
+				break;
+			case EventType.end:
+				entry.onEnd.invoke(entry);
+				animationState.onEnd.invoke(entry);
+				// Fall through.
+			case EventType.dispose:
+				entry.onDispose.invoke(entry);
+				animationState.onDispose.invoke(entry);
+				animationState.trackEntryPool.free(entry);
+				break;
+			case EventType.complete:
+				entry.onComplete.invoke(entry);
+				animationState.onComplete.invoke(entry);
+				break;
+			case EventType.event:
+				var event:Event = Event(objects[i++ + 2]);
+				entry.onEvent.invoke(entry, event);
+				animationState.onEvent.invoke(entry, event);
+				break;
+			}
+		}
+		clear();
+
+		drainDisabled = false;
+	}
+
+	public function clear ():void {
+		objects.length = 0;
+	}
+}
+}

+ 6 - 2
spine-as3/spine-as3/src/spine/animation/EventTimeline.as

@@ -44,6 +44,10 @@ public class EventTimeline implements Timeline {
 	public function get frameCount () : int {
 		return frames.length;
 	}
+	
+	public function getPropertyId () : int {
+		return TimelineType.event.ordinal << 24;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, event:Event) : void {
@@ -52,11 +56,11 @@ public class EventTimeline implements Timeline {
 	}
 
 	/** Fires events for frames > lastTime and <= time. */
-	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (!firedEvents) return;
 
 		if (lastTime > time) { // Fire events after last time for looped animations.
-			apply(skeleton, lastTime, int.MAX_VALUE, firedEvents, alpha);
+			apply(skeleton, lastTime, int.MAX_VALUE, firedEvents, alpha, setupPose, mixingOut);
 			lastTime = -1;
 		} else if (lastTime >= frames[int(frameCount - 1)]) // Last time is after last frame.
 			return;

+ 41 - 0
spine-as3/spine-as3/src/spine/animation/EventType.as

@@ -0,0 +1,41 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package spine.animation {
+
+public class EventType {
+	public static const start:EventType = new EventType();
+	public static const interrupt:EventType = new EventType();
+	public static const end:EventType = new EventType();
+	public static const dispose:EventType = new EventType();
+	public static const complete:EventType = new EventType();
+	public static const event:EventType = new EventType();
+}
+}

+ 20 - 5
spine-as3/spine-as3/src/spine/animation/IkConstraintTimeline.as

@@ -45,6 +45,10 @@ public class IkConstraintTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * ENTRIES, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.ikConstraint.ordinal << 24) + ikConstraintIndex;
+	}
 
 	/** Sets the time, mix and bend direction of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, mix:Number, bendDirection:int) : void {
@@ -54,14 +58,20 @@ public class IkConstraintTimeline extends CurveTimeline {
 		frames[int(frameIndex + BEND_DIRECTION)] = bendDirection;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (time < frames[0]) return; // Time is before first frame.
 
 		var constraint:IkConstraint = skeleton.ikConstraints[ikConstraintIndex];
 
 		if (time >= frames[int(frames.length - ENTRIES)]) { // Time is after last frame.
-			constraint.mix += (frames[int(frames.length + PREV_MIX)] - constraint.mix) * alpha;
-			constraint.bendDirection = int(frames[int(frames.length + PREV_BEND_DIRECTION)]);
+			if (setupPose) {
+				constraint.mix = constraint.data.mix + (frames[frames.length + PREV_MIX] - constraint.data.mix) * alpha;
+				constraint.bendDirection = mixingOut ? constraint.data.bendDirection
+					: int(frames[frames.length + PREV_BEND_DIRECTION]);
+			} else {
+				constraint.mix += (frames[frames.length + PREV_MIX] - constraint.mix) * alpha;
+				if (!mixingOut) constraint.bendDirection = int(frames[frames.length + PREV_BEND_DIRECTION]);
+			}
 			return;
 		}
 
@@ -71,8 +81,13 @@ public class IkConstraintTimeline extends CurveTimeline {
 		var frameTime:Number = frames[frame];
 		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
-		constraint.bendDirection = int(frames[frame + PREV_BEND_DIRECTION]);
+		if (setupPose) {
+			constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha;
+			constraint.bendDirection = mixingOut ? constraint.data.bendDirection : int(frames[frame + PREV_BEND_DIRECTION]);
+		} else {
+			constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
+			if (!mixingOut) constraint.bendDirection = int(frames[frame + PREV_BEND_DIRECTION]);
+		}
 	}
 }
 

+ 26 - 15
spine-as3/spine-as3/src/spine/animation/PathConstraintMixTimeline.as

@@ -46,6 +46,10 @@ public class PathConstraintMixTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * ENTRIES, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.pathConstraintMix.ordinal << 24) + pathConstraintIndex;
+	}
 
 	/** Sets the time and mixes of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, rotateMix:Number, translateMix:Number) : void {
@@ -55,28 +59,35 @@ public class PathConstraintMixTimeline extends CurveTimeline {
 		frames[frameIndex + TRANSLATE] = translateMix;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (time < frames[0]) return; // Time is before first frame.
 
