Эх сурвалжийг харах

SkinnedMeshAttachment renamed to WeightedMeshAttachment.

NathanSweet 9 жил өмнө
parent
commit
bb187daa10
15 өөрчлөгдсөн 49 нэмэгдсэн , 43 устгасан
  1. 2 2
      spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
  2. 2 2
      spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/BonePlotting.java
  3. 10 10
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java
  4. 2 2
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraint.java
  5. 3 3
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java
  6. 4 4
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
  7. 7 5
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java
  8. 3 3
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonMeshRenderer.java
  9. 2 2
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java
  10. 3 3
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java
  11. 5 1
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/TransformConstraint.java
  12. 2 2
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java
  13. 1 1
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AttachmentLoader.java
  14. 1 1
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AttachmentType.java
  15. 2 2
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/WeightedMeshAttachment.java

+ 2 - 2
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java

@@ -39,11 +39,11 @@ import com.esotericsoftware.spine.attachments.AttachmentLoader;
 import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class AnimationStateTest {
 	final SkeletonJson json = new SkeletonJson(new AttachmentLoader() {
-		public SkinnedMeshAttachment newSkinnedMeshAttachment (Skin skin, String name, String path) {
+		public WeightedMeshAttachment newWeightedMeshAttachment (Skin skin, String name, String path) {
 			return null;
 		}
 

+ 2 - 2
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/BonePlotting.java

@@ -36,13 +36,13 @@ import com.esotericsoftware.spine.attachments.AttachmentLoader;
 import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class BonePlotting {
 	static public void main (String[] args) throws Exception {
 		// This example shows how to load skeleton data and plot a bone transform for each animation.
 		SkeletonJson json = new SkeletonJson(new AttachmentLoader() {
-			public SkinnedMeshAttachment newSkinnedMeshAttachment (Skin skin, String name, String path) {
+			public WeightedMeshAttachment newWeightedMeshAttachment (Skin skin, String name, String path) {
 				return null;
 			}
 

+ 10 - 10
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java

@@ -300,12 +300,20 @@ public class Bone implements Updatable {
 		return worldY;
 	}
 
+	public float getWorldSignX () {
+		return worldSignX;
+	}
+
+	public float getWorldSignY () {
+		return worldSignY;
+	}
+
 	public float getWorldRotationX () {
-		return (float)Math.atan2(c, a) * MathUtils.radDeg;
+		return MathUtils.atan2(c, a) * MathUtils.radDeg;
 	}
 
 	public float getWorldRotationY () {
-		return (float)Math.atan2(d, b) * MathUtils.radDeg;
+		return MathUtils.atan2(d, b) * MathUtils.radDeg;
 	}
 
 	public float getWorldScaleX () {
@@ -316,14 +324,6 @@ public class Bone implements Updatable {
 		return (float)Math.sqrt(c * c + d * d) * worldSignY;
 	}
 
-	public float getWorldSignX () {
-		return worldSignX;
-	}
-
-	public float getWorldSignY () {
-		return worldSignY;
-	}
-
 	public Matrix3 getWorldTransform (Matrix3 worldTransform) {
 		if (worldTransform == null) throw new IllegalArgumentException("worldTransform cannot be null.");
 		float[] val = worldTransform.val;

+ 2 - 2
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraint.java

@@ -116,7 +116,7 @@ public class IkConstraint implements Updatable {
 	}
 
 	public String toString () {
-		return data.name + " CONSTRAINT";
+		return data.name;
 	}
 
 	/** Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world
@@ -134,7 +134,7 @@ public class IkConstraint implements Updatable {
 
 	/** Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The
 	 * target is specified in the world coordinate system.
-	 * @param child Any descendant bone of the parent. */
+	 * @param child A direct descendant of the parent bone. */
 	static public void apply (Bone parent, Bone child, float targetX, float targetY, int bendDir, float alpha) {
 		if (alpha == 0) return;
 		float px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX, cy = child.y;

+ 3 - 3
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java

@@ -37,7 +37,7 @@ import com.badlogic.gdx.utils.Array;
 import com.esotericsoftware.spine.attachments.Attachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class Skeleton {
 	final SkeletonData data;
@@ -380,8 +380,8 @@ public class Skeleton {
 			} else if (attachment instanceof MeshAttachment) {
 				vertices = ((MeshAttachment)attachment).updateWorldVertices(slot, true);
 
-			} else if (attachment instanceof SkinnedMeshAttachment) {
-				vertices = ((SkinnedMeshAttachment)attachment).updateWorldVertices(slot, true);
+			} else if (attachment instanceof WeightedMeshAttachment) {
+				vertices = ((WeightedMeshAttachment)attachment).updateWorldVertices(slot, true);
 			}
 			if (vertices != null) {
 				for (int ii = 0, nn = vertices.length; ii < nn; ii += 5) {

