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@@ -206,7 +206,7 @@ void SSpineWidget::Flush(int32 LayerId, FSlateWindowElementList& OutDrawElements
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float width = AllottedGeometry.GetAbsoluteSize().X;
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float height = AllottedGeometry.GetAbsoluteSize().Y;
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- for (size_t i = 0; i < Vertices.Num(); i++) {
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+ for (size_t i = 0; i < (size_t)Vertices.Num(); i++) {
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setVertex(&vertexData[i], Vertices[i].X, Vertices[i].Y, Uvs[i].X, Uvs[i].Y, Colors[i], offset);
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}
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@@ -245,7 +245,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList& OutDrawEle
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float depthOffset = 0;
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unsigned short quadIndices[] = { 0, 1, 2, 0, 2, 3 };
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- for (int i = 0; i < Skeleton->getSlots().size(); ++i) {
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+ for (int i = 0; i < (int)Skeleton->getSlots().size(); ++i) {
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Vector<float> &attachmentVertices = worldVertices;
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unsigned short* attachmentIndices = nullptr;
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int numVertices;
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