NathanSweet 12 роки тому
батько
коміт
b7ac58b0d2

+ 3 - 3
spine-cocos2dx/src/spine/CCSkeleton.cpp

@@ -32,19 +32,19 @@ using std::max;
 
 namespace spine {
 
-static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
 	CCSkeleton* node = new CCSkeleton(skeletonData, ownsSkeletonData);
 	node->autorelease();
 	return node;
 }
 
-static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
 	CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale);
 	node->autorelease();
 	return node;
 }
 
-static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
+CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
 	CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlasFile, scale);
 	node->autorelease();
 	return node;

+ 3 - 3
spine-cocos2dx/src/spine/CCSkeletonAnimation.cpp

@@ -34,19 +34,19 @@ using std::vector;
 
 namespace spine {
 
-static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData) {
+CCSkeletonAnimation* CCSkeletonAnimation::createWithData (SkeletonData* skeletonData) {
 	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
 	node->autorelease();
 	return node;
 }
 
-static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
 	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
 	node->autorelease();
 	return node;
 }
 
-static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
+CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
 	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale);
 	node->autorelease();
 	return node;