Forráskód Böngészése

[cpp] Cleaned up API.

badlogic 7 éve
szülő
commit
bd665df1d3
98 módosított fájl, 218 hozzáadás és 460 törlés
  1. 1 3
      spine-cpp/spine-cpp/include/spine/Animation.h
  2. 4 5
      spine-cpp/spine-cpp/include/spine/AnimationState.h
  3. 0 4
      spine-cpp/spine-cpp/include/spine/AnimationStateData.h
  4. 0 2
      spine-cpp/spine-cpp/include/spine/AtlasAttachmentLoader.h
  5. 0 3
      spine-cpp/spine-cpp/include/spine/AttachmentTimeline.h
  6. 0 2
      spine-cpp/spine-cpp/include/spine/Bone.h
  7. 0 2
      spine-cpp/spine-cpp/include/spine/BoneData.h
  8. 0 2
      spine-cpp/spine-cpp/include/spine/BoundingBoxAttachment.h
  9. 0 2
      spine-cpp/spine-cpp/include/spine/ClippingAttachment.h
  10. 23 23
      spine-cpp/spine-cpp/include/spine/Color.h
  11. 0 2
      spine-cpp/spine-cpp/include/spine/ColorTimeline.h
  12. 0 2
      spine-cpp/spine-cpp/include/spine/DeformTimeline.h
  13. 0 2
      spine-cpp/spine-cpp/include/spine/DrawOrderTimeline.h
  14. 0 2
      spine-cpp/spine-cpp/include/spine/Event.h
  15. 0 2
      spine-cpp/spine-cpp/include/spine/EventData.h
  16. 0 2
      spine-cpp/spine-cpp/include/spine/EventTimeline.h
  17. 0 2
      spine-cpp/spine-cpp/include/spine/IkConstraint.h
  18. 0 2
      spine-cpp/spine-cpp/include/spine/IkConstraintData.h
  19. 0 2
      spine-cpp/spine-cpp/include/spine/LinkedMesh.h
  20. 0 7
      spine-cpp/spine-cpp/include/spine/MeshAttachment.h
  21. 0 3
      spine-cpp/spine-cpp/include/spine/PathAttachment.h
  22. 0 2
      spine-cpp/spine-cpp/include/spine/PathConstraint.h
  23. 0 1
      spine-cpp/spine-cpp/include/spine/PathConstraintData.h
  24. 0 2
      spine-cpp/spine-cpp/include/spine/PointAttachment.h
  25. 0 2
      spine-cpp/spine-cpp/include/spine/RTTI.h
  26. 0 2
      spine-cpp/spine-cpp/include/spine/RegionAttachment.h
  27. 0 1
      spine-cpp/spine-cpp/include/spine/RotateTimeline.h
  28. 0 2
      spine-cpp/spine-cpp/include/spine/Skeleton.h
  29. 0 2
      spine-cpp/spine-cpp/include/spine/SkeletonBinary.h
  30. 0 5
      spine-cpp/spine-cpp/include/spine/SkeletonBounds.h
  31. 0 2
      spine-cpp/spine-cpp/include/spine/SkeletonClipping.h
  32. 0 14
      spine-cpp/spine-cpp/include/spine/SkeletonData.h
  33. 0 2
      spine-cpp/spine-cpp/include/spine/SkeletonJson.h
  34. 0 4
      spine-cpp/spine-cpp/include/spine/Skin.h
  35. 0 4
      spine-cpp/spine-cpp/include/spine/Slot.h
  36. 0 2
      spine-cpp/spine-cpp/include/spine/SlotData.h
  37. 0 2
      spine-cpp/spine-cpp/include/spine/TransformConstraint.h
  38. 0 2
      spine-cpp/spine-cpp/include/spine/TransformConstraintData.h
  39. 0 2
      spine-cpp/spine-cpp/include/spine/Triangulator.h
  40. 0 2
      spine-cpp/spine-cpp/include/spine/VertexAttachment.h
  41. 3 8
      spine-cpp/spine-cpp/src/spine/Animation.cpp
  42. 3 4
      spine-cpp/spine-cpp/src/spine/AnimationState.cpp
  43. 2 2
      spine-cpp/spine-cpp/src/spine/AnimationStateData.cpp
  44. 2 3
      spine-cpp/spine-cpp/src/spine/Atlas.cpp
  45. 2 2
      spine-cpp/spine-cpp/src/spine/Attachment.cpp
  46. 2 2
      spine-cpp/spine-cpp/src/spine/AttachmentLoader.cpp
  47. 2 12
      spine-cpp/spine-cpp/src/spine/AttachmentTimeline.cpp
  48. 2 3
      spine-cpp/spine-cpp/src/spine/Bone.cpp
  49. 2 3
      spine-cpp/spine-cpp/src/spine/BoneData.cpp
  50. 2 2
      spine-cpp/spine-cpp/src/spine/BoundingBoxAttachment.cpp
  51. 2 2
      spine-cpp/spine-cpp/src/spine/ClippingAttachment.cpp
  52. 6 11
      spine-cpp/spine-cpp/src/spine/ColorTimeline.cpp
  53. 2 2
      spine-cpp/spine-cpp/src/spine/Constraint.cpp
  54. 2 2
      spine-cpp/spine-cpp/src/spine/CurveTimeline.cpp
  55. 2 12
      spine-cpp/spine-cpp/src/spine/DeformTimeline.cpp
  56. 2 12
      spine-cpp/spine-cpp/src/spine/DrawOrderTimeline.cpp
  57. 2 3
      spine-cpp/spine-cpp/src/spine/Event.cpp
  58. 2 3
      spine-cpp/spine-cpp/src/spine/EventData.cpp
  59. 2 11
      spine-cpp/spine-cpp/src/spine/EventTimeline.cpp
  60. 2 2
      spine-cpp/spine-cpp/src/spine/Extension.cpp
  61. 2 3
      spine-cpp/spine-cpp/src/spine/IkConstraint.cpp
  62. 2 3
      spine-cpp/spine-cpp/src/spine/IkConstraintData.cpp
  63. 2 2
      spine-cpp/spine-cpp/src/spine/IkConstraintTimeline.cpp
  64. 2 3
      spine-cpp/spine-cpp/src/spine/Json.cpp
  65. 2 3
      spine-cpp/spine-cpp/src/spine/LinkedMesh.cpp
  66. 2 22
      spine-cpp/spine-cpp/src/spine/MeshAttachment.cpp
  67. 2 8
      spine-cpp/spine-cpp/src/spine/PathAttachment.cpp
  68. 2 3
      spine-cpp/spine-cpp/src/spine/PathConstraint.cpp
  69. 2 3
      spine-cpp/spine-cpp/src/spine/PathConstraintData.cpp
  70. 2 2
      spine-cpp/spine-cpp/src/spine/PathConstraintMixTimeline.cpp
  71. 2 2
      spine-cpp/spine-cpp/src/spine/PathConstraintPositionTimeline.cpp
  72. 2 2
      spine-cpp/spine-cpp/src/spine/PathConstraintSpacingTimeline.cpp
  73. 2 3
      spine-cpp/spine-cpp/src/spine/PointAttachment.cpp
  74. 2 3
      spine-cpp/spine-cpp/src/spine/RTTI.cpp
  75. 2 2
      spine-cpp/spine-cpp/src/spine/RegionAttachment.cpp
  76. 2 6
      spine-cpp/spine-cpp/src/spine/RotateTimeline.cpp
  77. 2 2
      spine-cpp/spine-cpp/src/spine/ScaleTimeline.cpp
  78. 2 2
      spine-cpp/spine-cpp/src/spine/ShearTimeline.cpp
  79. 2 2
      spine-cpp/spine-cpp/src/spine/Skeleton.cpp
  80. 6 6
      spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
  81. 2 4
      spine-cpp/spine-cpp/src/spine/SkeletonBounds.cpp
  82. 2 3
      spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp
  83. 2 26
      spine-cpp/spine-cpp/src/spine/SkeletonData.cpp
  84. 21 21
      spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp
  85. 2 2
      spine-cpp/spine-cpp/src/spine/Skin.cpp
  86. 2 7
      spine-cpp/spine-cpp/src/spine/Slot.cpp
  87. 2 3
      spine-cpp/spine-cpp/src/spine/SlotData.cpp
  88. 1 2
      spine-cpp/spine-cpp/src/spine/SpineObject.cpp
  89. 2 2
      spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp
  90. 1 3
      spine-cpp/spine-cpp/src/spine/TransformConstraintData.cpp
  91. 2 2
      spine-cpp/spine-cpp/src/spine/TransformConstraintTimeline.cpp
  92. 2 2
      spine-cpp/spine-cpp/src/spine/TranslateTimeline.cpp
  93. 1 3
      spine-cpp/spine-cpp/src/spine/Triangulator.cpp
  94. 37 37
      spine-cpp/spine-cpp/src/spine/TwoColorTimeline.cpp
  95. 2 2
      spine-cpp/spine-cpp/src/spine/Updatable.cpp
  96. 2 10
      spine-cpp/spine-cpp/src/spine/VertexAttachment.cpp
  97. 4 4
      spine-sfml/cpp/example/main.cpp
  98. 13 13
      spine-sfml/cpp/src/spine/spine-sfml.cpp

