@@ -363,7 +363,7 @@ namespace Spine.Unity {
#if UNITY_EDITOR
if (!Application.isPlaying) {
string errorMessage = null;
- if (quiet || MaterialChecks.IsMaterialSetupProblematic(this, ref errorMessage))
+ if (!quiet && MaterialChecks.IsMaterialSetupProblematic(this, ref errorMessage))
Debug.LogWarningFormat(this, "Problematic material setup at {0}: {1}", this.name, errorMessage);
}
#endif