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[unity] Updated Examples.

pharan 8 years ago
parent
commit
b40eba2a31

+ 1 - 0
spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity

@@ -405,6 +405,7 @@ MonoBehaviour:
   shootAnimationName: shoot
   idleTurnAnimationName: idle-turn
   runToIdleAnimationName: run-to-idle
+  runWalkDuration: 1.5
 --- !u!1 &926099111
 GameObject:
   m_ObjectHideFlags: 0

+ 4 - 2
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs

@@ -55,6 +55,8 @@ namespace Spine.Unity.Examples {
 
 		[SpineAnimation]
 		public string runToIdleAnimationName;
+
+		public float runWalkDuration = 1.5f;
 		#endregion
 
 		SkeletonAnimation skeletonAnimation;
@@ -81,10 +83,10 @@ namespace Spine.Unity.Examples {
 				// Common Mistake: If you keep calling it in Update, it will keep showing the first pose of the animation, do don't do that.
 
 				spineAnimationState.SetAnimation(0, walkAnimationName, true);
-				yield return new WaitForSeconds(1.5f);
+				yield return new WaitForSeconds(runWalkDuration);
 
 				spineAnimationState.SetAnimation(0, runAnimationName, true);
-				yield return new WaitForSeconds(1.5f);
+				yield return new WaitForSeconds(runWalkDuration);
 
 				// AddAnimation queues up an animation to play after the previous one ends.
 				spineAnimationState.SetAnimation(0, runToIdleAnimationName, false);

+ 1 - 1
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs

@@ -87,7 +87,7 @@ namespace Spine.Unity.Examples {
 			// STEP 1: "EQUIP" ITEMS USING SPRITES
 			// STEP 1.1 Find the original attachment.
 			// Step 1.2 Get a clone of the original attachment.
-			// Step 1.3 Apply the Sprite image to it.
+			// Step 1.3 Apply the Sprite image to the clone.
 			// Step 1.4 Add the remapped clone to the new custom skin.
 
 			// Let's do this for the visor.

+ 1 - 1
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_SkeletonData.asset

@@ -27,7 +27,7 @@ MonoBehaviour:
   - walk
   duration:
   - 0
-  - 0.05
+  - 0.1
   - 0.3
   - 0.3
   defaultMix: 0.1

+ 195 - 0
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.atlas

@@ -0,0 +1,195 @@
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+  xy: 2, 2
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+ 8 - 0
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.atlas.meta

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spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png


+ 68 - 0
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png.meta

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