@@ -428,6 +428,7 @@ function AnimationState:applyMixingFrom (to, skeleton, currentPose)
local mix = 0
if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
mix = 1
+ currentPose = MixPose.setup
else
mix = to.mixTime / to.mixDuration
if mix > 1 then mix = 1 end