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@@ -82,14 +82,14 @@ namespace Spine.Unity.Playables {
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}
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if (currentInputs != 1 && 1f - totalWeight > greatestWeight) {
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- skeleton.scaleX = originalScaleX;
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- skeleton.scaleY = originalScaleY;
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+ skeleton.ScaleX = originalScaleX;
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+ skeleton.ScaleY = originalScaleY;
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}
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}
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public void SetSkeletonScaleFromFlip (Skeleton skeleton, bool flipX, bool flipY) {
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- skeleton.scaleX = flipX ? -baseScaleX : baseScaleX;
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- skeleton.scaleY = flipY ? -baseScaleY : baseScaleY;
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+ skeleton.ScaleX = flipX ? -baseScaleX : baseScaleX;
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+ skeleton.ScaleY = flipY ? -baseScaleY : baseScaleY;
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}
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public override void OnGraphStop (Playable playable) {
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@@ -99,8 +99,8 @@ namespace Spine.Unity.Playables {
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return;
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var skeleton = playableHandle.Skeleton;
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- skeleton.scaleX = originalScaleX;
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- skeleton.scaleY = originalScaleY;
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+ skeleton.ScaleX = originalScaleX;
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+ skeleton.ScaleY = originalScaleY;
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}
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}
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