 		var constraint:PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
 
+		var rotate:Number, translate:Number;
 		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
-			var i:int = frames.length;
-			constraint.rotateMix += (frames[i + PREV_ROTATE] - constraint.rotateMix) * alpha;
-			constraint.translateMix += (frames[i + PREV_TRANSLATE] - constraint.translateMix) * alpha;
-			return;
-		}
+			rotate = frames[frames.length + PREV_ROTATE];
+			translate = frames[frames.length + PREV_TRANSLATE];
+		} else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			rotate = frames[frame + PREV_ROTATE];
+			translate = frames[frame + PREV_TRANSLATE];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var rotate:Number = frames[frame + PREV_ROTATE];
-		var translate:Number = frames[frame + PREV_TRANSLATE];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+			rotate += (frames[frame + ROTATE] - rotate) * percent;
+			translate += (frames[frame + TRANSLATE] - translate) * percent;
+		}
 
-		constraint.rotateMix += (rotate + (frames[frame + ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
-		constraint.translateMix += (translate + (frames[frame + TRANSLATE] - translate) * percent - constraint.translateMix)
-			* alpha;
+		if (setupPose) {
+			constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
+			constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
+		} else {
+			constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+			constraint.translateMix += (translate - constraint.translateMix) * alpha;
+		}
 	}
 }
 }

+ 21 - 13
spine-as3/spine-as3/src/spine/animation/PathConstraintPositionTimeline.as

@@ -46,6 +46,10 @@ public class PathConstraintPositionTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * ENTRIES, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.pathConstraintPosition.ordinal << 24) + pathConstraintIndex;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, value:Number) : void {
@@ -54,24 +58,28 @@ public class PathConstraintPositionTimeline extends CurveTimeline {
 		frames[frameIndex + VALUE] = value;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (time < frames[0]) return; // Time is before first frame.
 
 		var constraint:PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
 
-		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
-			var i:int = frames.length;
-			constraint.position += (frames[i + PREV_VALUE] - constraint.position) * alpha;
-			return;
-		}
-
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var position:Number = frames[frame + PREV_VALUE];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+		var position:Number;
+		if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
+			position = frames[frames.length + PREV_VALUE];
+		else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			position = frames[frame + PREV_VALUE];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		constraint.position += (position + (frames[frame + VALUE] - position) * percent - constraint.position) * alpha;
+			position += (frames[frame + VALUE] - position) * percent;
+		}
+		if (setupPose)
+			constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
+		else
+			constraint.position += (position - constraint.position) * alpha;
 	}
 }
 }

+ 21 - 12
spine-as3/spine-as3/src/spine/animation/PathConstraintSpacingTimeline.as

@@ -37,25 +37,34 @@ public class PathConstraintSpacingTimeline extends PathConstraintPositionTimelin
 	public function PathConstraintSpacingTimeline (frameCount:int) {
 		super(frameCount);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.pathConstraintSpacing.ordinal << 24) + pathConstraintIndex;
+	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		if (time < frames[0]) return; // Time is before first frame.
 
 		var constraint:PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
 
-		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
-			var i:int = frames.length;
-			constraint.spacing += (frames[i + PREV_VALUE] - constraint.spacing) * alpha;
-			return;
-		}
+		var spacing:Number;
+		if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
+			spacing = frames[frames.length + PREV_VALUE];
+		else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			spacing = frames[frame + PREV_VALUE];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var spacing:Number = frames[frame + PREV_VALUE];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+			spacing += (frames[frame + VALUE] - spacing) * percent;
+		}
 
-		constraint.spacing += (spacing + (frames[frame + VALUE] - spacing) * percent - constraint.spacing) * alpha;
+		if (setupPose)
+			constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
+		else
+			constraint.spacing += (spacing - constraint.spacing) * alpha;
 	}
 }
 }

+ 31 - 25
spine-as3/spine-as3/src/spine/animation/RotateTimeline.as

@@ -35,8 +35,8 @@ import spine.Skeleton;
 
 public class RotateTimeline extends CurveTimeline {
 	static public const ENTRIES:int = 2;
-	static private const PREV_TIME:int = -2, PREV_ROTATION:int = -1;
-	static private const ROTATION:int = 1;
+	static public const PREV_TIME:int = -2, PREV_ROTATION:int = -1;
+	static public const ROTATION:int = 1;
 
 	public var boneIndex:int;
 	public var frames:Vector.<Number>; // time, value, ...
@@ -45,6 +45,10 @@ public class RotateTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * 2, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.rotate.ordinal << 24) + boneIndex;
+	}
 
 	/** Sets the time and angle of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, degrees:Number) : void {
@@ -52,40 +56,42 @@ public class RotateTimeline extends CurveTimeline {
 		frames[frameIndex] = time;
 		frames[int(frameIndex + ROTATION)] = degrees;
 	}
-
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
-		if (time < frames[0])
-			return; // Time is before first frame.
+                    
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {			
+		var frames:Vector.<Number> = this.frames;
+		if (time < frames[0]) return; // Time is before first frame.
 
 		var bone:Bone = skeleton.bones[boneIndex];
+		var r:Number;
 
-		if (time >= frames[int(frames.length - 2)]) { // Time is after last frame.
-			var amount:Number = bone.data.rotation + frames[int(frames.length + PREV_ROTATION)] - bone.rotation;
-			while (amount > 180)
-				amount -= 360;
-			while (amount < -180)
-				amount += 360;
-			bone.rotation += amount * alpha;
+		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
+			if (setupPose)
+				bone.rotation = bone.data.rotation + frames[frames.length + PREV_ROTATION] * alpha;
+			else {
+				r = bone.data.rotation + frames[frames.length + PREV_ROTATION] - bone.rotation;
+				r -= (16384 - int((16384.499999999996 - r / 360))) * 360; // Wrap within -180 and 180.
+				bone.rotation += r * alpha;
+			}
 			return;
 		}
 
