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[lua] Fixes bug in ColorTimeline

badlogic 8 years ago
parent
commit
b3912899ab
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-lua/Animation.lua

+ 1 - 1
spine-lua/Animation.lua

@@ -554,7 +554,7 @@ function Animation.ColorTimeline.new (frameCount)
 			slot.color:set(r, g, b, a)
 			slot.color:set(r, g, b, a)
 		else
 		else
 			local color = slot.color
 			local color = slot.color
-			if setupPose then color.setFrom(slot.data.color) end
+			if setupPose then color:setFrom(slot.data.color) end
 			color:add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha)
 			color:add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha)
 		end
 		end
 	end
 	end