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@@ -14,13 +14,13 @@ For the official legal terms governing the Spine Runtimes, please read the [Spin
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## Spine version
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-spine-godot works with data exported from Spine 4.0.xx.
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+spine-godot works with data exported from Spine 4.2.xx.
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-spine-godot supports all Spine features.
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+spine-godot supports all Spine features, except two-color tinting and the screen blend mode.
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## Setup
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-spine-godot works with the latest stable Godot 3.3 release. It requires compilation of Godot, as spine-godot is implemented as a module.
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+spine-godot works with the latest stable Godot 3.4 release. It requires compilation of Godot, as spine-godot is implemented as a module.
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To integrate spine-godot into your project:
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@@ -32,7 +32,16 @@ To integrate spine-godot into your project:
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The resulting Godot engine binary will include the spine-godot runtime.
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## Example
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-The Spine Godot example work on all platforms supported by Godot.
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+Install the [software required to build Godot] for your operating system. This generally means:
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+
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+1. Git
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+1. A C++ compiler (MSVC, Clang, GCC)
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+1. Python 3+
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+1. Scons
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+Then execute the `setup.bat` file on Windows, or the `setup.sh` file on Linux and macOS. After the script completes, you should find the Godot editor binary in `spine-runtimes/spine-godot/godot/bin`. Run it, and open the Godot example project in `spine-runtimes/spine-godot/example`.
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