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@@ -358,12 +358,12 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField("Physics Inheritance");
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EditorGUILayout.LabelField("Physics Inheritance");
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using (new SpineInspectorUtility.IndentScope()) {
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using (new SpineInspectorUtility.IndentScope()) {
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- float positionX = preferences.defaultPhysicsPositionInheritance.x;
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- float positionY = preferences.defaultPhysicsPositionInheritance.y;
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+ float positionX = defaultPhysicsPositionInheritance.x;
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+ float positionY = defaultPhysicsPositionInheritance.y;
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SpineEditorUtilities.FloatPrefsField(ref positionX, DEFAULT_PHYSICS_POSITION_INHERITANCE_X_KEY, new GUIContent("Default Position X", "The Default Physics Inheritance - Position X factor."));
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SpineEditorUtilities.FloatPrefsField(ref positionX, DEFAULT_PHYSICS_POSITION_INHERITANCE_X_KEY, new GUIContent("Default Position X", "The Default Physics Inheritance - Position X factor."));
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SpineEditorUtilities.FloatPrefsField(ref positionY, DEFAULT_PHYSICS_POSITION_INHERITANCE_Y_KEY, new GUIContent("Default Position Y", "The Default Physics Inheritance - Position Y factor."));
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SpineEditorUtilities.FloatPrefsField(ref positionY, DEFAULT_PHYSICS_POSITION_INHERITANCE_Y_KEY, new GUIContent("Default Position Y", "The Default Physics Inheritance - Position Y factor."));
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defaultPhysicsPositionInheritance = new Vector2(positionX, positionY);
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defaultPhysicsPositionInheritance = new Vector2(positionX, positionY);
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- SpineEditorUtilities.FloatPrefsField(ref defaultPhysicsRotationInheritance, DEFAULT_PHYSICS_ROTATION_INHERITANCE_Y_KEY, new GUIContent("Default Rotation", "The Default Physics Inheritance - Rotation factor."));
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+ SpineEditorUtilities.FloatPrefsField(ref defaultPhysicsRotationInheritance, DEFAULT_PHYSICS_ROTATION_INHERITANCE_KEY, new GUIContent("Default Rotation", "The Default Physics Inheritance - Rotation factor."));
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}
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}
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}
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}
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