|
@@ -41,12 +41,12 @@ import com.badlogic.gdx.math.Matrix3;
|
|
public class Bone {
|
|
public class Bone {
|
|
final BoneData data;
|
|
final BoneData data;
|
|
final Bone parent;
|
|
final Bone parent;
|
|
- public float x, y;
|
|
|
|
|
|
+ float x, y;
|
|
float rotation;
|
|
float rotation;
|
|
float scaleX, scaleY;
|
|
float scaleX, scaleY;
|
|
|
|
|
|
- public float m00, m01, worldX; // a b x
|
|
|
|
- public float m10, m11, worldY; // c d y
|
|
|
|
|
|
+ float m00, m01, worldX; // a b x
|
|
|
|
+ float m10, m11, worldY; // c d y
|
|
float worldRotation;
|
|
float worldRotation;
|
|
float worldScaleX, worldScaleY;
|
|
float worldScaleX, worldScaleY;
|
|
|
|
|