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[ue] Closes #2251, fix shadowed local var.

Mario Zechner 2 年之前
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共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp

+ 1 - 2
spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp

@@ -1255,8 +1255,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 				int frameLast = frameCount - 1;
 
 				switch (timelineType) {
-					case ATTACHMENT_DEFORM: {
-						VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
+					case ATTACHMENT_DEFORM: {						
 						bool weighted = attachment->_bones.size() > 0;
 						Vector<float> &vertices = attachment->_vertices;
 						int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();