@@ -726,6 +726,9 @@ namespace Spine.Unity.Editor {
}
void DoRenderPreview (bool drawHandles) {
+ if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null )
+ return;
+
GameObject go = this.m_previewInstance;
if (m_requireRefresh && go != null) {