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[unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113.

Harald Csaszar hace 3 años
padre
commit
b79316de81

+ 1 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Asset Types/SkeletonDataAssetInspector.cs

@@ -193,7 +193,7 @@ namespace Spine.Unity.Editor {
 				}
 				}
 
 
 				if (changeCheck.changed) {
 				if (changeCheck.changed) {
-					if (requiresReload || serializedObject.ApplyModifiedProperties()) {
+					if (serializedObject.ApplyModifiedProperties() || requiresReload) {
 						this.Clear();
 						this.Clear();
 						this.InitializeEditor();
 						this.InitializeEditor();
 
 

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/TK2D/SpriteCollectionAttachmentLoader.cs

@@ -105,7 +105,7 @@ namespace Spine.Unity.TK2D {
 			page.rendererObject = material;
 			page.rendererObject = material;
 			region.page = page;
 			region.page = page;
 			region.u = u;
 			region.u = u;
-			region.u = v;
+			region.v = v;
 			region.u2 = u2;
 			region.u2 = u2;
 			region.v2 = v2;
 			region.v2 = v2;
 			region.rotate = regionRotated;
 			region.rotate = regionRotated;