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@@ -3,6 +3,7 @@ Shader "Universal Render Pipeline/Spine/Skeleton" {
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_Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
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[NoScaleOffset] _MainTex("Main Texture", 2D) = "black" {}
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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+ [Toggle(_ZWRITE)] _ZWrite("Depth Write", Float) = 0.0
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[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
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_Color(" Light Color", Color) = (1,1,1,1)
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_Black(" Dark Color", Color) = (0,0,0,0)
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@@ -29,7 +30,7 @@ Shader "Universal Render Pipeline/Spine/Skeleton" {
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Name "Forward"
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Tags{"LightMode" = "UniversalForward"}
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- ZWrite Off
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+ ZWrite[_ZWrite]
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Cull Off
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Blend One OneMinusSrcAlpha
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