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@@ -132,8 +132,8 @@ namespace Spine.Unity.Editor {
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skeleton.FlipY = EditorGUILayout.ToggleLeft("skeleton.FlipY", skeleton.FlipY);
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skeleton.FlipY = EditorGUILayout.ToggleLeft("skeleton.FlipY", skeleton.FlipY);
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requireRepaint |= EditorGUI.EndChangeCheck();
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requireRepaint |= EditorGUI.EndChangeCheck();
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- foreach (var t in skeleton.IkConstraints)
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- EditorGUILayout.LabelField(t.Data.Name + " " + t.Mix + " " + t.Target.Data.Name);
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+// foreach (var t in skeleton.IkConstraints)
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+// EditorGUILayout.LabelField(t.Data.Name + " " + t.Mix + " " + t.Target.Data.Name);
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showSlots.target = EditorGUILayout.Foldout(showSlots.target, SlotsRootLabel);
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showSlots.target = EditorGUILayout.Foldout(showSlots.target, SlotsRootLabel);
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if (showSlots.faded > 0) {
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if (showSlots.faded > 0) {
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