 		// Interpolate between the previous frame and the current frame.
 		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var prevRotation:Number = frames[int(frame + PREV_ROTATION)];
+		var prevRotation:Number = frames[frame + PREV_ROTATION];
 		var frameTime:Number = frames[frame];
 		var percent:Number = getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		amount = frames[int(frame + ROTATION)] - prevRotation;
-		while (amount > 180)
-			amount -= 360;
-		while (amount < -180)
-			amount += 360;
-		amount = bone.data.rotation + (prevRotation + amount * percent) - bone.rotation;
-		while (amount > 180)
-			amount -= 360;
-		while (amount < -180)
-			amount += 360;
-		bone.rotation += amount * alpha;
+		r = frames[frame + ROTATION] - prevRotation;
+		r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
+		r = prevRotation + r * percent;
+		if (setupPose) {
+			r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
+			bone.rotation = bone.data.rotation + r * alpha;
+		} else {
+			r = bone.data.rotation + r - bone.rotation;
+			r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
+			bone.rotation += r * alpha;
+		}
 	}
 }
 

+ 46 - 16
spine-as3/spine-as3/src/spine/animation/ScaleTimeline.as

@@ -29,6 +29,7 @@
  *****************************************************************************/
 
 package spine.animation {
+import spine.MathUtils;
 import spine.Bone;
 import spine.Event;
 import spine.Skeleton;
@@ -37,27 +38,56 @@ public class ScaleTimeline extends TranslateTimeline {
 	public function ScaleTimeline (frameCount:int) {
 		super(frameCount);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.scale.ordinal << 24) + boneIndex;
+	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
-		if (time < frames[0])
-			return; // Time is before first frame.
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		var frames:Vector.<Number> = this.frames;
+		if (time < frames[0]) return; // Time is before first frame.
 
 		var bone:Bone = skeleton.bones[boneIndex];
-		if (time >= frames[int(frames.length - ENTRIES)]) { // Time is after last frame.
-			bone.scaleX += (bone.data.scaleX * frames[int(frames.length + PREV_X)] - bone.scaleX) * alpha;
-			bone.scaleY += (bone.data.scaleY * frames[int(frames.length + PREV_Y)] - bone.scaleY) * alpha;
-			return;
-		}
 
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var prevX:Number = frames[frame + PREV_X];
-		var prevY:Number = frames[frame + PREV_Y];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+		var x:Number, y:Number;
+		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
+			x = frames[frames.length + PREV_X] * bone.data.scaleX;
+			y = frames[frames.length + PREV_Y] * bone.data.scaleY;
+		} else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			x = frames[frame + PREV_X];
+			y = frames[frame + PREV_Y];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		bone.scaleX += (bone.data.scaleX * (prevX + (frames[frame + X] - prevX) * percent) - bone.scaleX) * alpha;
-		bone.scaleY += (bone.data.scaleY * (prevY + (frames[frame + Y] - prevY) * percent) - bone.scaleY) * alpha;
+			x = (x + (frames[frame + X] - x) * percent) * bone.data.scaleX;
+			y = (y + (frames[frame + Y] - y) * percent) * bone.data.scaleY;
+		}
+		if (alpha == 1) {
+			bone.scaleX = x;
+			bone.scaleY = y;
+		} else {
+			var bx:Number, by:Number;
+			if (setupPose) {
+				bx = bone.data.scaleX;
+				by = bone.data.scaleY;
+			} else {
+				bx = bone.scaleX;
+				by = bone.scaleY;
+			}
+			// Mixing out uses sign of setup or current pose, else use sign of key.
+			if (mixingOut) {
+				x = Math.abs(x) * MathUtils.signum(bx);
+				y = Math.abs(y) * MathUtils.signum(by);
+			} else {
+				bx = Math.abs(bx) * MathUtils.signum(x);
+				by = Math.abs(by) * MathUtils.signum(y);
+			}
+			bone.scaleX = bx + (x - bx) * alpha;
+			bone.scaleY = by + (y - by) * alpha;
+		}
 	}
 }
 

+ 30 - 17
spine-as3/spine-as3/src/spine/animation/ShearTimeline.as

@@ -29,35 +29,48 @@
  *****************************************************************************/
 
 package spine.animation {
-	import spine.Event;
-	import spine.Skeleton;
-	import spine.Bone;
+import spine.Event;
+import spine.Skeleton;
+import spine.Bone;
 
 public class ShearTimeline extends TranslateTimeline {
 	public function ShearTimeline (frameCount:int) {
 		super(frameCount);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.shear.ordinal << 24) + boneIndex;
+	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
 		var frames:Vector.<Number> = this.frames;
 		if (time < frames[0]) return; // Time is before first frame.
 
 		var bone:Bone = skeleton.bones[boneIndex];
-		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
-			bone.shearX += (bone.data.shearX + frames[frames.length + PREV_X] - bone.shearX) * alpha;
-			bone.shearY += (bone.data.shearY + frames[frames.length + PREV_Y] - bone.shearY) * alpha;
-			return;
-		}
 
