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@@ -8048,7 +8048,7 @@ var spine;
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worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
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};
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RegionAttachment.prototype.copy = function () {
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- var copy = new RegionAttachment(name);
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+ var copy = new RegionAttachment(this.name);
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copy.region = this.region;
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copy.rendererObject = this.rendererObject;
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copy.path = this.path;
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