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@@ -16,8 +16,7 @@ class DressUp extends StatefulWidget {
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class DressUpState extends State<DressUp> {
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static const double thumbnailSize = 200;
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- late SpineWidgetController _controller;
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- SkeletonDrawable? _drawable;
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+ late SkeletonDrawable _drawable;
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Skin? _customSkin;
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final Map<String, RawImageData> _skinImages = {};
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final Map<String, bool> _selectedSkins = {};
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@@ -27,42 +26,18 @@ class DressUpState extends State<DressUp> {
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reportLeaks();
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super.initState();
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SkeletonDrawable.fromAsset("assets/mix-and-match.atlas", "assets/mix-and-match-pro.skel").then((drawable) async {
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+ _drawable = drawable;
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for (var skin in drawable.skeletonData.getSkins()) {
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if (skin.getName() == "default") continue;
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-
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var skeleton = drawable.skeleton;
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skeleton.setSkin(skin);
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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- var bounds = skeleton.getBounds();
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- var scale = 1 / (bounds.width > bounds.height ? bounds.width / thumbnailSize : bounds.height / thumbnailSize);
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-
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- var recorder = ui.PictureRecorder();
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- var canvas = Canvas(recorder);
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- var bgColor = Random().nextInt(0xffffffff) | 0xff0000000;
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- var paint = Paint()
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- ..color = ui.Color(bgColor)
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- ..style = PaintingStyle.fill;
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- canvas.drawRect(const Rect.fromLTWH(0, 0, thumbnailSize, thumbnailSize), paint);
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- canvas.translate(thumbnailSize / 2, thumbnailSize / 2);
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- canvas.scale(scale, scale);
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- canvas.translate(-(bounds.x + bounds.width / 2), -(bounds.y + bounds.height / 2));
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- canvas.drawRect(Rect.fromLTRB(-5, -5, 5, -5), paint..color = Colors.red);
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- drawable.renderToCanvas(canvas);
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-
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- var rawImageData = (await (await recorder.endRecording().toImage(thumbnailSize.toInt(), thumbnailSize.toInt())).toByteData(format: ui.ImageByteFormat.rawRgba))!.buffer.asUint8List();
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- _skinImages[skin.getName()] = (RawImageData(rawImageData, thumbnailSize.toInt(), thumbnailSize.toInt()));
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+ _skinImages[skin.getName()] = await drawable.renderToRawImageData(thumbnailSize, thumbnailSize);
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_selectedSkins[skin.getName()] = false;
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}
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- _drawable = drawable;
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- _controller = SpineWidgetController(onInitialized: (controller) {
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- controller.animationState.setAnimationByName(0, "dance", true);
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- });
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- setState(() {
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- _selectedSkins["full-skins/girl"] = true;
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- drawable.skeleton.setSkinByName("full-skins/girl");
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- drawable.skeleton.setToSetupPose();
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- });
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+ _toggleSkin("full-skins/girl");
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+ setState(() {});
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});
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}
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@@ -72,16 +47,20 @@ class DressUpState extends State<DressUp> {
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_customSkin = Skin("custom-skin");
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for (var skinName in _selectedSkins.keys) {
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if (_selectedSkins[skinName] == true) {
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- var skin = _controller.skeletonData.findSkin(skinName);
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+ var skin = _drawable.skeletonData.findSkin(skinName);
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if (skin != null) _customSkin?.addSkin(skin);
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}
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}
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- _controller.skeleton.setSkin(_customSkin!);
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- _controller.skeleton.setToSetupPose();
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+ _drawable.skeleton.setSkin(_customSkin!);
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+ _drawable.skeleton.setToSetupPose();
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}
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@override
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Widget build(BuildContext context) {
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+ final controller = SpineWidgetController(onInitialized: (controller) {
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+ controller.animationState.setAnimationByName(0, "dance", true);
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+ });
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+
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return Scaffold(
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appBar: AppBar(title: const Text('Dress Up')),
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body: _skinImages.isEmpty
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@@ -107,7 +86,7 @@ class DressUpState extends State<DressUp> {
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),
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),
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Expanded(
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- child: SpineWidget.drawable(_drawable, _controller, boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),)
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+ child: SpineWidget.drawable(_drawable, controller, boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),)
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)
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]
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)
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