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var prevX:Number = frames[frame + PREV_X];
-		var prevY:Number = frames[frame + PREV_Y];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+		var x:Number, y:Number;
+		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
+			x = frames[frames.length + PREV_X];
+			y = frames[frames.length + PREV_Y];
+		} else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			x = frames[frame + PREV_X];
+			y = frames[frame + PREV_Y];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		bone.shearX += (bone.data.shearX + (prevX + (frames[frame + X] - prevX) * percent) - bone.shearX) * alpha;
-		bone.shearY += (bone.data.shearY + (prevY + (frames[frame + Y] - prevY) * percent) - bone.shearY) * alpha;
+			x = x + (frames[frame + X] - x) * percent;
+			y = y + (frames[frame + Y] - y) * percent;
+		}
+		if (setupPose) {
+			bone.shearX = bone.data.shearX + x * alpha;
+			bone.shearY = bone.data.shearY + y * alpha;
+		} else {
+			bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
+			bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
+		}
 	}
 }
 

+ 3 - 1
spine-as3/spine-as3/src/spine/animation/Timeline.as

@@ -34,7 +34,9 @@ import spine.Skeleton;
 
 public interface Timeline {
 	/** Sets the value(s) for the specified time. */
-	function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void;
+	function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void;
+	
+	function getPropertyId() : int;
 }
 
 }

+ 56 - 0
spine-as3/spine-as3/src/spine/animation/TimelineType.as

@@ -0,0 +1,56 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package spine.animation {
+
+public class TimelineType {
+	public var ordinal:int;
+	
+	public function TimelineType(order:int) {
+		this.ordinal = order;
+	}
+	
+	public static const rotate:TimelineType = new TimelineType(0);
+	public static const translate:TimelineType = new TimelineType(1);
+	public static const scale:TimelineType = new TimelineType(2);
+	public static const shear:TimelineType = new TimelineType(3);
+	public static const attachment:TimelineType = new TimelineType(4);
+	public static const color:TimelineType = new TimelineType(5);
+	public static const deform:TimelineType = new TimelineType(6);
+	public static const event:TimelineType = new TimelineType(7);
+	public static const drawOrder:TimelineType = new TimelineType(8);
+	public static const ikConstraint:TimelineType = new TimelineType(9);
+	public static const transformConstraint:TimelineType = new TimelineType(10);
+	public static const pathConstraintPosition:TimelineType = new TimelineType(11);
+	public static const pathConstraintSpacing:TimelineType = new TimelineType(12);
+	public static const pathConstraintMix:TimelineType = new TimelineType(13);
+}
+
+}

+ 37 - 12
spine-as3/spine-as3/src/spine/animation/TrackEntry.as

@@ -29,22 +29,47 @@
  *****************************************************************************/
 
 package spine.animation {
+import spine.Poolable;
 
-public class TrackEntry {
-	public var next:TrackEntry;
-	internal var previous:TrackEntry;
+public class TrackEntry implements Poolable {
 	public var animation:Animation;
+	public var next:TrackEntry, mixingFrom:TrackEntry;
+	public var onStart:Listeners = new Listeners();
+	public var onInterrupt:Listeners = new Listeners();
+	public var onEnd:Listeners = new Listeners();
+	public var onDispose:Listeners = new Listeners();
+	public var onComplete:Listeners = new Listeners();
+	public var onEvent:Listeners = new Listeners();
+	public var trackIndex:int;
 	public var loop:Boolean;
-	public var delay:Number, time:Number = 0, lastTime:Number = -1, endTime:Number, timeScale:Number = 1;
-	internal var mixTime:Number, mixDuration:Number, mix:Number = 1;
-	public var onStart:Function, onEnd:Function, onComplete:Function, onEvent:Function;
-
-	public function TrackEntry () {
+	public var eventThreshold:Number, attachmentThreshold:Number, drawOrderThreshold:Number;
+	public var animationStart:Number, animationEnd:Number, animationLast:Number, nextAnimationLast:Number;
+	public var delay:Number, trackTime:Number, trackLast:Number, nextTrackLast:Number, trackEnd:Number, timeScale:Number;
+	public var alpha:Number, mixTime:Number, mixDuration:Number, mixAlpha:Number;
+	public var timelinesFirst:Vector.<Boolean> = new Vector.<Boolean>();
+	public var timelinesRotation:Vector.<Number> = new Vector.<Number>();
+	
+	public function getAnimationTime():Number {
+		if (loop) {
+			var duration:Number = animationEnd - animationStart;
+			if (duration == 0) return animationStart;
+			return (trackTime % duration) + animationStart;
+		}
+		return Math.min(trackTime + animationStart, animationEnd);
 	}
-
-	public function toString () : String {
-		return animation == null ? "<none>" : animation.name;
+	
+	public function reset ():void {
+		next = null;
+		mixingFrom = null;
+		animation = null;
+		onStart.listeners.length = 0;
+		onInterrupt.listeners.length = 0;
+		onEnd.listeners.length = 0;
+		onDispose.listeners.length = 0;
+		onComplete.listeners.length = 0;
+		onEvent.listeners.length = 0;
+		timelinesFirst.length = 0;
+		timelinesRotation.length = 0;
 	}
 }
-
 }

+ 40 - 22
spine-as3/spine-as3/src/spine/animation/TransformConstraintTimeline.as

@@ -29,6 +29,7 @@
  *****************************************************************************/
 
 package spine.animation {
+import spine.TransformConstraintData;
 import spine.Event;
 import spine.Skeleton;
 import spine.TransformConstraint;
@@ -45,6 +46,10 @@ public class TransformConstraintTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * ENTRIES, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.transformConstraint.ordinal << 24) + transformConstraintIndex;
+	}
 
 	/** Sets the time and mixes of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, rotateMix:Number, translateMix:Number, scaleMix:Number, shearMix:Number) : void {
@@ -56,34 +61,47 @@ public class TransformConstraintTimeline extends CurveTimeline {
 		frames[frameIndex + SHEAR] = shearMix;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		var frames:Vector.<Number> = this.frames;
 		if (time < frames[0]) return; // Time is before first frame.
 
