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@@ -41,6 +41,8 @@ namespace Spine.Unity {
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public static Color GetColor (this Skeleton s) { return new Color(s.r, s.g, s.b, s.a); }
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public static Color GetColor (this Skeleton s) { return new Color(s.r, s.g, s.b, s.a); }
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public static Color GetColor (this RegionAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
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public static Color GetColor (this RegionAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
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public static Color GetColor (this MeshAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
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public static Color GetColor (this MeshAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
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+ public static Color GetColor (this Slot s) { return new Color(s.r, s.g, s.b, s.a); }
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+ public static Color GetColorTintBlack (this Slot s) { return new Color(s.r2, s.g2, s.b2, 1f); }
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public static void SetColor (this Skeleton skeleton, Color color) {
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public static void SetColor (this Skeleton skeleton, Color color) {
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skeleton.A = color.a;
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skeleton.A = color.a;
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