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[unity] Fixed Leftover AnimationState applied when calling Initialize(true). Closes #2475.

Harald Csaszar 1 rok pred
rodič
commit
b9b6e0d352

+ 1 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs

@@ -184,6 +184,7 @@ namespace Spine.Unity {
 			if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing)
 				return;
 #endif
+			state = null; // prevent applying leftover AnimationState
 			base.Initialize(overwrite, quiet);
 
 			if (!valid)