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@@ -1027,8 +1027,8 @@ namespace Spine {
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} else if (timelineName == "sequence") {
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} else if (timelineName == "sequence") {
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SequenceTimeline timeline = new SequenceTimeline(frames, slot.index, attachment);
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SequenceTimeline timeline = new SequenceTimeline(frames, slot.index, attachment);
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float lastDelay = 0;
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float lastDelay = 0;
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- for (int frame = 0; keyMap != null;
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- keyMapEnumerator.MoveNext(), keyMap = (Dictionary<string, Object>)keyMapEnumerator.Current, frame++) {
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+ for (int frame = 0; keyMap != null; keyMap = keyMapEnumerator.MoveNext() ?
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+ (Dictionary<string, Object>)keyMapEnumerator.Current : null, frame++) {
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float delay = GetFloat(keyMap, "delay", lastDelay);
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float delay = GetFloat(keyMap, "delay", lastDelay);
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SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode),
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SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode),
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