+ 1 - 3
spine-cpp/spine-cpp/include/spine/Animation.h

@@ -93,9 +93,7 @@ public:
 
 	const String &getName();
 
-	Vector<Timeline *> getTimelines();
-
-	void setTimelines(Vector<Timeline *> &inValue);
+	Vector<Timeline *> &getTimelines();
 
 	float getDuration();
 

+ 4 - 5
spine-cpp/spine-cpp/include/spine/AnimationState.h

@@ -250,8 +250,6 @@ namespace Spine {
         Event* _event;
         
         EventQueueEntry(EventType eventType, TrackEntry* trackEntry, Event* event = NULL);
-
-
     };
     
     class EventQueue : public SpineObject {
@@ -370,14 +368,15 @@ namespace Spine {
         AnimationStateData* getData();
         
         /// A list of tracks that have animations, which may contain NULLs.
-        Vector<TrackEntry*> getTracks();
+        Vector<TrackEntry*> &getTracks();
+
         float getTimeScale();
         void setTimeScale(float inValue);
+
         void setOnAnimationEventFunc(OnAnimationEventFunc inValue);
+
         void setRendererObject(void* inValue);
         void* getRendererObject();
-
-
         
     private:
         static const int Subsequent, First, Dip, DipMix;

+ 0 - 4
spine-cpp/spine-cpp/include/spine/AnimationStateData.h

@@ -68,8 +68,6 @@ namespace Spine {
         ///
         float getMix(Animation* from, Animation* to);
 
-
-
     private:
         class AnimationPair : public SpineObject {
         public:
@@ -79,8 +77,6 @@ namespace Spine {
             explicit AnimationPair(Animation* a1 = NULL, Animation* a2 = NULL);
             
             bool operator==(const AnimationPair &other) const;
-
-
         };
         
         struct HashAnimationPair : public SpineObject {

+ 0 - 2
spine-cpp/spine-cpp/include/spine/AtlasAttachmentLoader.h

@@ -63,8 +63,6 @@ namespace Spine {
         virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name);
         
         AtlasRegion* findRegion(const String& name);
-
-
         
     private:
         Atlas* _atlas;

+ 0 - 3
spine-cpp/spine-cpp/include/spine/AttachmentTimeline.h

@@ -38,7 +38,6 @@
 #include <spine/MixDirection.h>
 #include <spine/String.h>
 
-
 namespace Spine {
     class Skeleton;
     class Event;
@@ -62,9 +61,7 @@ namespace Spine {
         int getSlotIndex();
         void setSlotIndex(int inValue);
         const Vector<float>& getFrames();
-        void setFrames(Vector<float>& inValue); // time, ...
         const Vector<String>& getAttachmentNames();
-        void setAttachmentNames(Vector<String>& inValue);
         int getFrameCount();
     private:
         int _slotIndex;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/Bone.h

@@ -221,8 +221,6 @@ public:
 	/// Returns the magnitide (always positive) of the world scale Y.
 	float getWorldScaleY();
 
-
-
 private:
 	static bool yDown;
 

+ 0 - 2
spine-cpp/spine-cpp/include/spine/BoneData.h

@@ -107,8 +107,6 @@ public:
 
 	void setTransformMode(TransformMode inValue);
 
-
-
 private:
 	const int _index;
 	const String _name;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/BoundingBoxAttachment.h

@@ -40,8 +40,6 @@ namespace Spine {
         RTTI_DECL
         
         explicit BoundingBoxAttachment(const String& name);
-
-
     };
 }
 

+ 0 - 2
spine-cpp/spine-cpp/include/spine/ClippingAttachment.h

@@ -49,8 +49,6 @@ namespace Spine {
         
         SlotData* getEndSlot();
         void setEndSlot(SlotData* inValue);
-
-
         
     private:
         SlotData* _endSlot;

+ 23 - 23
spine-cpp/spine-cpp/include/spine/Color.h

@@ -35,58 +35,58 @@
 namespace Spine {
 class Color : public SpineObject {
 public:
-	Color() : _r(0), _g(0), _b(0), _a(0) {
+	Color() : r(0), g(0), b(0), a(0) {
 	}
 
-	Color(float r, float g, float b, float a) : _r(r), _g(g), _b(b), _a(a) {
+	Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {
 		clamp();
 	}
 
 	inline Color &set(float r, float g, float b, float a) {
-		_r = r;
-		_g = g;
-		_b = b;
-		_a = a;
+		r = r;
+		g = g;
+		b = b;
+		a = a;
 		clamp();
 		return *this;
 	}
 
 	inline Color &set(const Color &other) {
-		_r = other._r;
-		_g = other._g;
-		_b = other._b;
-		_a = other._a;
+		r = other.r;
+		g = other.g;
+		b = other.b;
+		a = other.a;
 		clamp();
 		return *this;
 	}
 
 	inline Color &add(float r, float g, float b, float a) {
-		_r += r;
-		_g += g;
-		_b += b;
-		_a += a;
+		r += r;
+		g += g;
+		b += b;
+		a += a;
 		clamp();
 		return *this;
 	}
 
 	inline Color &add(const Color &other) {
-		_r += other._r;
-		_g += other._g;
-		_b += other._b;
-		_a += other._a;
+		r += other.r;
+		g += other.g;
+		b += other.b;
+		a += other.a;
 		clamp();
 		return *this;
 	}
 
 	inline Color &clamp() {
-		_r = MathUtil::clamp(this->_r, 0, 1);
-		_g = MathUtil::clamp(this->_g, 0, 1);
-		_b = MathUtil::clamp(this->_b, 0, 1);
-		_a = MathUtil::clamp(this->_a, 0, 1);
+		r = MathUtil::clamp(this->r, 0, 1);
+		g = MathUtil::clamp(this->g, 0, 1);
+		b = MathUtil::clamp(this->b, 0, 1);
+		a = MathUtil::clamp(this->a, 0, 1);
 		return *this;
 	}
 
-	float _r, _g, _b, _a;
+	float r, g, b, a;
 };
 }
 

+ 0 - 2
spine-cpp/spine-cpp/include/spine/ColorTimeline.h

@@ -61,8 +61,6 @@ public:
 
 	Vector<float> &getFrames();
 
-	void setFrames(Vector<float> &inValue); // time, r, g, b, a, ...
-
 protected:
 	static const int PREV_TIME, PREV_R, PREV_G, PREV_B, PREV_A;
 	static const int R, G, B, A;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/DeformTimeline.h

@@ -55,9 +55,7 @@ namespace Spine {
         int getSlotIndex();
         void setSlotIndex(int inValue);
         Vector<float>& getFrames();
-        void setFrames(Vector<float>& inValue); // time, ...
         Vector< Vector<float> >& getVertices();
-        void setVertices(Vector< Vector<float> >& inValue);
         VertexAttachment* getAttachment();
         void setAttachment(VertexAttachment* inValue);
         

+ 0 - 2
spine-cpp/spine-cpp/include/spine/DrawOrderTimeline.h

@@ -52,9 +52,7 @@ namespace Spine {
         void setFrame(int frameIndex, float time, Vector<int>& drawOrder);
         
         Vector<float>& getFrames();
-        void setFrames(Vector<float>& inValue); // time, ...
         Vector< Vector<int> >& getDrawOrders();
-        void setDrawOrders(Vector< Vector<int> >& inValue);
         int getFrameCount();
     
     private:

+ 0 - 2
spine-cpp/spine-cpp/include/spine/Event.h

@@ -65,8 +65,6 @@ public:
 
 	void setStringValue(const String &inValue);
 
-
-
 private:
 	const EventData &_data;
 	const float _time;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/EventData.h

@@ -61,8 +61,6 @@ public:
 
 	void setStringValue(const String &inValue);
 
-
-
 private:
 	const String _name;
 	int _intValue;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/EventTimeline.h

@@ -53,9 +53,7 @@ namespace Spine {
         void setFrame(int frameIndex, Event* event);
         
         Vector<float> getFrames();
-        void setFrames(Vector<float>& inValue);
         Vector<Event*>& getEvents();
-        void setEvents(Vector<Event*>& inValue);
         int getFrameCount();
         
     private:

+ 0 - 2
spine-cpp/spine-cpp/include/spine/IkConstraint.h

@@ -84,8 +84,6 @@ public:
 
 	void setMix(float inValue);
 
-
-
 private:
 	IkConstraintData &_data;
 	Vector<Bone *> _bones;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/IkConstraintData.h