-		var constraint:TransformConstraint = skeleton.transformConstraints[transformConstraintIndex];
+		var constraint:TransformConstraint  = skeleton.transformConstraints[transformConstraintIndex];
 
+		var rotate:Number, translate:Number, scale:Number, shear:Number;
 		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
 			var i:int = frames.length;
-			constraint.rotateMix += (frames[i + PREV_ROTATE] - constraint.rotateMix) * alpha;
-			constraint.translateMix += (frames[i + PREV_TRANSLATE] - constraint.translateMix) * alpha;
-			constraint.scaleMix += (frames[i + PREV_SCALE] - constraint.scaleMix) * alpha;
-			constraint.shearMix += (frames[i + PREV_SHEAR] - constraint.shearMix) * alpha;
-			return;
-		}
-
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+			rotate = frames[i + PREV_ROTATE];
+			translate = frames[i + PREV_TRANSLATE];
+			scale = frames[i + PREV_SCALE];
+			shear = frames[i + PREV_SHEAR];
+		} else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			rotate = frames[frame + PREV_ROTATE];
+			translate = frames[frame + PREV_TRANSLATE];
+			scale = frames[frame + PREV_SCALE];
+			shear = frames[frame + PREV_SHEAR];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		var rotate:Number = frames[frame + PREV_ROTATE];
-		var translate:Number = frames[frame + PREV_TRANSLATE];
-		var scale:Number = frames[frame + PREV_SCALE];
-		var shear:Number = frames[frame + PREV_SHEAR];
-		constraint.rotateMix += (rotate + (frames[frame + ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
-		constraint.translateMix += (translate + (frames[frame + TRANSLATE] - translate) * percent - constraint.translateMix)
-			* alpha;
-		constraint.scaleMix += (scale + (frames[frame + SCALE] - scale) * percent - constraint.scaleMix) * alpha;
-		constraint.shearMix += (shear + (frames[frame + SHEAR] - shear) * percent - constraint.shearMix) * alpha;
+			rotate += (frames[frame + ROTATE] - rotate) * percent;
+			translate += (frames[frame + TRANSLATE] - translate) * percent;
+			scale += (frames[frame + SCALE] - scale) * percent;
+			shear += (frames[frame + SHEAR] - shear) * percent;
+		}
+		if (setupPose) {
+			var data:TransformConstraintData = constraint.data;
+			constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
+			constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
+			constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
+			constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
+		} else {
+			constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+			constraint.translateMix += (translate - constraint.translateMix) * alpha;
+			constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
+			constraint.shearMix += (shear - constraint.shearMix) * alpha;
+		}
 	}
 }
 }

+ 29 - 17
spine-as3/spine-as3/src/spine/animation/TranslateTimeline.as

@@ -45,6 +45,10 @@ public class TranslateTimeline extends CurveTimeline {
 		super(frameCount);
 		frames = new Vector.<Number>(frameCount * ENTRIES, true);
 	}
+	
+	override public function getPropertyId () : int {
+		return (TimelineType.translate.ordinal << 24) + boneIndex;
+	}
 
 	/** Sets the time and value of the specified keyframe. */
 	public function setFrame (frameIndex:int, time:Number, x:Number, y:Number) : void {
@@ -54,27 +58,35 @@ public class TranslateTimeline extends CurveTimeline {
 		frames[int(frameIndex + Y)] = y;
 	}
 
-	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number) : void {
-		if (time < frames[0])
-			return; // Time is before first frame.
+	override public function apply (skeleton:Skeleton, lastTime:Number, time:Number, firedEvents:Vector.<Event>, alpha:Number, setupPose:Boolean, mixingOut:Boolean) : void {
+		var frames:Vector.<Number> = this.frames;
+		if (time < frames[0]) return; // Time is before first frame.
 
 		var bone:Bone = skeleton.bones[boneIndex];
 
-		if (time >= frames[int(frames.length - ENTRIES)]) { // Time is after last frame.
-			bone.x += (bone.data.x + frames[int(frames.length + PREV_X)] - bone.x) * alpha;
-			bone.y += (bone.data.y + frames[int(frames.length + PREV_Y)] - bone.y) * alpha;
-			return;
-		}
-
-		// Interpolate between the previous frame and the current frame.
-		var frame:int = Animation.binarySearch(frames, time, ENTRIES);
-		var prevX:Number = frames[frame + PREV_X];
-		var prevY:Number = frames[frame + PREV_Y];
-		var frameTime:Number = frames[frame];
-		var percent:Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
+		var x:Number, y:Number;
+		if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
+			x = frames[frames.length + PREV_X];
+			y = frames[frames.length + PREV_Y];
+		} else {
+			// Interpolate between the previous frame and the current frame.
+			var frame:int = Animation.binarySearch(frames, time, ENTRIES);
+			x = frames[frame + PREV_X];
+			y = frames[frame + PREV_Y];
+			var frameTime:Number = frames[frame];
+			var percent:Number = getCurvePercent(frame / ENTRIES - 1,
+				1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
 
