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@@ -4,20 +4,13 @@ using System.Collections;
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/*
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*/
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public class tk2dSpineboy : MonoBehaviour {
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-
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- /*
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- */
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private tk2dSpineSkeleton skeleton;
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- /*
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- */
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void Start() {
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skeleton = GetComponent<tk2dSpineSkeleton>();
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}
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- /*
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- */
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- void Update() {
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+ void LateUpdate() {
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if (skeleton.loop) return;
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if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) {
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@@ -26,8 +19,6 @@ public class tk2dSpineboy : MonoBehaviour {
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}
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}
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- /*
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- */
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void OnMouseDown() {
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skeleton.animationName = "jump";
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skeleton.loop = false;
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