@@ -68,8 +68,6 @@ namespace Spine {
         float getMix();
         void setMix(float inValue);
 
-
-
     private:
         const String _name;
         int _order;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/LinkedMesh.h

@@ -45,8 +45,6 @@ class LinkedMesh : public SpineObject {
 public:
 	LinkedMesh(MeshAttachment *mesh, const String &skin, int slotIndex, const String &parent);
 
-
-
 private:
 	MeshAttachment *_mesh;
 	String _skin;

+ 0 - 7
spine-cpp/spine-cpp/include/spine/MeshAttachment.h

@@ -35,7 +35,6 @@
 #include <spine/Vector.h>
 #include <spine/Color.h>
 
-
 namespace Spine {
     /// Attachment that displays a texture region using a mesh.
     class MeshAttachment : public VertexAttachment {
@@ -56,14 +55,11 @@ namespace Spine {
         void setHullLength(float inValue);
         
         Vector<float>& getRegionUVs();
-        void setRegionUVs(Vector<float>& inValue);
         
         /// The UV pair for each vertex, normalized within the entire texture. See also MeshAttachment::updateUVs
         Vector<float>& getUVs();
-        void setUVs(Vector<float>& inValue);
         
         Vector<unsigned short>& getTriangles();
-        void setTriangles(Vector<unsigned short>& inValue);
         
         Color& getColor();
         
@@ -116,14 +112,11 @@ namespace Spine {
         
         // Nonessential.
         Vector<unsigned short>& getEdges();
-        void setEdges(Vector<unsigned short>& inValue);
         float getWidth();
         void setWidth(float inValue);
         float getHeight();
         void setHeight(float inValue);
 
-
-
     private:
         float _regionOffsetX, _regionOffsetY, _regionWidth, _regionHeight, _regionOriginalWidth, _regionOriginalHeight;
         MeshAttachment* _parentMesh;

+ 0 - 3
spine-cpp/spine-cpp/include/spine/PathAttachment.h

@@ -45,13 +45,10 @@ namespace Spine {
         
         /// The length in the setup pose from the start of the path to the end of each curve.
         Vector<float>& getLengths();
-        void setLengths(Vector<float>& inValue);
         bool isClosed();
         void setClosed(bool inValue);
         bool isConstantSpeed();
         void setConstantSpeed(bool inValue);
-
-
         
     private:
         Vector<float> _lengths;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/PathConstraint.h

@@ -78,8 +78,6 @@ namespace Spine {
         void setTarget(Slot* inValue);
         
         PathConstraintData& getData();
-
-
         
     private:
         static const float EPSILON;

+ 0 - 1
spine-cpp/spine-cpp/include/spine/PathConstraintData.h

@@ -89,7 +89,6 @@ namespace Spine {
         float getTranslateMix();
         void setTranslateMix(float inValue);
 
-
     private:
         const String _name;
         int _order;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/PointAttachment.h

@@ -64,8 +64,6 @@ namespace Spine {
         
         float getRotation();
         void setRotation(float inValue);
-
-
         
     private:
         float _x, _y, _rotation;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/RTTI.h

@@ -48,8 +48,6 @@ public:
 
 	bool instanceOf(const RTTI &rtti) const;
 
-
-
 private:
 	// Prevent copying
 	RTTI(const RTTI &obj);

+ 0 - 2
spine-cpp/spine-cpp/include/spine/RegionAttachment.h

@@ -106,8 +106,6 @@ namespace Spine {
         
         Vector<float>& getOffset();
         Vector<float>& getUVs();
-
-
         
     private:
         static const int BLX;

+ 0 - 1
spine-cpp/spine-cpp/include/spine/RotateTimeline.h

@@ -57,7 +57,6 @@ namespace Spine {
         void setBoneIndex(int inValue);
         
         Vector<float>& getFrames();
-        void setFrames(Vector<float> inValue);
         
     private:
         static const int PREV_TIME = -2;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/Skeleton.h

@@ -212,8 +212,6 @@ public:
 
 	void setFlipY(bool inValue);
 
-
-
 private:
 	SkeletonData *_data;
 	Vector<Bone *> _bones;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/SkeletonBinary.h

@@ -80,8 +80,6 @@ namespace Spine {
         void setScale(float scale) { _scale = scale; }
 
         String& getError() { return _error; }
-
-
         
     private:
         struct DataInput : public SpineObject {

+ 0 - 5
spine-cpp/spine-cpp/include/spine/SkeletonBounds.h

@@ -37,7 +37,6 @@
 namespace Spine {
     class Skeleton;
     class BoundingBoxAttachment;
-    
     class Polygon;
     
     /// 
@@ -86,8 +85,6 @@ namespace Spine {
         float getWidth();
         float getHeight();
 
-
-        
     private:
         Vector<Polygon*> _polygonPool;
         Vector<BoundingBoxAttachment*> _boundingBoxes;
@@ -105,8 +102,6 @@ namespace Spine {
         Polygon() : _count(0) {
 			_vertices.ensureCapacity(16);
         }
-
-
     };
 }
 

+ 0 - 2
spine-cpp/spine-cpp/include/spine/SkeletonClipping.h

@@ -55,8 +55,6 @@ namespace Spine {
         Vector<float>& getClippedVertices();
         Vector<unsigned short>& getClippedTriangles();
         Vector<float>& getClippedUVs();
-
-
         
     private:
         Triangulator _triangulator;

+ 0 - 14
spine-cpp/spine-cpp/include/spine/SkeletonData.h

@@ -111,8 +111,6 @@ public:
 	/// All skins, including the default skin.
 	Vector<Skin *> &getSkins();
 
-	void setSkins(Vector<Skin *> &inValue);
-
 	/// The skeleton's default skin.
 	/// By default this skin contains all attachments that were not in a skin in Spine.
 	///
@@ -123,24 +121,14 @@ public:
 
 	Vector<EventData *> &getEvents();
 
-	void setEvents(Vector<EventData *> &inValue);
-
 	Vector<Animation *> &getAnimations();
 
-	void setAnimations(Vector<Animation *> &inValue);
-
 	Vector<IkConstraintData *> &getIkConstraints();
 
-	void setIkConstraints(Vector<IkConstraintData *> &inValue);
-
 	Vector<TransformConstraintData *> &getTransformConstraints();
 
-	void setTransformConstraints(Vector<TransformConstraintData *> &inValue);
-
 	Vector<PathConstraintData *> &getPathConstraints();
 
-	void setPathConstraints(Vector<PathConstraintData *> &inValue);
-
 	float getWidth();
 
 	void setWidth(float inValue);
@@ -167,8 +155,6 @@ public:
 
 	void setFps(float inValue);
 
-
-
 private:
 	String _name;
 	Vector<BoneData *> _bones; // Ordered parents first

+ 0 - 2
spine-cpp/spine-cpp/include/spine/SkeletonJson.h

@@ -70,8 +70,6 @@ public:
 
 	String &getError() { return _error; }
 
-
-
 private:
 	AttachmentLoader *_attachmentLoader;
 	Vector<LinkedMesh *> _linkedMeshes;

+ 0 - 4
spine-cpp/spine-cpp/include/spine/Skin.h

@@ -60,8 +60,6 @@ public:
 		}
 
 		bool operator==(const AttachmentKey &other) const;
-
-
 	};
 
 	struct HashAttachmentKey : public SpineObject {
@@ -93,8 +91,6 @@ public:
 
 	HashMap<AttachmentKey, Attachment *> &getAttachments();
 
-
-
 private:
 	const String _name;
 	HashMap<AttachmentKey, Attachment *> _attachments;

+ 0 - 4
spine-cpp/spine-cpp/include/spine/Slot.h

@@ -113,10 +113,6 @@ public:
 
 	Vector<float> &getAttachmentVertices();
 
-	void setAttachmentVertices(Vector<float> &inValue);
-
-
-
 private:
 	SlotData &_data;
 	Bone &_bone;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/SlotData.h

@@ -98,8 +98,6 @@ public:
 
 	void setBlendMode(BlendMode inValue);
 
-
-
 private:
 	const int _index;
 	String _name;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/TransformConstraint.h

@@ -73,8 +73,6 @@ namespace Spine {
         
         float getShearMix();
         void setShearMix(float inValue);
-
-
         
     private:
         TransformConstraintData& _data;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/TransformConstraintData.h

@@ -67,8 +67,6 @@ namespace Spine {
         
         bool isRelative();
         bool isLocal();
-
-
         
     private:
         const String _name;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/Triangulator.h

@@ -43,8 +43,6 @@ public:
 
 	Vector< Vector<float>* > &decompose(Vector<float> &vertices, Vector<int> &triangles);
 
-
-
 private:
 	Vector<Vector < float>* > _convexPolygons;
 	Vector<Vector < int>* > _convexPolygonsIndices;

+ 0 - 2
spine-cpp/spine-cpp/include/spine/VertexAttachment.h

@@ -68,10 +68,8 @@ namespace Spine {
         int getId();
         
