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@@ -246,8 +246,8 @@ namespace Spine {
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float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
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float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
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float lc = MathUtils.SinDeg(shearX) * scaleX;
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float lc = MathUtils.SinDeg(shearX) * scaleX;
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float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
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float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
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- if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
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- zb = -zb;
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+ if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
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+ zb = -zb;
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zd = -zd;
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zd = -zd;
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}
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}
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a = za * la + zb * lc;
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a = za * la + zb * lc;
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