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Renaming project files to lowercase.

NathanSweet 12 년 전
부모
커밋
b6de9b84c8
3개의 변경된 파일275개의 추가작업 그리고 0개의 파일을 삭제
  1. 20 0
      spine-c/spine-c.sln
  2. 120 0
      spine-c/spine-c.vcxproj
  3. 135 0
      spine-c/spine-c.vcxproj.filters

+ 20 - 0
spine-c/spine-c.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C++ Express 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-c", "spine-c.vcxproj", "{5D74934A-7512-45EE-8402-7B95D3642E85}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.ActiveCfg = Debug|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.Build.0 = Debug|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.ActiveCfg = Release|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 120 - 0
spine-c/spine-c.vcxproj

@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{5D74934A-7512-45EE-8402-7B95D3642E85}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>SpineC</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup />
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>.\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>.\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <None Include="ReadMe.txt" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="include\spine\Animation.h" />
+    <ClInclude Include="include\spine\AnimationState.h" />
+    <ClInclude Include="include\spine\AnimationStateData.h" />
+    <ClInclude Include="include\spine\Atlas.h" />
+    <ClInclude Include="include\spine\AtlasAttachmentLoader.h" />
+    <ClInclude Include="include\spine\Attachment.h" />
+    <ClInclude Include="include\spine\AttachmentLoader.h" />
+    <ClInclude Include="include\spine\Bone.h" />
+    <ClInclude Include="include\spine\BoneData.h" />
+    <ClInclude Include="include\spine\extension.h" />
+    <ClInclude Include="include\spine\RegionAttachment.h" />
+    <ClInclude Include="include\spine\Skeleton.h" />
+    <ClInclude Include="include\spine\SkeletonData.h" />
+    <ClInclude Include="include\spine\SkeletonJson.h" />
+    <ClInclude Include="include\spine\Skin.h" />
+    <ClInclude Include="include\spine\Slot.h" />
+    <ClInclude Include="include\spine\SlotData.h" />
+    <ClInclude Include="include\spine\spine.h" />
+    <ClInclude Include="src\spine\Json.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\spine\Animation.c" />
+    <ClCompile Include="src\spine\AnimationState.c" />
+    <ClCompile Include="src\spine\AnimationStateData.c" />
+    <ClCompile Include="src\spine\Atlas.c" />
+    <ClCompile Include="src\spine\AtlasAttachmentLoader.c" />
+    <ClCompile Include="src\spine\Attachment.c" />
+    <ClCompile Include="src\spine\AttachmentLoader.c" />
+    <ClCompile Include="src\spine\Bone.c" />
+    <ClCompile Include="src\spine\BoneData.c" />
+    <ClCompile Include="src\spine\extension.c" />
+    <ClCompile Include="src\spine\Json.c" />
+    <ClCompile Include="src\spine\RegionAttachment.c" />
+    <ClCompile Include="src\spine\Skeleton.c" />
+    <ClCompile Include="src\spine\SkeletonData.c" />
+    <ClCompile Include="src\spine\SkeletonJson.c" />
+    <ClCompile Include="src\spine\Skin.c" />
+    <ClCompile Include="src\spine\Slot.c" />
+    <ClCompile Include="src\spine\SlotData.c" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 135 - 0
spine-c/spine-c.vcxproj.filters

@@ -0,0 +1,135 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+    </Filter>
+    <Filter Include="Resource Files">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="ReadMe.txt" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="include\spine\Animation.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\AnimationState.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\AnimationStateData.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Atlas.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\AtlasAttachmentLoader.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Attachment.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\AttachmentLoader.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Bone.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\BoneData.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\extension.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\RegionAttachment.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Skeleton.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\SkeletonData.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\SkeletonJson.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Skin.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\Slot.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\SlotData.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="include\spine\spine.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="src\spine\Json.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\spine\Animation.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\AnimationState.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\AnimationStateData.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Atlas.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\AtlasAttachmentLoader.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Attachment.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\AttachmentLoader.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Bone.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\BoneData.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\extension.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Json.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\RegionAttachment.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Skeleton.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\SkeletonData.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\SkeletonJson.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Skin.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\Slot.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="src\spine\SlotData.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+  </ItemGroup>
+</Project>