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@@ -980,6 +980,11 @@ public class Animation {
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Bone bone = skeleton.bones.get(boneIndex);
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if (!bone.active) return;
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+ if (direction == out) {
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+ if (blend == setup) bone.inherit = bone.data.inherit;
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+ return;
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+ }
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+
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float[] frames = this.frames;
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if (time < frames[0]) {
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if (blend == setup || blend == first) bone.inherit = bone.data.inherit;
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