+ 4 - 4
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java

@@ -59,7 +59,7 @@ import com.esotericsoftware.spine.attachments.AttachmentType;
 import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class SkeletonBinary {
 	static public final int TIMELINE_SCALE = 0;
@@ -280,10 +280,10 @@ public class SkeletonBinary {
 			}
 			return mesh;
 		}
-		case skinnedmesh: {
+		case weightedmesh: {
 			String path = input.readString();
 			if (path == null) path = name;
-			SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
+			WeightedMeshAttachment mesh = attachmentLoader.newWeightedMeshAttachment(skin, name, path);
 			if (mesh == null) return null;
 			mesh.setPath(path);
 			float[] uvs = readFloatArray(input, 1);
@@ -462,7 +462,7 @@ public class SkeletonBinary {
 							if (attachment instanceof MeshAttachment)
 								vertexCount = ((MeshAttachment)attachment).getVertices().length;
 							else
-								vertexCount = ((SkinnedMeshAttachment)attachment).getWeights().length / 3 * 2;
+								vertexCount = ((WeightedMeshAttachment)attachment).getWeights().length / 3 * 2;
 
 							int end = input.readInt(true);
 							if (end == 0) {

+ 7 - 5
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java

@@ -58,7 +58,7 @@ import com.esotericsoftware.spine.attachments.AttachmentType;
 import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class SkeletonJson {
 	private final AttachmentLoader attachmentLoader;
@@ -223,7 +223,9 @@ public class SkeletonJson {
 		name = map.getString("name", name);
 		String path = map.getString("path", name);
 
-		switch (AttachmentType.valueOf(map.getString("type", AttachmentType.region.name()))) {
+		String type = map.getString("type", AttachmentType.region.name());
+		if (type.equals("skinnedmesh")) type = "weightedmesh";
+		switch (AttachmentType.valueOf(type)) {
 		case region: {
 			RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
 			if (region == null) return null;
@@ -276,8 +278,8 @@ public class SkeletonJson {
 			mesh.setHeight(map.getFloat("height", 0) * scale);
 			return mesh;
 		}
-		case skinnedmesh: {
-			SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
+		case weightedmesh: {
+			WeightedMeshAttachment mesh = attachmentLoader.newWeightedMeshAttachment(skin, name, path);
 			if (mesh == null) return null;
 			mesh.setPath(path);
 			float[] uvs = map.require("uvs").asFloatArray();
@@ -443,7 +445,7 @@ public class SkeletonJson {
 					if (attachment instanceof MeshAttachment)
 						vertexCount = ((MeshAttachment)attachment).getVertices().length;
 					else
-						vertexCount = ((SkinnedMeshAttachment)attachment).getWeights().length / 3 * 2;
+						vertexCount = ((WeightedMeshAttachment)attachment).getWeights().length / 3 * 2;
 
 					int frameIndex = 0;
 					for (JsonValue valueMap = meshMap.child; valueMap != null; valueMap = valueMap.next) {

+ 3 - 3
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonMeshRenderer.java

@@ -38,7 +38,7 @@ import com.esotericsoftware.spine.attachments.Attachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
 import com.esotericsoftware.spine.attachments.SkeletonAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
 	static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
@@ -67,8 +67,8 @@ public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
 				triangles = mesh.getTriangles();
 				texture = mesh.getRegion().getTexture();
 
-			} else if (attachment instanceof SkinnedMeshAttachment) {
-				SkinnedMeshAttachment mesh = (SkinnedMeshAttachment)attachment;
+			} else if (attachment instanceof WeightedMeshAttachment) {
+				WeightedMeshAttachment mesh = (WeightedMeshAttachment)attachment;
 				vertices = mesh.updateWorldVertices(slot, premultipliedAlpha);
 				triangles = mesh.getTriangles();
 				texture = mesh.getRegion().getTexture();

+ 2 - 2
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java

@@ -37,7 +37,7 @@ import com.esotericsoftware.spine.attachments.Attachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
 import com.esotericsoftware.spine.attachments.SkeletonAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 public class SkeletonRenderer<T extends Batch> {
 	boolean premultipliedAlpha;
@@ -64,7 +64,7 @@ public class SkeletonRenderer<T extends Batch> {
 				}
 				batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);
 
-			} else if (attachment instanceof MeshAttachment || attachment instanceof SkinnedMeshAttachment) {
+			} else if (attachment instanceof MeshAttachment || attachment instanceof WeightedMeshAttachment) {
 				throw new RuntimeException("SkeletonMeshRenderer is required to render meshes.");
 