         Vector<int>& getBones();
-        void setBones(Vector<int> inValue);
         
         Vector<float>& getVertices();
-        void setVertices(Vector<float> inValue);
         
         int getWorldVerticesLength();
         void setWorldVerticesLength(int inValue);

+ 3 - 8
spine-cpp/spine-cpp/src/spine/Animation.cpp

@@ -36,7 +36,8 @@
 
 #include <spine/ContainerUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 Animation::Animation(const String &name, Vector<Timeline *> &timelines, float duration) :
 		_timelines(timelines),
 		_duration(duration),
@@ -66,15 +67,10 @@ const String &Animation::getName() {
 	return _name;
 }
 
-Vector<Timeline *> Animation::getTimelines() {
+Vector<Timeline *> &Animation::getTimelines() {
 	return _timelines;
 }
 
-void Animation::setTimelines(Vector<Timeline *> &inValue) {
-	_timelines.clear();
-	_timelines.addAll(inValue);
-}
-
 float Animation::getDuration() {
 	return _duration;
 }
@@ -140,4 +136,3 @@ int Animation::linearSearch(Vector<float> &values, float target, int step) {
 
 	return -1;
 }
-}

+ 3 - 4
spine-cpp/spine-cpp/src/spine/AnimationState.cpp

@@ -42,7 +42,8 @@
 #include <spine/AttachmentTimeline.h>
 #include <spine/DrawOrderTimeline.h>
 
-namespace Spine {
+using namespace Spine;
+
 void dummyOnAnimationEventFunc(AnimationState *state, EventType type, TrackEntry *entry, Event *event = NULL) {
 }
 
@@ -633,7 +634,7 @@ AnimationStateData *AnimationState::getData() {
 	return _data;
 }
 
-Vector<TrackEntry *> AnimationState::getTracks() {
+Vector<TrackEntry *> &AnimationState::getTracks() {
 	return _tracks;
 }
 
@@ -980,5 +981,3 @@ void AnimationState::animationsChanged() {
 		}
 	}
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/AnimationStateData.cpp

@@ -33,7 +33,8 @@
 #include <spine/SkeletonData.h>
 #include <spine/Animation.h>
 
-namespace Spine {
+using namespace Spine;
+
 AnimationStateData::AnimationStateData(SkeletonData *skeletonData) : _skeletonData(skeletonData), _defaultMix(0) {
 }
 
@@ -97,4 +98,3 @@ AnimationStateData::HashAnimationPair::operator()(const Spine::AnimationStateDat
 
 	return (((h1 << 5) + h1) ^ h2);
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/Atlas.cpp

@@ -34,7 +34,8 @@
 
 #include <spine/ContainerUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 Atlas::Atlas(const String &path, TextureLoader *textureLoader) : _textureLoader(textureLoader) {
 	int dirLength;
 	char *dir;
@@ -348,5 +349,3 @@ int Atlas::equals(Str *str, const char *other) {
 int Atlas::toInt(Str *str) {
 	return (int) strtol(str->begin, (char **) &str->end, 10);
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Attachment.cpp

@@ -32,7 +32,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL_NOPARENT(Attachment);
 
 Attachment::Attachment(const String &name) : _name(name) {
@@ -45,4 +46,3 @@ Attachment::~Attachment() {
 const String &Attachment::getName() const {
 	return _name;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/AttachmentLoader.cpp

@@ -38,7 +38,8 @@
 #include <spine/PointAttachment.h>
 #include <spine/ClippingAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL_NOPARENT(AttachmentLoader);
 
 AttachmentLoader::AttachmentLoader() {
@@ -46,4 +47,3 @@ AttachmentLoader::AttachmentLoader() {
 
 AttachmentLoader::~AttachmentLoader() {
 }
-}

+ 2 - 12
spine-cpp/spine-cpp/src/spine/AttachmentTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Slot.h>
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(AttachmentTimeline, Timeline);
 
 AttachmentTimeline::AttachmentTimeline(int frameCount) : Timeline(), _slotIndex(0) {
@@ -108,21 +109,10 @@ const Vector<float> &AttachmentTimeline::getFrames() {
 	return _frames;
 }
 
-void AttachmentTimeline::setFrames(Vector<float> &inValue) {
-	_frames.clear();
-	_frames.addAll(inValue);
-}
-
 const Vector<String> &AttachmentTimeline::getAttachmentNames() {
 	return _attachmentNames;
 }
 
-void AttachmentTimeline::setAttachmentNames(Vector<String> &inValue) {
-	_attachmentNames.clear();
-	_attachmentNames.addAll(inValue);
-}
-
 int AttachmentTimeline::getFrameCount() {
 	return static_cast<int>(_frames.size());
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/Bone.cpp

@@ -33,7 +33,8 @@
 #include <spine/BoneData.h>
 #include <spine/Skeleton.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(Bone, Updatable);
 
 bool Bone::yDown = false;
@@ -544,5 +545,3 @@ void Bone::updateAppliedTransform() {
 		}
 	}
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/BoneData.cpp

@@ -32,7 +32,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 BoneData::BoneData(int index, const String &name, BoneData *parent) :
 		_index(index),
 		_name(name),
@@ -133,5 +134,3 @@ TransformMode BoneData::getTransformMode() {
 void BoneData::setTransformMode(TransformMode inValue) {
 	_transformMode = inValue;
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/BoundingBoxAttachment.cpp

@@ -30,9 +30,9 @@
 
 #include <spine/BoundingBoxAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(BoundingBoxAttachment, VertexAttachment);
 
 BoundingBoxAttachment::BoundingBoxAttachment(const String &name) : VertexAttachment(name) {
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/ClippingAttachment.cpp

@@ -32,7 +32,8 @@
 
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(ClippingAttachment, VertexAttachment);
 
 ClippingAttachment::ClippingAttachment(const String &name) : VertexAttachment(name), _endSlot(NULL) {
@@ -45,4 +46,3 @@ SlotData *ClippingAttachment::getEndSlot() {
 void ClippingAttachment::setEndSlot(SlotData *inValue) {
 	_endSlot = inValue;
 }
-}

+ 6 - 11
spine-cpp/spine-cpp/src/spine/ColorTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Slot.h>
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(ColorTimeline, CurveTimeline);
 
 const int ColorTimeline::ENTRIES = 5;
@@ -69,9 +70,9 @@ void ColorTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector
 			case MixPose_Current: {
 				Color &color = slot.getColor();
 				Color &setup = slot.getData().getColor();
-				color.add((setup._r - color._r) * alpha, (setup._g - color._g) * alpha,
-						  (setup._b - color._b) * alpha,
-						  (setup._a - color._a) * alpha);
+				color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha,
+						  (setup.b - color.b) * alpha,
+						  (setup.a - color.a) * alpha);
 				return;
 			}
 			case MixPose_CurrentLayered:
@@ -110,7 +111,7 @@ void ColorTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector
 	} else {
 		Color &color = slot.getColor();
 		if (pose == MixPose_Setup) color.set(slot.getData().getColor());
-		color.add((r - color._r) * alpha, (g - color._g) * alpha, (b - color._b) * alpha, (a - color._a) * alpha);
+		color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
 	}
 }
 
@@ -138,9 +139,3 @@ void ColorTimeline::setSlotIndex(int inValue) {
 Vector<float> &ColorTimeline::getFrames() {
 	return _frames;
 }
-
-void ColorTimeline::setFrames(Vector<float> &inValue) {
-	_frames.clear();
-	_frames.addAll(inValue);
-}
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Constraint.cpp

@@ -30,7 +30,8 @@
 
 #include <spine/Constraint.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(Constraint, Updatable);
 
 Constraint::Constraint() {
@@ -38,4 +39,3 @@ Constraint::Constraint() {
 
 Constraint::~Constraint() {
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/CurveTimeline.cpp

@@ -32,7 +32,8 @@
 
 #include <spine/MathUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(CurveTimeline, Timeline);
 
 const float CurveTimeline::LINEAR = 0;
@@ -122,4 +123,3 @@ float CurveTimeline::getCurvePercent(int frameIndex, float percent) {
 float CurveTimeline::getCurveType(int frameIndex) {
 	return _curves[frameIndex * BEZIER_SIZE];
 }
-}

+ 2 - 12
spine-cpp/spine-cpp/src/spine/DeformTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/Slot.h>
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(DeformTimeline, CurveTimeline);
 
 DeformTimeline::DeformTimeline(int frameCount) : CurveTimeline(frameCount), _slotIndex(0), _attachment(NULL) {
@@ -206,20 +207,10 @@ Vector<float> &DeformTimeline::getFrames() {
 	return _frames;
 }
 
-void DeformTimeline::setFrames(Vector<float> &inValue) {
-	_frames.clear();
-	_frames.addAll(inValue);
-}
-
 Vector<Vector<float> > &DeformTimeline::getVertices() {
 	return _frameVertices;
 }
 
