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@@ -112,8 +112,7 @@ namespace Spine.Unity.Editor {
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if (selectedClip != null) {
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float time = AnimationWindowPreview.GetAnimationTime(animationWindow);
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PreviewAnimationInScene(selectedClip, time);
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- }
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- else // back to setup pose
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+ } else // back to setup pose
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PreviewAnimationInScene(null, 0.0f);
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}
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