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@@ -103,6 +103,10 @@ namespace Spine {
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TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
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TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
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entry.End += End; // Event handling for queued animations.
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entry.End += End; // Event handling for queued animations.
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state.AddAnimation(0, "run", true, 0);
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state.AddAnimation(0, "run", true, 0);
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+ } else if (name == "raptor") {
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+ state.SetAnimation(0, "walk", true);
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+ state.SetAnimation(1, "empty", false);
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+ state.AddAnimation(1, "gungrab", false, 2);
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} else {
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} else {
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state.SetAnimation(0, "walk", true);
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state.SetAnimation(0, "walk", true);
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}
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}
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