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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.

Mario Zechner hace 2 años
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Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      spine-godot/build/build-v4.sh

+ 1 - 1
spine-godot/build/build-v4.sh

@@ -83,7 +83,7 @@ if [ "$os" == "macos" ] && [ $dev == "false" ]; then
 	if [ $mono == "true" ]; then
 		echo "Building C# glue and assemblies."
 		"./bin/$godot_exe_host" --generate-mono-glue modules/mono/glue
-		./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
+		python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
 	fi
 	pushd bin
 	cp -r ../misc/dist/macos_tools.app .