 			} else if (attachment instanceof SkeletonAttachment) {

+ 3 - 3
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java

@@ -34,7 +34,7 @@ package com.esotericsoftware.spine;
 import com.esotericsoftware.spine.attachments.Attachment;
 import com.esotericsoftware.spine.attachments.MeshAttachment;
 import com.esotericsoftware.spine.attachments.RegionAttachment;
-import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
+import com.esotericsoftware.spine.attachments.WeightedMeshAttachment;
 
 import static com.badlogic.gdx.graphics.g2d.Batch.*;
 
@@ -128,8 +128,8 @@ public class SkeletonRendererDebug {
 					vertices = mesh.getWorldVertices();
 					triangles = mesh.getTriangles();
 					hullLength = mesh.getHullLength();
-				} else if (attachment instanceof SkinnedMeshAttachment) {
-					SkinnedMeshAttachment mesh = (SkinnedMeshAttachment)attachment;
+				} else if (attachment instanceof WeightedMeshAttachment) {
+					WeightedMeshAttachment mesh = (WeightedMeshAttachment)attachment;
 					mesh.updateWorldVertices(slot, false);
 					vertices = mesh.getWorldVertices();
 					triangles = mesh.getTriangles();

+ 5 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/TransformConstraint.java

@@ -12,6 +12,8 @@ public class TransformConstraint implements Updatable {
 	public TransformConstraint (TransformConstraintData data, Skeleton skeleton) {
 		this.data = data;
 		translateMix = data.translateMix;
+		x = data.x;
+		y = data.y;
 
 		if (skeleton != null) {
 			bone = skeleton.findBone(data.bone.name);
@@ -22,9 +24,11 @@ public class TransformConstraint implements Updatable {
 	/** Copy constructor. */
 	public TransformConstraint (TransformConstraint constraint, Skeleton skeleton) {
 		data = constraint.data;
-		translateMix = data.translateMix;
 		bone = skeleton.bones.get(constraint.bone.skeleton.bones.indexOf(constraint.bone, true));
 		target = skeleton.bones.get(constraint.target.skeleton.bones.indexOf(constraint.target, true));
+		translateMix = constraint.translateMix;
+		x = constraint.x;
+		y = constraint.y;
 	}
 
 	public void apply () {

+ 2 - 2
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java

@@ -61,11 +61,11 @@ public class AtlasAttachmentLoader implements AttachmentLoader {
 		return attachment;
 	}
 
-	public SkinnedMeshAttachment newSkinnedMeshAttachment (Skin skin, String name, String path) {
+	public WeightedMeshAttachment newWeightedMeshAttachment (Skin skin, String name, String path) {
 		AtlasRegion region = atlas.findRegion(path);
 		if (region == null)
 			throw new RuntimeException("Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")");
-		SkinnedMeshAttachment attachment = new SkinnedMeshAttachment(name);
+		WeightedMeshAttachment attachment = new WeightedMeshAttachment(name);
 		attachment.setRegion(region);
 		return attachment;
 	}

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AttachmentLoader.java

@@ -41,7 +41,7 @@ public interface AttachmentLoader {
 	public MeshAttachment newMeshAttachment (Skin skin, String name, String path);
 
 	/** @return May be null to not load any attachment. */
-	public SkinnedMeshAttachment newSkinnedMeshAttachment (Skin skin, String name, String path);
+	public WeightedMeshAttachment newWeightedMeshAttachment (Skin skin, String name, String path);
 
 	/** @return May be null to not load any attachment. */
 	public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name);

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/AttachmentType.java

@@ -32,7 +32,7 @@
 package com.esotericsoftware.spine.attachments;
 
 public enum AttachmentType {
-	region, boundingbox, mesh, skinnedmesh;
+	region, boundingbox, mesh, weightedmesh;
 
 	static public AttachmentType[] values = values();
 }

+ 2 - 2
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/SkinnedMeshAttachment.java → spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/WeightedMeshAttachment.java

@@ -42,7 +42,7 @@ import com.badlogic.gdx.utils.FloatArray;
 import com.badlogic.gdx.utils.NumberUtils;
 
 /** Attachment that displays a texture region. */
-public class SkinnedMeshAttachment extends Attachment {
+public class WeightedMeshAttachment extends Attachment {
 	private TextureRegion region;
 	private String path;
 	private int[] bones;
@@ -56,7 +56,7 @@ public class SkinnedMeshAttachment extends Attachment {
 	private int[] edges;
 	private float width, height;
 
-	public SkinnedMeshAttachment (String name) {
+	public WeightedMeshAttachment (String name) {
 		super(name);
 	}