-		bone.x += (bone.data.x + prevX + (frames[frame + X] - prevX) * percent - bone.x) * alpha;
-		bone.y += (bone.data.y + prevY + (frames[frame + Y] - prevY) * percent - bone.y) * alpha;
+			x += (frames[frame + X] - x) * percent;
+			y += (frames[frame + Y] - y) * percent;
+		}
+		if (setupPose) {
+			bone.x = bone.data.x + x * alpha;
+			bone.y = bone.data.y + y * alpha;
+		} else {
+			bone.x += (bone.data.x + x - bone.x) * alpha;
+			bone.y += (bone.data.y + y - bone.y) * alpha;
+		}
 	}
 }
 

+ 17 - 11
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Sandbox.java

@@ -44,15 +44,15 @@ import com.badlogic.gdx.graphics.g2d.TextureAtlas;
  * runtimes.
  */
 public class Sandbox extends ApplicationAdapter {
-	static final String ATLAS = "../../examples/tank/export/tank.atlas";
-	static final String JSON = "../../examples/tank/export/tank.json";
-	static final float scale = 0.3f;
-	static final float X = 400;
-	static final float Y = 500;
-	static final String ANIMATION = "drive";
-	static final float ANIMATION_OFFSET = 0.5f;
-	static final boolean ANIMATION_UPDATE = false;
-	static final boolean Y_DOWN = true;
+	static final String ATLAS = "../../examples/raptor/export/raptor.atlas";
+	static final String JSON = "../../examples/raptor/export/raptor.json";
+	static final float scale = 0.5f;
+	static final float X = 0;
+	static final float Y = 0;
+	static final String ANIMATION = "walk";
+	static final float ANIMATION_OFFSET = 0.0f;
+	static final boolean ANIMATION_UPDATE = true;
+	static final boolean Y_DOWN = false;
 	static final boolean DRAW_DEBUG = false;
 	
 	OrthographicCamera camera;
@@ -85,7 +85,11 @@ public class Sandbox extends ApplicationAdapter {
 
 		AnimationStateData stateData = new AnimationStateData(skeletonData);
 		state = new AnimationState(stateData);
-		if (ANIMATION != null) state.setAnimation(0, ANIMATION, true);
+		if (ANIMATION != null) {
+			stateData.setMix("walk", "Jump", 0.5f);
+			state.setAnimation(0, ANIMATION, true);
+			state.addAnimation(0, "Jump", false, 0);
+		}
 		if (ANIMATION_OFFSET != 0) {
 			state.update(ANIMATION_OFFSET);
 			state.apply(skeleton);
@@ -97,7 +101,9 @@ public class Sandbox extends ApplicationAdapter {
 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
 		if (ANIMATION_UPDATE) {
-			state.update(Gdx.graphics.getDeltaTime());
+			float delta = Gdx.graphics.getDeltaTime();
+			delta = 0.016f;
+			state.update(delta);
 			state.apply(skeleton);			
 		}
 		skeleton.updateWorldTransform();

BIN
spine-starling/spine-starling-example/lib/spine-as3.swc


+ 15 - 8
spine-starling/spine-starling-example/src/spine/examples/SpineboyExample.as

@@ -29,6 +29,7 @@
  *****************************************************************************/
 
 package spine.examples {
+	import spine.animation.TrackEntry;
 import spine.animation.AnimationStateData;
 import spine.*;
 import spine.atlas.Atlas;
@@ -71,17 +72,23 @@ public class SpineboyExample extends Sprite {
 		skeleton.x = 400;
 		skeleton.y = 560;
 		
-		skeleton.state.onStart.add(function (trackIndex:int) : void {
-			trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
+		skeleton.state.onStart.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " start: " + entry.animation.name);
 		});
-		skeleton.state.onEnd.add(function (trackIndex:int) : void {
-			trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
+		skeleton.state.onInterrupt.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " interrupt: " + entry.animation.name);
 		});
-		skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
-			trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
+		skeleton.state.onEnd.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " end: " + entry.animation.name);
 		});
-		skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
-			trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+		skeleton.state.onComplete.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " complete: " + entry.animation.name);
+		});
+		skeleton.state.onDispose.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " dispose: " + entry.animation.name);
+		});
+		skeleton.state.onEvent.add(function (entry:TrackEntry, event:Event) : void {
+			trace(entry.trackIndex + " event: " + entry.animation.name + ", "
 				+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
 		});
 

+ 16 - 12
spine-starling/spine-starling-example/src/spine/examples/StretchymanExample.as

