|
@@ -40,11 +40,11 @@ public class Goblins : MonoBehaviour {
|
|
|
public void Start () {
|
|
|
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
|
|
headBone = skeletonAnimation.skeleton.FindBone("head");
|
|
|
- skeletonAnimation.UpdateBones += UpdateBones;
|
|
|
+ skeletonAnimation.UpdateLocal += UpdateLocal;
|
|
|
}
|
|
|
|
|
|
// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
|
|
|
- public void UpdateBones (SkeletonAnimation skeletonAnimation) {
|
|
|
+ public void UpdateLocal (SkeletonAnimation skeletonAnimation) {
|
|
|
headBone.Rotation += 15;
|
|
|
}
|
|
|
|