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@@ -110,9 +110,9 @@ Shader "Spine/SkeletonGraphic Tint Black (Premultiply Alpha)"
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clip (texColor.a - 0.001);
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clip (texColor.a - 0.001);
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#endif
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#endif
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- return (texColor * IN.color) + float4(((1-texColor.rgb) * (_Black.rgb + float3(IN.uv1.r, IN.uv1.g, IN.uv2.r)) * texColor.a*_Color.a*i.vertexColor.a), 0);
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+ return (texColor * IN.color) + float4(((1-texColor.rgb) * (_Black.rgb + float3(IN.uv1.r, IN.uv1.g, IN.uv2.r)) * texColor.a * _Color.a * IN.color.a), 0);
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}
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}
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ENDCG
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ENDCG
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}
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}
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}
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}
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-}
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+}
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