@@ -29,8 +29,9 @@
  *****************************************************************************/
 
 package spine.examples {
-import spine.animation.AnimationStateData;
 import spine.*;
+import spine.animation.AnimationStateData;
+import spine.animation.TrackEntry;
 import spine.atlas.Atlas;
 import spine.attachments.AtlasAttachmentLoader;
 import spine.attachments.AttachmentLoader;
@@ -39,9 +40,6 @@ import spine.starling.StarlingTextureLoader;
 
 import starling.core.Starling;
 import starling.display.Sprite;
-import starling.events.Touch;
-import starling.events.TouchEvent;
-import starling.events.TouchPhase;
 
 public class StretchymanExample extends Sprite {
 	[Embed(source = "/stretchyman.json", mimeType = "application/octet-stream")]
@@ -70,17 +68,23 @@ public class StretchymanExample extends Sprite {
 		
 		skeleton.state.timeScale = 0.1;
 		
-		skeleton.state.onStart.add(function (trackIndex:int) : void {
-			trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
+		skeleton.state.onStart.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " start: " + entry.animation.name);
+		});
+		skeleton.state.onInterrupt.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " interrupt: " + entry.animation.name);
+		});
+		skeleton.state.onEnd.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " end: " + entry.animation.name);
 		});
-		skeleton.state.onEnd.add(function (trackIndex:int) : void {
-			trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
+		skeleton.state.onComplete.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " complete: " + entry.animation.name);
 		});
-		skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
-			trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
+		skeleton.state.onDispose.add(function (entry:TrackEntry) : void {
+			trace(entry.trackIndex + " dispose: " + entry.animation.name);
 		});
-		skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
-			trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+		skeleton.state.onEvent.add(function (entry:TrackEntry, event:Event) : void {
+			trace(entry.trackIndex + " event: " + entry.animation.name + ", "
 				+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
 		});
 

BIN
spine-starling/spine-starling/lib/spine-as3.swc


+ 1 - 1
spine-ts/build/spine-all.js

@@ -5286,7 +5286,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 1 - 1
spine-ts/build/spine-canvas.js

@@ -5286,7 +5286,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-canvas.js.map


+ 1 - 1
spine-ts/build/spine-core.js

@@ -5109,7 +5109,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-core.js.map


+ 1 - 1
spine-ts/build/spine-threejs.js

@@ -5109,7 +5109,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-threejs.js.map


+ 1 - 1
spine-ts/build/spine-webgl.js

@@ -5109,7 +5109,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-webgl.js.map


+ 1 - 1
spine-ts/build/spine-widget.js

@@ -5109,7 +5109,7 @@ var spine;
 			return Math.sin(degrees * MathUtils.degRad);
 		};
 		MathUtils.signum = function (value) {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		};
 		MathUtils.toInt = function (x) {
 			return x > 0 ? Math.floor(x) : Math.ceil(x);

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
spine-ts/build/spine-widget.js.map


+ 1 - 1
spine-ts/core/src/Utils.ts

@@ -143,7 +143,7 @@ module spine {
 		}
 
 		static signum (value: number): number {
-			return value >= 0 ? 1 : -1;
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
 		}
 
 		static toInt (x: number) {

+ 22 - 22
spine-ts/webgl/demos/skins.js

@@ -1,27 +1,27 @@
-var skinsDemo = function(loadingComplete, bgColor) {	
+var skinsDemo = function(loadingComplete, bgColor) {
 	var canvas, gl, renderer, input, assetManager;
-	var skeleton, state, offset, bounds;		
+	var skeleton, state, offset, bounds;
 	var timeKeeper, loadingScreen;
 	var playButton, timeLine, isPlaying = true, playTime = 0;
 	var randomizeSkins, lastSkinChange = Date.now() / 1000, clickAnim = 0;
 
 	var DEMO_NAME = "SkinsDemo";
 
-	if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);		
+	if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
 
 	function init () {
 		canvas = document.getElementById("skins-canvas");
 		canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
-		gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });	
+		gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
 
-		renderer = new spine.webgl.SceneRenderer(canvas, gl);				
+		renderer = new spine.webgl.SceneRenderer(canvas, gl);
 		assetManager = spineDemos.assetManager;
-		var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };		
+		var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
 		assetManager.loadTexture(DEMO_NAME, textureLoader, "heroes.png");
 		assetManager.loadText(DEMO_NAME, "heroes.atlas");
-		assetManager.loadJson(DEMO_NAME, "demos.json");		
+		assetManager.loadJson(DEMO_NAME, "demos.json");
 		input = new spine.webgl.Input(canvas);
-		timeKeeper = new spine.TimeKeeper();		
+		timeKeeper = new spine.TimeKeeper();
 		loadingScreen = new spine.webgl.LoadingScreen(renderer);
 		requestAnimationFrame(load);
 	}
@@ -30,7 +30,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
 		timeKeeper.update();
 		if (assetManager.isLoadingComplete(DEMO_NAME)) {
 			var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "heroes.atlas"), function(path) {
-				return assetManager.get(DEMO_NAME, path);		
+				return assetManager.get(DEMO_NAME, path);
 			});
 			var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
 			var skeletonJson = new spine.SkeletonJson(atlasLoader);
@@ -40,9 +40,9 @@ var skinsDemo = function(loadingComplete, bgColor) {
 			var stateData = new spine.AnimationStateData(skeleton.data);
 			stateData.defaultMix = 0.2;
 			stateData.setMix("roll", "run", 0);
-			stateData.setMix("jump", "run2", 0);						
-			state = new spine.AnimationState(stateData);			
-			setupAnimations(state);			
+			stateData.setMix("jump", "run2", 0);
+			state = new spine.AnimationState(stateData);
+			setupAnimations(state);
 			state.apply(skeleton);
 			skeleton.updateWorldTransform();
 			offset = new spine.Vector2();
@@ -113,7 +113,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
 	}
 