-void DeformTimeline::setVertices(Vector<Vector<float> > &inValue) {
-	_frameVertices.clear();
-	_frameVertices.addAll(inValue);
-}
-
 VertexAttachment *DeformTimeline::getAttachment() {
 	return _attachment;
 }
@@ -227,4 +218,3 @@ VertexAttachment *DeformTimeline::getAttachment() {
 void DeformTimeline::setAttachment(VertexAttachment *inValue) {
 	_attachment = inValue;
 }
-}

+ 2 - 12
spine-cpp/spine-cpp/src/spine/DrawOrderTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Slot.h>
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(DrawOrderTimeline, Timeline);
 
 DrawOrderTimeline::DrawOrderTimeline(int frameCount) : Timeline() {
@@ -112,21 +113,10 @@ Vector<float> &DrawOrderTimeline::getFrames() {
 	return _frames;
 }
 
-void DrawOrderTimeline::setFrames(Vector<float> &inValue) {
-	_frames.clear();
-	_frames.addAll(inValue);
-}
-
 Vector<Vector<int> > &DrawOrderTimeline::getDrawOrders() {
 	return _drawOrders;
 }
 
-void DrawOrderTimeline::setDrawOrders(Vector<Vector<int> > &inValue) {
-	_drawOrders.clear();
-	_drawOrders.addAll(inValue);
-}
-
 int DrawOrderTimeline::getFrameCount() {
 	return static_cast<int>(_frames.size());
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/Event.cpp

@@ -32,7 +32,8 @@
 
 #include <spine/EventData.h>
 
-namespace Spine {
+using namespace Spine;
+
 Event::Event(float time, const EventData &data) :
 		_data(data),
 		_time(time),
@@ -72,5 +73,3 @@ const String &Event::getStringValue() {
 void Event::setStringValue(const String &inValue) {
 	_stringValue = inValue;
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/EventData.cpp

@@ -32,7 +32,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 EventData::EventData(const String &name) :
 		_name(name),
 		_intValue(0),
@@ -69,5 +70,3 @@ const String &EventData::getStringValue() {
 void EventData::setStringValue(const String &inValue) {
 	_stringValue = inValue;
 }
-
-}

+ 2 - 11
spine-cpp/spine-cpp/src/spine/EventTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/EventData.h>
 #include <spine/ContainerUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(EventTimeline, Timeline);
 
 EventTimeline::EventTimeline(int frameCount) : Timeline() {
@@ -110,16 +111,6 @@ void EventTimeline::setFrame(int frameIndex, Event *event) {
 
 Vector<float> EventTimeline::getFrames() { return _frames; }
 
-void EventTimeline::setFrames(Vector<float> &inValue) {
-	_frames.clear();
-	_frames.addAll(inValue);
-} // time, ...
 Vector<Event *> &EventTimeline::getEvents() { return _events; }
 
-void EventTimeline::setEvents(Vector<Event *> &inValue) {
-	_events.clear();
-	_events.addAll(inValue);
-}
-
 int EventTimeline::getFrameCount() { return static_cast<int>(_frames.size()); }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Extension.cpp

@@ -33,7 +33,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 DefaultSpineExtension _defaultExtension;
 SpineExtension *SpineExtension::_instance = &_defaultExtension;
 
@@ -109,4 +110,3 @@ char *DefaultSpineExtension::_readFile(const String &path, int *length) {
 
 DefaultSpineExtension::DefaultSpineExtension() : SpineExtension() {
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/IkConstraint.cpp

@@ -36,7 +36,8 @@
 
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(IkConstraint, Constraint);
 
 void IkConstraint::apply(Bone &bone, float targetX, float targetY, float alpha) {
@@ -257,5 +258,3 @@ float IkConstraint::getMix() {
 void IkConstraint::setMix(float inValue) {
 	_mix = inValue;
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/IkConstraintData.cpp

@@ -32,7 +32,8 @@
 
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 IkConstraintData::IkConstraintData(const String &name) :
 		_name(name),
 		_order(0),
@@ -80,5 +81,3 @@ float IkConstraintData::getMix() {
 void IkConstraintData::setMix(float inValue) {
 	_mix = inValue;
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/IkConstraintTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/IkConstraint.h>
 #include <spine/IkConstraintData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(IkConstraintTimeline, CurveTimeline);
 
 const int IkConstraintTimeline::ENTRIES = 3;
@@ -122,4 +123,3 @@ void IkConstraintTimeline::setFrame(int frameIndex, float time, float mix, int b
 	_frames[frameIndex + MIX] = mix;
 	_frames[frameIndex + BEND_DIRECTION] = bendDirection;
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/Json.cpp

@@ -48,7 +48,8 @@
 #include <assert.h>
 #include <math.h>
 
-namespace Spine {
+using namespace Spine;
+
 const int Json::JSON_FALSE = 0;
 const int Json::JSON_TRUE = 1;
 const int Json::JSON_NULL = 2;
@@ -537,5 +538,3 @@ int Json::json_strcasecmp(const char *s1, const char *s2) {
 		}
 	}
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/LinkedMesh.cpp

@@ -32,12 +32,11 @@
 
 #include <spine/MeshAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 LinkedMesh::LinkedMesh(MeshAttachment *mesh, const String &skin, int slotIndex, const String &parent) :
 		_mesh(mesh),
 		_skin(skin),
 		_slotIndex(slotIndex),
 		_parent(parent) {
 }
-
-}

+ 2 - 22
spine-cpp/spine-cpp/src/spine/MeshAttachment.cpp

@@ -30,7 +30,8 @@
 
 #include <spine/MeshAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(MeshAttachment, VertexAttachment);
 
 MeshAttachment::MeshAttachment(const String &name) : VertexAttachment(name),
@@ -90,29 +91,14 @@ Vector<float> &MeshAttachment::getRegionUVs() {
 	return _regionUVs;
 }
 
-void MeshAttachment::setRegionUVs(Vector<float> &inValue) {
-	_regionUVs.clear();
-	_regionUVs.addAll(inValue);
-}
-
 Vector<float> &MeshAttachment::getUVs() {
 	return _uvs;
 }
 
-void MeshAttachment::setUVs(Vector<float> &inValue) {
-	_uvs.clear();
-	_uvs.addAll(inValue);
-}
-
 Vector<unsigned short> &MeshAttachment::getTriangles() {
 	return _triangles;
 }
 
-void MeshAttachment::setTriangles(Vector<unsigned short> &inValue) {
-	_triangles.clear();
-	_triangles.addAll(inValue);
-}
-
 const String &MeshAttachment::getPath() {
 	return _path;
 }
@@ -248,10 +234,6 @@ Vector<unsigned short> &MeshAttachment::getEdges() {
 	return _edges;
 }
 
-void MeshAttachment::setEdges(Vector<unsigned short> &inValue) {
-	_edges.clearAndAddAll(inValue);
-}
-
 float MeshAttachment::getWidth() {
 	return _width;
 }
@@ -271,5 +253,3 @@ void MeshAttachment::setHeight(float inValue) {
 Spine::Color &MeshAttachment::getColor() {
 	return _color;
 }
-
-}

+ 2 - 8
spine-cpp/spine-cpp/src/spine/PathAttachment.cpp

@@ -30,7 +30,8 @@
 
 #include <spine/PathAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PathAttachment, VertexAttachment);
 
 PathAttachment::PathAttachment(const String &name) : VertexAttachment(name), _closed(false), _constantSpeed(false) {
@@ -40,11 +41,6 @@ Vector<float> &PathAttachment::getLengths() {
 	return _lengths;
 }
 
-void PathAttachment::setLengths(Vector<float> &inValue) {
-	_lengths.clear();
-	_lengths.addAll(inValue);
-}
-
 bool PathAttachment::isClosed() {
 	return _closed;
 }
@@ -60,5 +56,3 @@ bool PathAttachment::isConstantSpeed() {
 void PathAttachment::setConstantSpeed(bool inValue) {
 	_constantSpeed = inValue;
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/PathConstraint.cpp

@@ -39,7 +39,8 @@
 #include <spine/SlotData.h>
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PathConstraint, Constraint);
 
 const float PathConstraint::EPSILON = 0.00001f;
@@ -546,5 +547,3 @@ void PathConstraint::addCurvePosition(float p, float x1, float y1, float cx1, fl
 										x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
 	}
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/PathConstraintData.cpp

