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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
|
|
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
|
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
|
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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