Browse Source

Better root flipY logic.

NathanSweet 11 years ago
parent
commit
b85d1e3b9f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-as3/spine-as3/src/spine/Bone.as

+ 1 - 1
spine-as3/spine-as3/src/spine/Bone.as

@@ -78,7 +78,7 @@ public class Bone {
 			_worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation;
 		} else {
 			_worldX = flipX ? -x : x;
-			_worldY = (flipY != yDown) ? -y : y;
+			_worldY = (flipY && spine.Bone.yDown != flipY) ? -y : y;
 			_worldScaleX = scaleX;
 			_worldScaleY = scaleY;
 			_worldRotation = rotation;