@@ -35,7 +35,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 PathConstraintData::PathConstraintData(const String &name) :
 		_name(name),
 		_order(0),
@@ -138,5 +139,3 @@ float PathConstraintData::getTranslateMix() {
 void PathConstraintData::setTranslateMix(float inValue) {
 	_translateMix = inValue;
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/PathConstraintMixTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/PathConstraint.h>
 #include <spine/PathConstraintData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PathConstraintMixTimeline, CurveTimeline);
 
 const int PathConstraintMixTimeline::ENTRIES = 3;
@@ -114,4 +115,3 @@ void PathConstraintMixTimeline::setFrame(int frameIndex, float time, float rotat
 	_frames[frameIndex + ROTATE] = rotateMix;
 	_frames[frameIndex + TRANSLATE] = translateMix;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/PathConstraintPositionTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/PathConstraint.h>
 #include <spine/PathConstraintData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PathConstraintPositionTimeline, CurveTimeline);
 
 const int PathConstraintPositionTimeline::ENTRIES = 2;
@@ -104,4 +105,3 @@ void PathConstraintPositionTimeline::setFrame(int frameIndex, float time, float
 	_frames[frameIndex] = time;
 	_frames[frameIndex + VALUE] = value;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/PathConstraintSpacingTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/PathConstraint.h>
 #include <spine/PathConstraintData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PathConstraintSpacingTimeline, PathConstraintPositionTimeline);
 
 PathConstraintSpacingTimeline::PathConstraintSpacingTimeline(int frameCount) : PathConstraintPositionTimeline(
@@ -90,4 +91,3 @@ void PathConstraintSpacingTimeline::apply(Skeleton &skeleton, float lastTime, fl
 int PathConstraintSpacingTimeline::getPropertyId() {
 	return ((int) TimelineType_PathConstraintSpacing << 24) + _pathConstraintIndex;
 }
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/PointAttachment.cpp

@@ -34,7 +34,8 @@
 
 #include <spine/MathUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(PointAttachment, Attachment);
 
 PointAttachment::PointAttachment(const String &name) : Attachment(name), _x(0), _y(0), _rotation(0) {
@@ -76,5 +77,3 @@ float PointAttachment::getRotation() {
 void PointAttachment::setRotation(float inValue) {
 	_rotation = inValue;
 }
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/RTTI.cpp

@@ -31,7 +31,8 @@
 #include <spine/RTTI.h>
 #include <spine/String.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI::RTTI(const std::string &className) : _className(className), _pBaseRTTI(NULL) {
 }
 
@@ -59,5 +60,3 @@ bool RTTI::instanceOf(const RTTI &rtti) const {
 
 	return false;
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/RegionAttachment.cpp

@@ -34,7 +34,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(RegionAttachment, Attachment);
 
 const int RegionAttachment::BLX = 0;
@@ -283,4 +284,3 @@ Vector<float> &RegionAttachment::getUVs() {
 Spine::Color &RegionAttachment::getColor() {
 	return _color;
 }
-}

+ 2 - 6
spine-cpp/spine-cpp/src/spine/RotateTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Animation.h>
 #include <spine/TimelineType.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(RotateTimeline, CurveTimeline);
 
 RotateTimeline::RotateTimeline(int frameCount) : CurveTimeline(frameCount), _boneIndex(0) {
@@ -125,8 +126,3 @@ void RotateTimeline::setBoneIndex(int inValue) {
 Vector<float> &RotateTimeline::getFrames() {
 	return _frames;
 }
-
-void RotateTimeline::setFrames(Vector<float> inValue) {
-	_frames.clearAndAddAll(inValue);
-}
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/ScaleTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Bone.h>
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(ScaleTimeline, TranslateTimeline);
 
 ScaleTimeline::ScaleTimeline(int frameCount) : TranslateTimeline(frameCount) {
@@ -111,4 +112,3 @@ void ScaleTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector
 int ScaleTimeline::getPropertyId() {
 	return ((int) TimelineType_Scale << 24) + _boneIndex;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/ShearTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Bone.h>
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(ShearTimeline, TranslateTimeline);
 
 ShearTimeline::ShearTimeline(int frameCount) : TranslateTimeline(frameCount) {
@@ -95,4 +96,3 @@ void ShearTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector
 int ShearTimeline::getPropertyId() {
 	return ((int) TimelineType_Shear << 24) + _boneIndex;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Skeleton.cpp

@@ -50,7 +50,8 @@
 
 #include <spine/ContainerUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 Skeleton::Skeleton(SkeletonData *skeletonData) :
 		_data(skeletonData),
 		_skin(NULL),
@@ -644,4 +645,3 @@ void Skeleton::sortReset(Vector<Bone *> &bones) {
 		bone->_sorted = false;
 	}
 }
-}

+ 6 - 6
spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp

@@ -71,7 +71,8 @@
 #include <spine/EventTimeline.h>
 #include <spine/Event.h>
 
-namespace Spine {
+using namespace Spine;
+
 const int SkeletonBinary::BONE_ROTATE = 0;
 const int SkeletonBinary::BONE_TRANSLATE = 1;
 const int SkeletonBinary::BONE_SCALE = 2;
@@ -401,10 +402,10 @@ int SkeletonBinary::readInt(DataInput *input) {
 }
 
 void SkeletonBinary::readColor(DataInput *input, Color &color) {
-	color._r = readByte(input) / 255.0f;
-	color._g = readByte(input) / 255.0f;
-	color._b = readByte(input) / 255.0f;
-	color._a = readByte(input) / 255.0f;
+	color.r = readByte(input) / 255.0f;
+	color.g = readByte(input) / 255.0f;
+	color.b = readByte(input) / 255.0f;
+	color.a = readByte(input) / 255.0f;
 }
 
 int SkeletonBinary::readVarint(DataInput *input, bool optimizePositive) {
@@ -1008,4 +1009,3 @@ void SkeletonBinary::readCurve(DataInput *input, int frameIndex, CurveTimeline *
 		}
 	}
 }
-}

+ 2 - 4
spine-cpp/spine-cpp/src/spine/SkeletonBounds.cpp

@@ -35,7 +35,8 @@
 
 #include <spine/Slot.h>
 
-namespace Spine {
+using namespace Spine;
+
 SkeletonBounds::SkeletonBounds() : _minX(0), _minY(0), _maxX(0), _maxY(0) {
 }
 
@@ -231,6 +232,3 @@ void SkeletonBounds::aabbCompute() {
 	_maxX = maxX;
 	_maxY = maxY;
 }
-
-}
-

+ 2 - 3
spine-cpp/spine-cpp/src/spine/SkeletonClipping.cpp

@@ -33,7 +33,8 @@
 #include <spine/Slot.h>
 #include <spine/ClippingAttachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 SkeletonClipping::SkeletonClipping() : _clipAttachment(NULL) {
 	_clipOutput.ensureCapacity(128);
 	_clippedVertices.ensureCapacity(128);
@@ -315,5 +316,3 @@ void SkeletonClipping::makeClockwise(Vector<float> &polygon) {
 		polygon[other + 1] = y;
 	}
 }
-
-}

+ 2 - 26
spine-cpp/spine-cpp/src/spine/SkeletonData.cpp

@@ -41,7 +41,8 @@
 
 #include <spine/ContainerUtil.h>
 
-namespace Spine {
+using namespace Spine;
+
 SkeletonData::SkeletonData() :
 		_name(),
 		_defaultSkin(NULL),
@@ -131,10 +132,6 @@ Vector<Skin *> &SkeletonData::getSkins() {
 	return _skins;
 }
 
-void SkeletonData::setSkins(Vector<Skin *> &inValue) {
-	_skins.clearAndAddAll(inValue);
-}
-
 Skin *SkeletonData::getDefaultSkin() {
 	return _defaultSkin;
 }
@@ -147,42 +144,22 @@ Vector<EventData *> &SkeletonData::getEvents() {
 	return _events;
 }
 
-void SkeletonData::setEvents(Vector<EventData *> &inValue) {
-	_events.clearAndAddAll(inValue);
-}
-
 Vector<Animation *> &SkeletonData::getAnimations() {
 	return _animations;
 }
 
-void SkeletonData::setAnimations(Vector<Animation *> &inValue) {
-	_animations.clearAndAddAll(inValue);
-}
-
 Vector<IkConstraintData *> &SkeletonData::getIkConstraints() {
 	return _ikConstraints;
 }
 
-void SkeletonData::setIkConstraints(Vector<IkConstraintData *> &inValue) {
-	_ikConstraints.clearAndAddAll(inValue);
-}
-
 Vector<TransformConstraintData *> &SkeletonData::getTransformConstraints() {
 	return _transformConstraints;
 }
 
-void SkeletonData::setTransformConstraints(Vector<TransformConstraintData *> &inValue) {
-	_transformConstraints.clearAndAddAll(inValue);
-}
-
 Vector<PathConstraintData *> &SkeletonData::getPathConstraints() {
 	return _pathConstraints;
 }
 
-void SkeletonData::setPathConstraints(Vector<PathConstraintData *> &inValue) {
-	_pathConstraints.clearAndAddAll(inValue);
-}
-
 float SkeletonData::getWidth() {
 	return _width;
 }
@@ -230,4 +207,3 @@ float SkeletonData::getFps() {
 void SkeletonData::setFps(float inValue) {
 	_fps = inValue;
 }
-}

