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@@ -68,6 +68,10 @@ public:
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UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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FLinearColor Color = FLinearColor(1, 1, 1, 1);
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FLinearColor Color = FLinearColor(1, 1, 1, 1);
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+ /** Whether to generate collision geometry for the skeleton, or not. */
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+ UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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+ bool bCreateCollision;
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+
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virtual void FinishDestroy() override;
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virtual void FinishDestroy() override;
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protected:
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protected:
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