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[unity] Added `Outline Shaders` example scene to demonstrate switching to outline materials. See #1531.

Harald Csaszar 5 年之前
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二进制
spine-unity/Assets/Spine Examples/Images/outline-shaders-heading.png


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spine-unity/Assets/Spine Examples/Other Examples/Outline Shaders.unity.meta

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+ 69 - 0
spine-unity/Assets/Spine Examples/Scripts/Sample Components/OutlineSkeletonGraphic.cs

@@ -0,0 +1,69 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated May 1, 2019. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2019, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using UnityEngine;
+using Spine.Unity;
+
+namespace Spine.Unity.Examples {
+
+	public class OutlineSkeletonGraphic : MonoBehaviour {
+
+		public SkeletonGraphic skeletonGraphic;
+		public Material materialWithoutOutline;
+		public Material materialWithOutline;
+
+		#if UNITY_EDITOR
+		void Reset () {
+			skeletonGraphic = GetComponent<SkeletonGraphic>();
+
+			// Add normal material as default
+			if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
+				var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
+
+				if (atlasAssets.Length > 0 && atlasAssets[0].PrimaryMaterial) {
+					materialWithoutOutline = atlasAssets[0].PrimaryMaterial;
+				}
+			}
+		}
+		#endif
+
+		void OnEnable () {
+			if (skeletonGraphic == null)
+				skeletonGraphic = GetComponent<SkeletonGraphic>();
+		}
+
+		public void EnableOutlineRendering () {
+			skeletonGraphic.material = materialWithOutline;
+		}
+
+		public void  DisableOutlineRendering () {
+			skeletonGraphic.material = materialWithoutOutline;
+		}
+	}
+}

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spine-unity/Assets/Spine Examples/Scripts/Sample Components/OutlineSkeletonGraphic.cs.meta

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+ 23 - 0
spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonGraphicPlayAnimationAtEvent.cs

@@ -0,0 +1,23 @@
+using UnityEngine;
+using Spine.Unity;
+
+public class SkeletonGraphicPlayAnimationAtEvent : MonoBehaviour {
+
+	public SkeletonGraphic skeletonGraphic;
+	public int trackIndex = 0;
+	public float playbackSpeed = 1.0f;
+
+	public void PlayAnimationLooping (string animation) {
+		var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, true);
+		entry.TimeScale = playbackSpeed;
+	}
+
+	public void PlayAnimationOnce (string animation) {
+		var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, false);
+		entry.TimeScale = playbackSpeed;
+	}
+
+	public void ClearTrack () {
+		skeletonGraphic.AnimationState.ClearTrack(trackIndex);
+	}
+}

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spine-unity/Assets/Spine Examples/Spine Skeletons/Hero/hero-pro_MaterialOutline.mat

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spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_MaterialOutline.mat

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