+ 21 - 21
spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp

@@ -75,7 +75,8 @@
 #define strdup _strdup
 #endif
 
-namespace Spine {
+using namespace Spine;
+
 SkeletonJson::SkeletonJson(Atlas *atlas) : _attachmentLoader(new(__FILE__, __LINE__) AtlasAttachmentLoader(atlas)),
 										   _scale(1), _ownsLoader(true) {
 }
@@ -210,19 +211,19 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 			color = Json::getString(slotMap, "color", 0);
 			if (color) {
 				Color &c = data->getColor();
-				c._r = toColor(color, 0);
-				c._g = toColor(color, 1);
-				c._b = toColor(color, 2);
-				c._a = toColor(color, 3);
+				c.r = toColor(color, 0);
+				c.g = toColor(color, 1);
+				c.b = toColor(color, 2);
+				c.a = toColor(color, 3);
 			}
 
 			dark = Json::getString(slotMap, "dark", 0);
 			if (dark) {
 				Color &darkColor = data->getDarkColor();
-				darkColor._r = toColor(dark, 0);
-				darkColor._g = toColor(dark, 1);
-				darkColor._b = toColor(dark, 2);
-				darkColor._a = toColor(dark, 3);
+				darkColor.r = toColor(dark, 0);
+				darkColor.g = toColor(dark, 1);
+				darkColor.b = toColor(dark, 2);
+				darkColor.a = toColor(dark, 3);
 				data->setHasDarkColor(true);
 			}
 
@@ -487,10 +488,10 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 
 							color = Json::getString(attachmentMap, "color", 0);
 							if (color) {
-								region->getColor()._r = toColor(color, 0);
-								region->getColor()._g = toColor(color, 1);
-								region->getColor()._b = toColor(color, 2);
-								region->getColor()._a = toColor(color, 3);
+								region->getColor().r = toColor(color, 0);
+								region->getColor().g = toColor(color, 1);
+								region->getColor().b = toColor(color, 2);
+								region->getColor().a = toColor(color, 3);
 							}
 
 							region->updateOffset();
@@ -506,10 +507,10 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 
 							color = Json::getString(attachmentMap, "color", 0);
 							if (color) {
-								mesh->getColor()._r = toColor(color, 0);
-								mesh->getColor()._g = toColor(color, 1);
-								mesh->getColor()._b = toColor(color, 2);
-								mesh->getColor()._a = toColor(color, 3);
+								mesh->getColor().r = toColor(color, 0);
+								mesh->getColor().g = toColor(color, 1);
+								mesh->getColor().b = toColor(color, 2);
+								mesh->getColor().a = toColor(color, 3);
 							}
 
 							mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
@@ -1185,7 +1186,7 @@ void SkeletonJson::readVertices(Json *attachmentMap, VertexAttachment *attachmen
 			}
 		}
 
-		attachment->setVertices(vertices);
+		attachment->getVertices().clearAndAddAll(vertices);
 		return;
 	}
 
@@ -1204,8 +1205,8 @@ void SkeletonJson::readVertices(Json *attachmentMap, VertexAttachment *attachmen
 		}
 	}
 
-	attachment->setVertices(bonesAndWeights._vertices);
-	attachment->setBones(bonesAndWeights._bones);
+	attachment->getVertices().clearAndAddAll(bonesAndWeights._vertices);
+	attachment->getBones().clearAndAddAll(bonesAndWeights._bones);
 }
 
 void SkeletonJson::setError(Json *root, const String &value1, const String &value2) {
@@ -1213,4 +1214,3 @@ void SkeletonJson::setError(Json *root, const String &value1, const String &valu
 
 	delete root;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Skin.cpp

@@ -37,7 +37,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 Skin::AttachmentKey::AttachmentKey(int slotIndex, const String &name) :
 		_slotIndex(slotIndex),
 		_name(name) {
@@ -122,4 +123,3 @@ void Skin::attachAll(Skeleton &skeleton, Skin &oldSkin) {
 		}
 	}
 }
-}

+ 2 - 7
spine-cpp/spine-cpp/src/spine/Slot.cpp

@@ -35,7 +35,8 @@
 #include <spine/Skeleton.h>
 #include <spine/Attachment.h>
 
-namespace Spine {
+using namespace Spine;
+
 Slot::Slot(SlotData &data, Bone &bone) :
 		_data(data),
 		_bone(bone),
@@ -113,9 +114,3 @@ void Slot::setAttachmentTime(float inValue) {
 Vector<float> &Slot::getAttachmentVertices() {
 	return _attachmentVertices;
 }
-
-void Slot::setAttachmentVertices(Vector<float> &inValue) {
-	_attachmentVertices.clearAndAddAll(inValue);
-}
-
-}

+ 2 - 3
spine-cpp/spine-cpp/src/spine/SlotData.cpp

@@ -32,7 +32,8 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
+
 SlotData::SlotData(int index, const String &name, BoneData &boneData) :
 		_index(index),
 		_name(name),
@@ -89,5 +90,3 @@ BlendMode SlotData::getBlendMode() {
 void SlotData::setBlendMode(BlendMode inValue) {
 	_blendMode = inValue;
 }
-
-}

+ 1 - 2
spine-cpp/spine-cpp/src/spine/SpineObject.cpp

@@ -31,7 +31,7 @@
 #include <spine/SpineObject.h>
 #include <spine/Extension.h>
 
-namespace Spine {
+using namespace Spine;
 
 void *SpineObject::operator new(size_t sz, const char *file, int line) {
 	return SpineExtension::calloc<SpineObject>(sz, file, line);
@@ -47,4 +47,3 @@ void SpineObject::operator delete(void *p) {
 
 SpineObject::~SpineObject() {
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/TransformConstraint.cpp

@@ -36,7 +36,8 @@
 
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(TransformConstraint, Constraint);
 
 TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton &skeleton) : Constraint(),
@@ -376,4 +377,3 @@ void TransformConstraint::applyRelativeLocal() {
 		bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
 	}
 }
-}

+ 1 - 3
spine-cpp/spine-cpp/src/spine/TransformConstraintData.cpp

@@ -34,7 +34,7 @@
 
 #include <assert.h>
 
-namespace Spine {
+using namespace Spine;
 TransformConstraintData::TransformConstraintData(const String &name) :
 		_name(name),
 		_order(0),
@@ -117,5 +117,3 @@ bool TransformConstraintData::isRelative() {
 bool TransformConstraintData::isLocal() {
 	return _local;
 }
-
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/TransformConstraintTimeline.cpp

@@ -40,7 +40,8 @@
 #include <spine/TransformConstraint.h>
 #include <spine/TransformConstraintData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(TransformConstraintTimeline, CurveTimeline);
 
 const int TransformConstraintTimeline::ENTRIES = 5;
@@ -137,4 +138,3 @@ TransformConstraintTimeline::setFrame(int frameIndex, float time, float rotateMi
 	_frames[frameIndex + SCALE] = scaleMix;
 	_frames[frameIndex + SHEAR] = shearMix;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/TranslateTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Bone.h>
 #include <spine/BoneData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(TranslateTimeline, CurveTimeline);
 
 const int TranslateTimeline::ENTRIES = 3;
@@ -114,4 +115,3 @@ void TranslateTimeline::setFrame(int frameIndex, float time, float x, float y) {
 	_frames[frameIndex + X] = x;
 	_frames[frameIndex + Y] = y;
 }
-}

+ 1 - 3
spine-cpp/spine-cpp/src/spine/Triangulator.cpp

@@ -32,7 +32,7 @@
 
 #include <spine/MathUtil.h>
 
-namespace Spine {
+using namespace Spine;
 
 Triangulator::~Triangulator() {
 	ContainerUtil::cleanUpVectorOfPointers(_convexPolygons);
@@ -296,5 +296,3 @@ int Triangulator::winding(float p1x, float p1y, float p2x, float p2y, float p3x,
 
 	return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
 }
-
-}

+ 37 - 37
spine-cpp/spine-cpp/src/spine/TwoColorTimeline.cpp

@@ -38,7 +38,8 @@
 #include <spine/Slot.h>
 #include <spine/SlotData.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(TwoColorTimeline, CurveTimeline);
 
 const int TwoColorTimeline::ENTRIES = 8;
@@ -77,15 +78,15 @@ void TwoColorTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vec
 				return;
 			case MixPose_Current: {
 				Color &color = slot.getColor();
-				color._r += (color._r - slot._data.getColor()._r) * alpha;
-				color._g += (color._g - slot._data.getColor()._g) * alpha;
-				color._b += (color._b - slot._data.getColor()._b) * alpha;
-				color._a += (color._a - slot._data.getColor()._a) * alpha;
+				color.r += (color.r - slot._data.getColor().r) * alpha;
+				color.g += (color.g - slot._data.getColor().g) * alpha;
+				color.b += (color.b - slot._data.getColor().b) * alpha;
+				color.a += (color.a - slot._data.getColor().a) * alpha;
 
