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@@ -0,0 +1,133 @@
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+var clippingDemo = function(loadingComplete, bgColor) {
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+ var canvas, gl, renderer, assetManager;
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+ var skeleton, state, bounds;
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+ var timeKeeper, loadingScreen;
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+ var playButton, timeline, isPlaying = true, playTime = 0;
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+
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+ var DEMO_NAME = "ClippingDemo";
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+
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+ if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
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+
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+ function init () {
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+ canvas = document.getElementById("clipping-canvas");
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+ canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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+ gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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+ if (!gl) {
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+ alert('WebGL is unavailable.');
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+ return;
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+ }
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+
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+ renderer = new spine.webgl.SceneRenderer(canvas, gl);
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+ assetManager = spineDemos.assetManager;
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+ var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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+ assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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+ assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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+ assetManager.loadJson(DEMO_NAME, "demos.json");
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+ timeKeeper = new spine.TimeKeeper();
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+ loadingScreen = new spine.webgl.LoadingScreen(renderer);
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+ requestAnimationFrame(load);
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+ }
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+
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+ function load () {
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+ timeKeeper.update();
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+ if (assetManager.isLoadingComplete(DEMO_NAME)) {
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+ var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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+ return assetManager.get(DEMO_NAME, path);
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+ });
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+ var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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+ var skeletonJson = new spine.SkeletonJson(atlasLoader);
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+ var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")["spineboy"]);
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+ skeleton = new spine.Skeleton(skeletonData);
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+ state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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+ state.setAnimation(0, "portal", true);
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+ state.apply(skeleton);
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+ skeleton.updateWorldTransform();
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+ var offset = new spine.Vector2();
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+ bounds = new spine.Vector2();
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+ skeleton.getBounds(offset, bounds, []);
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+
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+ renderer.camera.position.x = offset.x + bounds.x + 200;
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+ renderer.camera.position.y = offset.y + bounds.y / 2 + 100;
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+
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+ renderer.skeletonDebugRenderer.drawMeshHull = false;
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+ renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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+
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+ setupUI();
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+
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+ loadingComplete(canvas, render);
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+ } else {
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+ loadingScreen.draw();
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+ requestAnimationFrame(load);
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+ }
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+ }
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+
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+ function setupUI() {
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+ playButton = $("#clipping-playbutton");
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+ var playButtonUpdate = function () {
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+ isPlaying = !isPlaying;
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+ if (isPlaying)
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+ playButton.addClass("pause").removeClass("play");
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+ else
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+ playButton.addClass("play").removeClass("pause");
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+ }
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+ playButton.click(playButtonUpdate);
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+ playButton.addClass("pause");
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+
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+ timeline = $("#clipping-timeline").data("slider");
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+ timeline.changed = function (percent) {
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+ if (isPlaying) playButton.click();
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+ if (!isPlaying) {
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+ var animationDuration = state.getCurrent(0).animation.duration;
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+ var time = animationDuration * percent;
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+ state.update(time - playTime);
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+ state.apply(skeleton);
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+ skeleton.updateWorldTransform();
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+ playTime = time;
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+ }
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+ };
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+
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+ renderer.skeletonDebugRenderer.drawClipping = false;
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+ renderer.skeletonDebugRenderer.drawBones = false;
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+ renderer.skeletonDebugRenderer.drawMeshHull = false;
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+ renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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+ $("#clipping-drawtriangles").click(function() {
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+ renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
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+ renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
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+ renderer.skeletonDebugRenderer.drawClipping = this.checked;
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+ renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked;
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+ })
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+ }
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+
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+ function render () {
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+ timeKeeper.update();
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+ var delta = timeKeeper.delta;
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+
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+ if (isPlaying) {
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+ var animationDuration = state.getCurrent(0).animation.duration;
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+ playTime += delta;
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+ while (playTime >= animationDuration)
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+ playTime -= animationDuration;
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+ timeline.set(playTime / animationDuration);
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+
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+ state.update(delta);
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+ state.apply(skeleton);
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+ skeleton.updateWorldTransform();
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+ }
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+
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+ renderer.camera.viewportWidth = bounds.x * 1.6;
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+ renderer.camera.viewportHeight = bounds.y * 1.6;
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+ renderer.resize(spine.webgl.ResizeMode.Fit);
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+
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+ gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+
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+ renderer.begin();
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+ renderer.drawSkeleton(skeleton, true);
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+ renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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+ renderer.end();
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+
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+ loadingScreen.draw(true);
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+ }
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+
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+ init();
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+};
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