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[unity] Don't clear empty prefab MeshFilters.

John 8 years ago
parent
commit
b39ff7863c

+ 1 - 1
spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs

@@ -170,7 +170,7 @@ namespace Spine.Unity.Editor {
 					#if NO_PREFAB_MESH
 					if (isInspectingPrefab) {
 						MeshFilter meshFilter = component.GetComponent<MeshFilter>();
-						if (meshFilter != null)
+						if (meshFilter != null && meshFilter.sharedMesh != null)
 							meshFilter.sharedMesh = null;
 					}
 					#endif