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Remove Socialpoint custom code related to cocos2dx (#1407)

Stefano Lanza преди 6 години
родител
ревизия
b648d3af99
променени са 2 файла, в които са добавени 1 реда и са изтрити 10 реда
  1. 1 8
      spine-cocos2dx/src/spine/SkeletonRenderer.cpp
  2. 0 2
      spine-cocos2dx/src/spine/SkeletonRenderer.h

+ 1 - 8
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -253,7 +253,6 @@ namespace spine {
 	}
 
 	void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
-		_isAutoCulled = false;
 		// Early exit if the skeleton is invisible
 		if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
 			return;
@@ -274,11 +273,9 @@ namespace spine {
 		const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
 		_boundingRect = brect;
 
-		const bool autoCullingEnable = true;
-		if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
+		if (camera && cullRectangle(transform, brect, *camera))
 		{
 			VLA_FREE(worldCoords);
-			_isAutoCulled = true;
 			return;
 		}
 		#endif
@@ -621,10 +618,6 @@ namespace spine {
 	}
 
 
-	bool SkeletonRenderer::isAutoCulled () const {
-		return _isAutoCulled;
-	}
-
 	void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
 
 	 #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)

+ 0 - 2
spine-cocos2dx/src/spine/SkeletonRenderer.h

@@ -48,7 +48,6 @@ namespace spine {
 
 		void update (float deltaTime) override;
 		void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
-		bool isAutoCulled () const;
 		cocos2d::Rect getBoundingBox () const override;
 		void onEnter () override;
 		void onExit () override;
@@ -158,7 +157,6 @@ namespace spine {
 	
 		int _startSlotIndex;
 		int _endSlotIndex;
-		bool _isAutoCulled = false;
 	};
 
 }