 				Color &darkColor = slot.getDarkColor();
-				darkColor._r += (darkColor._r - slot._data.getDarkColor()._r) * alpha;
-				darkColor._g += (darkColor._g - slot._data.getDarkColor()._g) * alpha;
-				darkColor._b += (darkColor._b - slot._data.getDarkColor()._b) * alpha;
+				darkColor.r += (darkColor.r - slot._data.getDarkColor().r) * alpha;
+				darkColor.g += (darkColor.g - slot._data.getDarkColor().g) * alpha;
+				darkColor.b += (darkColor.b - slot._data.getDarkColor().b) * alpha;
 				return;
 			}
 			case MixPose_CurrentLayered:
@@ -130,48 +131,48 @@ void TwoColorTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vec
 
 	if (alpha == 1) {
 		Color &color = slot.getColor();
-		color._r = r;
-		color._g = g;
-		color._b = b;
-		color._a = a;
+		color.r = r;
+		color.g = g;
+		color.b = b;
+		color.a = a;
 
 		Color &darkColor = slot.getDarkColor();
-		darkColor._r = r2;
-		darkColor._g = g2;
-		darkColor._b = b2;
+		darkColor.r = r2;
+		darkColor.g = g2;
+		darkColor.b = b2;
 	} else {
 		float br, bg, bb, ba, br2, bg2, bb2;
 		if (pose == MixPose_Setup) {
-			br = slot._data.getColor()._r;
-			bg = slot._data.getColor()._g;
-			bb = slot._data.getColor()._b;
-			ba = slot._data.getColor()._a;
-			br2 = slot._data.getDarkColor()._r;
-			bg2 = slot._data.getDarkColor()._g;
-			bb2 = slot._data.getDarkColor()._b;
+			br = slot._data.getColor().r;
+			bg = slot._data.getColor().g;
+			bb = slot._data.getColor().b;
+			ba = slot._data.getColor().a;
+			br2 = slot._data.getDarkColor().r;
+			bg2 = slot._data.getDarkColor().g;
+			bb2 = slot._data.getDarkColor().b;
 		} else {
 			Color &color = slot.getColor();
-			br = color._r;
-			bg = color._g;
-			bb = color._b;
-			ba = color._a;
+			br = color.r;
+			bg = color.g;
+			bb = color.b;
+			ba = color.a;
 
 			Color &darkColor = slot.getDarkColor();
-			br2 = darkColor._r;
-			bg2 = darkColor._g;
-			bb2 = darkColor._b;
+			br2 = darkColor.r;
+			bg2 = darkColor.g;
+			bb2 = darkColor.b;
 		}
 
 		Color &color = slot.getColor();
-		color._r = br + ((r - br) * alpha);
-		color._g = bg + ((g - bg) * alpha);
-		color._b = bb + ((b - bb) * alpha);
-		color._a = ba + ((a - ba) * alpha);
+		color.r = br + ((r - br) * alpha);
+		color.g = bg + ((g - bg) * alpha);
+		color.b = bb + ((b - bb) * alpha);
+		color.a = ba + ((a - ba) * alpha);
 
 		Color &darkColor = slot.getDarkColor();
-		darkColor._r = br2 + ((r2 - br2) * alpha);
-		darkColor._g = bg2 + ((g2 - bg2) * alpha);
-		darkColor._b = bb2 + ((b2 - bb2) * alpha);
+		darkColor.r = br2 + ((r2 - br2) * alpha);
+		darkColor.g = bg2 + ((g2 - bg2) * alpha);
+		darkColor.b = bb2 + ((b2 - bb2) * alpha);
 	}
 }
 
@@ -200,4 +201,3 @@ void TwoColorTimeline::setSlotIndex(int inValue) {
 	assert(inValue >= 0);
 	_slotIndex = inValue;
 }
-}

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Updatable.cpp

@@ -30,7 +30,8 @@
 
 #include <spine/Updatable.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL_NOPARENT(Updatable);
 
 Updatable::Updatable() {
@@ -38,4 +39,3 @@ Updatable::Updatable() {
 
 Updatable::~Updatable() {
 }
-}

+ 2 - 10
spine-cpp/spine-cpp/src/spine/VertexAttachment.cpp

@@ -35,7 +35,8 @@
 #include <spine/Bone.h>
 #include <spine/Skeleton.h>
 
-namespace Spine {
+using namespace Spine;
+
 RTTI_IMPL(VertexAttachment, Attachment);
 
 VertexAttachment::VertexAttachment(const String &name) : Attachment(name), _worldVerticesLength(0), _id(getNextID()) {
@@ -130,18 +131,10 @@ Vector<int> &VertexAttachment::getBones() {
 	return _bones;
 }
 
-void VertexAttachment::setBones(Vector<int> inValue) {
-	_bones.clearAndAddAll(inValue);
-}
-
 Vector<float> &VertexAttachment::getVertices() {
 	return _vertices;
 }
 
-void VertexAttachment::setVertices(Vector<float> inValue) {
-	_vertices.clearAndAddAll(inValue);
-}
-
 int VertexAttachment::getWorldVerticesLength() {
 	return _worldVerticesLength;
 }
@@ -155,4 +148,3 @@ int VertexAttachment::getNextID() {
 
 	return (nextID++ & 65535) << 11;
 }
-}

+ 4 - 4
spine-sfml/cpp/example/main.cpp

@@ -146,11 +146,11 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
 		bounds.update(*skeleton, true);
 		sf::Vector2i position = sf::Mouse::getPosition(window);
 		if (bounds.containsPoint(position.x, position.y)) {
-			headSlot->getColor()._g = 0;
-			headSlot->getColor()._b = 0;
+			headSlot->getColor().g = 0;
+			headSlot->getColor().b = 0;
 		} else {
-			headSlot->getColor()._g = 1;
-			headSlot->getColor()._b = 1;
+			headSlot->getColor().g = 1;
+			headSlot->getColor().b = 1;
 		}
 
 		drawable->update(delta);

+ 13 - 13
spine-sfml/cpp/src/spine/spine-sfml.cpp

@@ -134,20 +134,20 @@ void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
 			continue;
 		} else continue;
 
-		Uint8 r = static_cast<Uint8>(skeleton->getColor()._r * slot.getColor()._r * attachmentColor->_r * 255);
-		Uint8 g = static_cast<Uint8>(skeleton->getColor()._g * slot.getColor()._g * attachmentColor->_g * 255);
-		Uint8 b = static_cast<Uint8>(skeleton->getColor()._b * slot.getColor()._b * attachmentColor->_b * 255);
-		Uint8 a = static_cast<Uint8>(skeleton->getColor()._a * slot.getColor()._a * attachmentColor->_a * 255);
+		Uint8 r = static_cast<Uint8>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
+		Uint8 g = static_cast<Uint8>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
+		Uint8 b = static_cast<Uint8>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
+		Uint8 a = static_cast<Uint8>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
 		vertex.color.r = r;
 		vertex.color.g = g;
 		vertex.color.b = b;
 		vertex.color.a = a;
 
 		Color light;
-		light._r = r / 255.0f;
-		light._g = g / 255.0f;
-		light._b = b / 255.0f;
-		light._a = a / 255.0f;
+		light.r = r / 255.0f;
+		light.g = g / 255.0f;
+		light.b = b / 255.0f;
+		light.a = a / 255.0f;
 
 		sf::BlendMode blend;
 		if (!usePremultipliedAlpha) {
@@ -212,7 +212,7 @@ void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
 			for (int i = 0; i < verticesCount; i++) {
 				Color vertexColor = light;
 				Color dark;
-				dark._r = dark._g = dark._b = dark._a = 0;
+				dark.r = dark.g = dark.b = dark.a = 0;
 				int index = i << 1;
 				float x = (*vertices)[index];
 				float y = (*vertices)[index + 1];
@@ -233,10 +233,10 @@ void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
 				vertex.texCoords.x = (*uvs)[index] * size.x;
 				vertex.texCoords.y = (*uvs)[index + 1] * size.y;
 				Color vertexColor = tempColors[index >> 1];
-				vertex.color.r = static_cast<Uint8>(vertexColor._r * 255);
-				vertex.color.g = static_cast<Uint8>(vertexColor._g * 255);
-				vertex.color.b = static_cast<Uint8>(vertexColor._b * 255);
-				vertex.color.a = static_cast<Uint8>(vertexColor._a * 255);
+				vertex.color.r = static_cast<Uint8>(vertexColor.r * 255);
+				vertex.color.g = static_cast<Uint8>(vertexColor.g * 255);
+				vertex.color.b = static_cast<Uint8>(vertexColor.b * 255);
+				vertex.color.a = static_cast<Uint8>(vertexColor.a * 255);
 				vertexArray->append(vertex);
 			}
 		} else {