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@@ -124,7 +124,7 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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Skeleton_setToSetupPose(skeleton);
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skeleton->x = 320;
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- skeleton->y = 460;
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+ skeleton->y = 590;
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Skeleton_updateWorldTransform(skeleton);
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Slot* headSlot = Skeleton_findSlot(skeleton, "head");
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@@ -134,7 +134,7 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
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AnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
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- sf::RenderWindow window(sf::VideoMode(640, 480), "Spine SFML - spineboy");
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+ sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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