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[cocos2dx] Fixed mix-and-match example.

badlogic il y a 6 ans
Parent
commit
b22420b03b

+ 1 - 1
spine-cocos2dx/example/Classes/MixAndMatchExample.cpp

@@ -57,7 +57,7 @@ bool MixAndMatchExample::init () {
 	skin = new (__FILE__, __LINE__) Skin("mix-and-match");
 	skin->addSkin(skeletonData->findSkin("skin-base"));
 	skin->addSkin(skeletonData->findSkin("nose/short"));
-	skin->addSkin(skeletonData->findSkin("eyes/eyelids-girly"));
+	skin->addSkin(skeletonData->findSkin("eyelids/girly"));
 	skin->addSkin(skeletonData->findSkin("eyes/violet"));
 	skin->addSkin(skeletonData->findSkin("hair/brown"));
 	skin->addSkin(skeletonData->findSkin("clothes/hoodie-orange"));

+ 1 - 1
spine-cpp/spine-cpp/include/spine/AnimationState.h

@@ -65,7 +65,7 @@ namespace spine {
 #else
 	typedef void (*AnimationStateListener) (AnimationState* state, EventType type, TrackEntry* entry, Event* event);
 #endif
-	
+
 	/// Abstract class to inherit from to create a callback object
 	class SP_API AnimationStateListenerObject {
 	public: