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Fixed opacity with cascadeOpacityEnabled.

closes #237
NathanSweet 10 年 前
コミット
abb3782e27
1 ファイル変更1 行追加1 行削除
  1. 1 1
      spine-cocos2d-iphone/3/src/spine/SkeletonRenderer.m

+ 1 - 1
spine-cocos2d-iphone/3/src/spine/SkeletonRenderer.m

@@ -136,7 +136,7 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0};
 	_skeleton->r = nodeColor.red;
 	_skeleton->g = nodeColor.green;
 	_skeleton->b = nodeColor.blue;
-	_skeleton->a = self.opacity;
+	_skeleton->a = self.displayedOpacity;
 
 	int additive = -1;
 	const float* uvs = 0;