 	function setupUI() {
-		var list = $("#skins-skin");	
+		var list = $("#skins-skin");
 		for (var skin in skeleton.data.skins) {
 			skin = skeleton.data.skins[skin];
 			if (skin.name == "default") continue;
@@ -144,11 +144,11 @@ var skinsDemo = function(loadingComplete, bgColor) {
 		skeleton.setSlotsToSetupPose();
 		slot.setAttachment(weapon);
 	}
-	
+
 	function swingSword () {
-		state.setAnimation(5, (clickAnim++ % 2 == 0) ? "meleeSwing2" : "meleeSwing1", false, 0);				
+		state.setAnimation(5, (clickAnim++ % 2 == 0) ? "meleeSwing2" : "meleeSwing1", false, 0);
 	}
-	
+
 	function randomizeSkin () {
 		var result;
 		var count = 0;
@@ -161,7 +161,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
 		setSkin(result);
 		$("#skins-skin option").filter(function() {
 			return ($(this).text() == result.name);
-		}).prop("selected", true);		
+		}).prop("selected", true);
 	}
 
 	function randomizeAttachments () {
@@ -203,22 +203,22 @@ var skinsDemo = function(loadingComplete, bgColor) {
 		renderer.resize(spine.webgl.ResizeMode.Fit);
 
 		gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
-		gl.clear(gl.COLOR_BUFFER_BIT);			
+		gl.clear(gl.COLOR_BUFFER_BIT);
 
 		state.update(delta);
 		state.apply(skeleton);
-		skeleton.updateWorldTransform();		
+		skeleton.updateWorldTransform();
 
-		renderer.begin();				
+		renderer.begin();
 		renderer.drawSkeleton(skeleton, true);
 		var texture = assetManager.get(DEMO_NAME, "heroes.png");
 		var width = bounds.x * 1.25;
 		var scale = width / texture.getImage().width;
 		var height = scale * texture.getImage().height;
-		renderer.drawTexture(texture, offset.x + bounds.x + 190, offset.y + bounds.y / 2 - height / 2 - 5, width, height);		
+		renderer.drawTexture(texture, offset.x + bounds.x + 190, offset.y + bounds.y / 2 - height / 2 - 5, width, height);
 		renderer.end();
 
-		loadingScreen.draw(true);		
+		loadingScreen.draw(true);
 	}
 
 	init();

+ 81 - 0
spine-ts/webgl/example/test.html

@@ -0,0 +1,81 @@
+<html>
+<script src="../../build/spine-webgl.js"></script>
+<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
+<style>
+	* { margin: 0; padding: 0; }
+	body, html { height: 100% }
+	canvas { position: absolute; width: 100% ;height: 100%; }
+</style>
+<body>
+<canvas id="canvas"></canvas>
+</body>
+<script>
+
+var canvas, gl, renderer, input, assetManager;
+var skeleton, bounds, state;
+var timeKeeper;
+
+function init() {
+	canvas = document.getElementById("canvas");
+	canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
+	gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
+
+	renderer = new spine.webgl.SceneRenderer(canvas, gl);
+	assetManager = new spine.webgl.AssetManager(gl, "assets/");
+	var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
+	input = new spine.webgl.Input(canvas);
+	assetManager.loadTexture("raptor.png");
+	assetManager.loadText("raptor.atlas");
+	assetManager.loadText("raptor.json");
+	timeKeeper = new spine.TimeKeeper();
+	requestAnimationFrame(load);
+}
+
+function load() {
+	timeKeeper.update();
+	if (assetManager.isLoadingComplete()) {
+		var atlas = new spine.TextureAtlas(assetManager.get("raptor.atlas"), function(path) {
+			return assetManager.get(path);
+		});
+		var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
+		var skeletonJson = new spine.SkeletonJson(atlasLoader);
+		skeletonJson.scale = 0.5;
+		var skeletonData = skeletonJson.readSkeletonData(JSON.parse(assetManager.get("raptor.json")));
+		skeleton = new spine.Skeleton(skeletonData);
+		var stateData = new spine.AnimationStateData(skeleton.data);
+		state = new spine.AnimationState(stateData);
+		stateData.setMix("walk", "Jump", 0.5);
+		state.setAnimation(0, "walk", false);
+		state.addAnimation(0, "Jump", false, 0);
+		state.apply(skeleton);
+		skeleton.updateWorldTransform();
+
+		requestAnimationFrame(render);
+	} else {
+		requestAnimationFrame(load);
+	}
+}
+
+function render() {
+	timeKeeper.update();
+	var delta = timeKeeper.delta;
+	delta = 0.016;
+
+	state.update(delta);
+	state.apply(skeleton);
+	skeleton.updateWorldTransform();
+
+	gl.clearColor(0, 0, 0, 1);
+	gl.clear(gl.COLOR_BUFFER_BIT);
+
+	renderer.resize(spine.webgl.ResizeMode.Fit);
+	renderer.begin();
+	renderer.drawSkeleton(skeleton);
+	renderer.end();
+
+	requestAnimationFrame(render)
+}
+
+init();
+</script>
+</html>

Certains fichiers n'ont pas été affichés car il y a eu trop de fichiers modifiés dans ce diff