|
@@ -125,7 +125,6 @@ int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping *self) {
|
|
|
int /*boolean*/
|
|
|
_clip(spSkeletonClipping *self, float x1, float y1, float x2, float y2, float x3, float y3, spFloatArray *clippingArea,
|
|
|
spFloatArray *output) {
|
|
|
- int i;
|
|
|
spFloatArray *originalOutput = output;
|
|
|
int clipped = 0;
|
|
|
float *clippingVertices;
|
|
@@ -149,55 +148,51 @@ _clip(spSkeletonClipping *self, float x1, float y1, float x2, float y2, float x3
|
|
|
spFloatArray_add(input, y1);
|
|
|
spFloatArray_clear(output);
|
|
|
|
|
|
- clippingVertices = clippingArea->items;
|
|
|
clippingVerticesLast = clippingArea->size - 4;
|
|
|
- for (i = 0;; i += 2) {
|
|
|
- int ii;
|
|
|
+ clippingVertices = clippingArea->items;
|
|
|
+ for (int i = 0;; i += 2) {
|
|
|
spFloatArray *temp;
|
|
|
float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
|
|
|
- float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
|
|
|
- float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
|
|
|
+ float ex = edgeX - clippingVertices[i + 2], ey = edgeY - clippingVertices[i + 3];
|
|
|
|
|
|
+ int outputStart = output->size;
|
|
|
float *inputVertices = input->items;
|
|
|
- int inputVerticesLength = input->size - 2, outputStart = output->size;
|
|
|
- for (ii = 0; ii < inputVerticesLength; ii += 2) {
|
|
|
- float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
|
|
|
- float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
|
|
|
- int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
|
|
|
- if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
|
|
|
- float c0, c2;
|
|
|
- float s, ua;
|
|
|
- if (side2) {
|
|
|
- spFloatArray_add(output, inputX2);
|
|
|
- spFloatArray_add(output, inputY2);
|
|
|
- continue;
|
|
|
- }
|
|
|
- c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
- s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
|
|
- if (ABS(s) > 0.000001f) {
|
|
|
- ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
|
|
- spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
|
|
- spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
|
|
- } else {
|
|
|
- spFloatArray_add(output, edgeX);
|
|
|
- spFloatArray_add(output, edgeY);
|
|
|
- }
|
|
|
- } else if (side2) {
|
|
|
- float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
- float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
|
|
- if (ABS(s) > 0.000001f) {
|
|
|
- float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
|
|
- spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
|
|
- spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
|
|
- } else {
|
|
|
- spFloatArray_add(output, edgeX);
|
|
|
- spFloatArray_add(output, edgeY);
|
|
|
- }
|
|
|
- spFloatArray_add(output, inputX2);
|
|
|
- spFloatArray_add(output, inputY2);
|
|
|
- }
|
|
|
- clipped = 1;
|
|
|
- }
|
|
|
+ for (int ii = 0, nn = input->size - 2; ii < nn;) {
|
|
|
+ float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
|
|
|
+ ii += 2;
|
|
|
+ float inputX2 = inputVertices[ii], inputY2 = inputVertices[ii + 1];
|
|
|
+ float s2 = ey * (edgeX - inputX2) > ex * (edgeY - inputY2);
|
|
|
+ float s1 = ey * (edgeX - inputX) - ex * (edgeY - inputY);
|
|
|
+ if (s1 > 0) {
|
|
|
+ if (s2) { // v1 inside, v2 inside
|
|
|
+ spFloatArray_add(output, inputX2);
|
|
|
+ spFloatArray_add(output, inputY2);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // v1 inside, v2 outside
|
|
|
+ float ix = inputX2 - inputX, iy = inputY2 - inputY, t = s1 / (ix * ey - iy * ex);
|
|
|
+ if (t >= 0 && t <= 1) {
|
|
|
+ spFloatArray_add(output, inputX + ix * t);
|
|
|
+ spFloatArray_add(output, inputY + iy * t);
|
|
|
+ } else {
|
|
|
+ spFloatArray_add(output, inputX2);
|
|
|
+ spFloatArray_add(output, inputY2);
|
|
|
+ }
|
|
|
+ } else if (s2) { // v1 outside, v2 inside
|
|
|
+ float ix = inputX2 - inputX, iy = inputY2 - inputY, t = s1 / (ix * ey - iy * ex);
|
|
|
+ if (t >= 0 && t <= 1) {
|
|
|
+ spFloatArray_add(output, inputX + ix * t);
|
|
|
+ spFloatArray_add(output, inputY + iy * t);
|
|
|
+ spFloatArray_add(output, inputX2);
|
|
|
+ spFloatArray_add(output, inputY2);
|
|
|
+ } else {
|
|
|
+ spFloatArray_add(output, inputX2);
|
|
|
+ spFloatArray_add(output, inputY2);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ clipped = -1;
|
|
|
+ }
|
|
|
|
|
|
if (outputStart == output->size) {
|
|
|
spFloatArray_clear(originalOutput);
|