Bladeren bron

[as3] Port of mesh whitespaces stripping. See #1232.

badlogic 6 jaren geleden
bovenliggende
commit
bcab346cde

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spine-as3/spine-as3-example/lib/spine-as3.swc


+ 2 - 0
spine-as3/spine-as3/.settings/org.eclipse.core.resources.prefs

@@ -36,7 +36,9 @@ encoding//src/spine/animation/TrackEntry.as=UTF-8
 encoding//src/spine/animation/TransformConstraintTimeline.as=UTF-8
 encoding//src/spine/animation/TranslateTimeline.as=UTF-8
 encoding//src/spine/animation/TwoColorTimeline.as=UTF-8
+encoding//src/spine/attachments/AtlasAttachmentLoader.as=UTF-8
 encoding//src/spine/attachments/ClippingAttachment.as=UTF-8
+encoding//src/spine/attachments/MeshAttachment.as=UTF-8
 encoding//src/spine/attachments/PointAttachment.as=UTF-8
 encoding//src/spine/interpolation/Pow.as=UTF-8
 encoding//src/spine/interpolation/PowOut.as=UTF-8

+ 2 - 0
spine-as3/spine-as3/src/spine/attachments/AtlasAttachmentLoader.as

@@ -79,6 +79,8 @@ package spine.attachments {
 			attachment.regionHeight = region.height;
 			attachment.regionOriginalWidth = region.originalWidth;
 			attachment.regionOriginalHeight = region.originalHeight;
+			attachment.regionTextureWidth = region.page.width;
+			attachment.regionTextureHeight = region.page.height;
 			return attachment;
 		}
 

+ 24 - 6
spine-as3/spine-as3/src/spine/attachments/MeshAttachment.as

@@ -52,6 +52,8 @@ package spine.attachments {
 		public var regionHeight : Number;
 		public var regionOriginalWidth : Number; // Unrotated, unstripped size.
 		public var regionOriginalHeight : Number;
+		public var regionTextureWidth: Number;
+		public var regionTextureHeight: Number;
 		// Nonessential.
 		public var edges : Vector.<int>;
 		public var width : Number;
@@ -61,19 +63,35 @@ package spine.attachments {
 			super(name);
 		}
 
-		public function updateUVs() : void {
-			var width : Number = regionU2 - regionU, height : Number = regionV2 - regionV;
+		public function updateUVs() : void {			
 			var i : int, n : int = regionUVs.length;
+			var u: Number, v: Number, width: Number, height: Number;
+			var widthO : Number = regionU2 - regionU, heightO : Number = regionV2 - regionV;
+			var uO = regionU, vO = regionV;
 			if (!uvs || uvs.length != n) uvs = new Vector.<Number>(n, true);
 			if (regionRotate) {
+				u = regionU - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureWidth;
+				v = regionV - (regionOriginalWidth - regionOffsetX - regionWidth) / regionTextureHeight;
+				width = regionOriginalHeight / regionTextureWidth;
+				height = regionOriginalWidth / regionTextureHeight;
+				if (u != uO || v != vO || width != widthO || heightO != height) {
+					trace("fah");
+				}
 				for (i = 0; i < n; i += 2) {
-					uvs[i] = regionU + regionUVs[int(i + 1)] * width;
-					uvs[int(i + 1)] = regionV + height - regionUVs[i] * height;
+					uvs[i] = u + regionUVs[int(i + 1)] * width;
+					uvs[int(i + 1)] = v + height - regionUVs[i] * height;
 				}
 			} else {
+				u = regionU - regionOffsetX / regionTextureWidth;
+				v = regionV - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureHeight;
+				width = regionOriginalWidth / regionTextureWidth;
+				height = regionOriginalHeight / regionTextureHeight;				
+				if (u != uO || v != vO || width != widthO || heightO != height) {
+					trace("fah");
+				}
 				for (i = 0; i < n; i += 2) {
-					uvs[i] = regionU + regionUVs[i] * width;
-					uvs[int(i + 1)] = regionV + regionUVs[int(i + 1)] * height;
+					uvs[i] = u + regionUVs[i] * width;
+					uvs[int(i + 1)] = v + regionUVs[int(i + 1)] * height;
 				}
 			}
 		}

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spine-starling/spine-starling-example/lib/spine-as3.swc


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spine-starling/spine-starling-example/lib/spine-starling.swc


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spine-starling/spine-starling/lib/spine-as3.swc


+ 2 - 0
spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as

@@ -123,6 +123,8 @@ package spine.starling {
 			attachment.regionHeight = texture.height;
 			attachment.regionOriginalWidth = frame ? frame.width : texture.width;
 			attachment.regionOriginalHeight = frame ? frame.height : texture.height;
+			attachment.regionTextureWidth = atlas.texture.width;
+			attachment.regionTextureHeight = atlas.texture.height;
 			if (rotated) {
 				var tmp : Number = attachment.regionOriginalWidth;
 				attachment.regionOriginalWidth = attachment.regionOriginalHeight;